Player Matchup

Mulan
Mulan
CoalaMaldito19
Mulan
Level 129
God Stats
1W - 1L
1,615 SR
Queue Stats
63W - 55L
1,587 Elo+
Party 3
Pele
Pele
DDRCapiroto
Pele
Level 148
God Stats
3W - 3L
1,346 SR
Queue Stats
99W - 91L
1,564 Elo+
Party 3
Cthulhu
Cthulhu
Flavio Saldanha
Cthulhu
Level 143
God Stats
7W - 6L
1,506 SR
Queue Stats
93W - 88L
1,537 Elo+
Party 3
Danzaburou
Danzaburou
REIDELLAS
Danzaburou
Level 80
God Stats
8W - 5L
1,770 SR
Queue Stats
10W - 6L
1,672 Elo+
Party 3
Thoth
Thoth
gianluca080199
Thoth
Level 117
God Stats
0W - 1L
1,725 SR
Queue Stats
2W - 4L
1,246 Elo+
Party 3
Team Averages
Level 123
1,593 SR
1,521 Elo+

VS

Team Averages
Level 131
1,641 SR
1,562 Elo+
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
KRlSCO
Ravana
Level 117
God Stats
4W - 3L
1,651 SR
Queue Stats
92W - 112L
1,456 Elo+
Party 2
Chiron
Chiron
ShinObiy2001
Chiron
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,664 Elo+
Party 1
Tiamat
Tiamat
Smitty5932
Tiamat
Level 110
God Stats
3W - 3L
1,650 SR
Queue Stats
13W - 11L
1,641 Elo+
Party 1
Ares
Ares
olGemini
Ares
Level 153
God Stats
15W - 6L
1,902 SR
Queue Stats
159W - 180L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,790
679
3,598
8,039
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 2
6,797
680
5,492
8,175
2,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 1
6,930
693
8,910
7,886
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
REIDELLAS
Danzaburou
12
0 / 4 / 2
6,135
614
5,651
6,926
2,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 2
6,522
652
6,165
6,802
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 0 / 3
6,677
668
5,453
4,742
1,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
KRlSCO
Ravana
14
3 / 2 / 6
7,863
786
4,985
7,774
4,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Chiron
13
1 / 0 / 6
7,161
716
6,418
6,402
3,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Smitty5932
Tiamat
15
3 / 1 / 5
8,204
820
8,445
7,480
6,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
14
6 / 1 / 3
8,936
894
7,013
10,919
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
13
13
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
3
1.5
L
1
2
1
0.75
L
1
2
2
1
L
2
2
1
1.25
W
Ravana
KRlSCO
Ravana
3
2
6
3
L
Danzaburou
REIDELLAS
Danzaburou
0
4
2
0.25
W
Chiron
1
0
6
4
W
Tiamat
Smitty5932
Tiamat
3
1
5
5.5
L
0
3
2
0.33
W
Ares
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,816
Damage
32,314
37,828
Taken
37,317
17,810
Mitigated
26,021
4,969
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,453
280
0
0
4,742
1,692
0
2,334
2,322
28,194
0
L
3,598
327
0
816
8,039
6,088
0
4,374
3,393
0
11,205
L
5,492
1,426
0
889
8,175
2,898
1
4,272
3,799
0
17,457
L
8,910
121
340
500
7,886
3,968
0
5,457
2,351
28,023
0
W
Ravana
KRlSCO
Ravana
4,985
1,133
0
406
7,774
4,628
0
1,837
5,823
0
19,820
L
Danzaburou
REIDELLAS
Danzaburou
5,651
2,023
0
452
6,926
2,569
0
2,404
4,387
0
20,798
W
Chiron
6,418
3,101
616
1,502
6,402
3,243
406
3,796
2,578
0
20,309
W
Tiamat
Smitty5932
Tiamat
8,445
759
0
1,414
7,480
6,630
530
2,833
4,479
23,898
0
L
6,165
118
0
1,972
6,802
2,287
0
4,198
2,350
27,739
0
W
Ares
7,013
407
0
946
10,919
9,828
153
3,814
6,971
15,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,174
Gold Earned
38,841
247
Minions Killed
196
8
Camps Cleared
5
876,898
Distance Traveled
952,770
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,677
668
60
6
0
205,313
3
L
Mulan
6,790
679
26
3
2
165,669
4
L
Pele
6,797
680
45
5
3
200,060
1
L
Cthulhu
6,930
693
62
6
2
181,122
2
W
Ravana
7,863
786
45
5
4
188,838
2
L
Danzaburou
6,135
614
43
4
0
165,431
2
W
Chiron
7,161
716
27
3
0
163,144
0
W
Tiamat
8,204
820
49
5
1
200,450
3
L
Thoth
6,522
652
71
7
1
164,616
3
W
Ares
8,936
894
15
2
0
195,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role