Player Matchup

Cabrakan
Cabrakan
Gold II
Eazyduzit781
Cabrakan
Gold II
Level 121
God Stats
279W - 262L
1,582 SR
Queue Stats
421W - 492L
1,536 MMR
Solo
Danzaburou
Danzaburou
Gold V
THE ENIGMA7733
Danzaburou
Gold V
Level 57
God Stats
6W - 4L
1,728 SR
Queue Stats
42W - 41L
1,417 MMR
Party 1
He Bo
He Bo
Gold II
UpstairsVirus02
He Bo
Gold II
Level 127
God Stats
7W - 5L
1,500 SR
Queue Stats
91W - 93L
1,657 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,603 SR
1,537 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,590 SR
1,500 MMR
Merlin
Merlin
Bronze III
GuttsJr
Merlin
Bronze III
Level 143
God Stats
0W - 1L
1,704 SR
Queue Stats
51W - 51L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Humpy24
Kumbhakarna
Bronze III
Level 157
God Stats
0W - 2L
1,336 SR
Queue Stats
68W - 70L
1,500 MMR
Party 2
Mulan
Mulan
Bronze III
Iv4nTheTerribl3
Mulan
Bronze III
Level 144
God Stats
0W - 1L
1,728 SR
Queue Stats
41W - 33L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Eazyduzit781
Cabrakan
16
1 / 1 / 14
12,581
699
9,497
15,928
14,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
THE ENIGMA7733
Danzaburou
15
9 / 1 / 4
12,821
712
14,806
11,867
4,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 4 / 7
12,462
692
13,109
12,283
4,076
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneGuan YuCthulhuSetCu Chulainn

VS

Bans
ScyllaZeusBellonaThothChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GuttsJr
Merlin
15
2 / 5 / 4
10,909
606
11,573
8,734
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
Humpy24
Kumbhakarna
13
1 / 3 / 4
11,356
631
6,164
16,426
12,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 9 / 3
11,143
619
9,702
17,130
12,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
6
6
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Eazyduzit781
Cabrakan
1
1
14
8
L
Merlin
GuttsJr
Merlin
2
5
4
0.8
L
Kumbhakarna
Humpy24
Kumbhakarna
1
3
4
1
L
3
9
3
0.5
W
Danzaburou
THE ENIGMA7733
Danzaburou
9
1
4
11
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,412
Damage
27,439
40,078
Taken
42,290
23,472
Mitigated
27,900
15,431
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Eazyduzit781
Cabrakan
9,497
1,384
972
6,025
15,928
14,648
554
6,089
9,204
36,964
0
L
Merlin
GuttsJr
Merlin
11,573
629
0
45
8,734
2,994
0
5,777
2,957
52,954
0
L
Kumbhakarna
Humpy24
Kumbhakarna
6,164
60
0
2,611
16,426
12,521
0
7,478
8,948
25,715
0
L
9,702
677
0
3,284
17,130
12,385
0
9,419
7,711
0
41,682
W
Danzaburou
THE ENIGMA7733
Danzaburou
14,806
5,650
0
4,080
11,867
4,748
1,905
5,812
5,642
0
88,085
W
13,109
637
0
4,354
12,283
4,076
375
5,178
6,691
62,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,864
Gold Earned
33,408
235
Minions Killed
189
0
Camps Cleared
0
933,899
Distance Traveled
876,433
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,581
699
48
3
0
324,759
3
L
Merlin
10,909
606
111
6
0
269,489
4
L
Kumbhakarna
11,356
631
32
2
0
328,892
5
L
Mulan
11,143
619
46
3
0
278,052
2
W
Danzaburou
12,821
712
101
6
0
318,596
2
W
He Bo
12,462
692
86
5
0
290,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role