Player Matchup

Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
MiniSebas48
Discordia
Level 53
God Stats
36W - 14L
1,511 SR
Queue Stats
161W - 140L
1,438 Elo+
Solo
Erlang Shen
Erlang Shen
MyBeefBus
Erlang Shen
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 90L
1,531 Elo+
Party 1
Team Averages
Level 112
1,504 SR
1,490 Elo+

VS

Team Averages
Level 99
1,472 SR
1,479 Elo+
Terra
Terra
DaTimeLordDW
Terra
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
323W - 339L
1,499 Elo+
Party 2
King Arthur
King Arthur
MikaelTheBellTTV
King Arthur
Level 79
God Stats
7W - 6L
1,417 SR
Queue Stats
289W - 310L
1,396 Elo+
Solo
Tiamat
Tiamat
Vlexiii
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
5 / 1 / 9
13,317
666
14,638
16,639
7,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
MiniSebas48
Discordia
18
6 / 0 / 9
13,675
684
21,106
5,621
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
MyBeefBus
Erlang Shen
17
5 / 7 / 6
13,524
676
12,185
20,075
18,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
11,678
584
7,483
21,103
28,275
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
MikaelTheBellTTV
King Arthur
15
4 / 6 / 3
11,852
593
14,096
25,311
22,460
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Vlexiii
Tiamat
14
1 / 6 / 7
11,101
555
7,821
15,748
10,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
8
8
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
1
9
9.5
L
3
4
5
1.38
L
King Arthur
MikaelTheBellTTV
King Arthur
4
6
3
0.92
W
Discordia
MiniSebas48
Discordia
6
0
9
10.5
W
Erlang Shen
MyBeefBus
Erlang Shen
5
7
6
1.14
L
Tiamat
Vlexiii
Tiamat
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,929
Damage
29,400
42,335
Taken
62,162
28,031
Mitigated
61,189
14,648
Healing
16,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
14,638
6,595
0
5,686
16,639
7,066
476
6,878
9,440
0
85,291
L
7,483
850
6,512
6,180
21,103
28,275
408
7,987
12,342
28,013
0
L
King Arthur
MikaelTheBellTTV
King Arthur
14,096
1,184
883
1,602
25,311
22,460
100
6,100
18,754
0
62,296
W
Discordia
MiniSebas48
Discordia
21,106
1,089
405
2,087
5,621
2,039
808
2,568
2,933
81,433
0
W
Erlang Shen
MyBeefBus
Erlang Shen
12,185
4,351
0
6,470
20,075
18,926
953
5,534
14,224
8
61,918
L
Tiamat
Vlexiii
Tiamat
7,821
698
0
1,270
15,748
10,454
405
5,538
9,788
30,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,516
Gold Earned
34,631
280
Minions Killed
173
0
Camps Cleared
0
1,149,043
Distance Traveled
968,154
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,317
666
89
4
0
392,824
0
L
Terra
11,678
584
49
2
0
341,402
0
L
King Arthur
11,852
593
75
4
0
328,292
6
W
Discordia
13,675
684
124
6
0
414,972
6
W
Erlang Shen
13,524
676
67
3
0
341,247
0
L
Tiamat
11,101
555
49
2
0
298,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role