Player Matchup

Discordia
Discordia
Elp4p4z0te69
Discordia
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,826 Elo+
Party 1
Thor
Thor
Lacia-type000
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,252 Elo+
Party 1
Achilles
Achilles
OMEGAJUNKVS
Achilles
Level 125
God Stats
9W - 3L
1,500 SR
Queue Stats
224W - 142L
1,559 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,546 Elo+

VS

Team Averages
Level 21
1,549 SR
1,493 Elo+
Medusa
Medusa
CoV19H1N1
Medusa
Level 14
God Stats
63W - 37L
1,768 SR
Queue Stats
170W - 177L
1,608 Elo+
Solo
Nemesis
Nemesis
Sel-ena-Gomez
Nemesis
Level 21
God Stats
21W - 32L
1,430 SR
Queue Stats
138W - 179L
1,455 Elo+
Solo
Tiamat
Tiamat
alphamanx
Tiamat
Level 27
God Stats
10W - 11L
1,450 SR
Queue Stats
59W - 83L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Elp4p4z0te69
Discordia
16
9 / 2 / 4
11,507
822
15,761
7,088
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 8
9,047
646
4,600
9,005
2,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
OMEGAJUNKVS
Achilles
14
3 / 2 / 10
10,828
773
8,072
11,425
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CoV19H1N1
Medusa
15
7 / 2 / 2
10,592
757
9,453
12,602
4,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
12
1 / 4 / 5
8,824
630
3,969
10,640
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
alphamanx
Tiamat
12
1 / 7 / 5
8,961
640
5,802
11,421
5,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
9
9
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
CoV19H1N1
Medusa
7
2
2
4
W
Discordia
Elp4p4z0te69
Discordia
9
2
4
5.5
W
1
5
8
1
W
Achilles
OMEGAJUNKVS
Achilles
3
2
10
4
L
Nemesis
1
4
5
0.88
L
Tiamat
alphamanx
Tiamat
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,433
Damage
19,224
27,518
Taken
34,663
14,633
Mitigated
14,358
5,069
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CoV19H1N1
Medusa
9,453
5,223
94
4,153
12,602
4,749
812
4,932
7,256
0
57,836
W
Discordia
Elp4p4z0te69
Discordia
15,761
2,012
0
2,028
7,088
2,297
1,135
1,667
5,239
61,827
0
W
4,600
599
0
0
9,005
2,880
1,152
1,270
7,585
0
25,340
W
Achilles
OMEGAJUNKVS
Achilles
8,072
2,016
0
3,041
11,425
9,456
962
2,443
8,796
0
21,077
L
Nemesis
3,969
1,372
0
1,611
10,640
3,861
559
3,436
6,876
0
23,729
L
Tiamat
alphamanx
Tiamat
5,802
1,047
0
2,402
11,421
5,748
0
6,457
4,431
32,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
28,377
172
Minions Killed
183
0
Camps Cleared
0
762,899
Distance Traveled
759,640
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,592
757
74
5
0
253,960
1
W
Discordia
11,507
822
109
8
0
242,731
3
W
Thor
9,047
646
36
3
0
253,764
0
W
Achilles
10,828
773
27
2
0
266,404
5
L
Nemesis
8,824
630
39
3
0
270,562
4
L
Tiamat
8,961
640
70
5
0
235,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role