Player Matchup

Discordia
Discordia
CAPIVARASEMÁGUA
Discordia
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,755 Elo+
Party 2
Fenrir
Fenrir
Emedezada
Fenrir
Level 81
God Stats
5W - 2L
1,715 SR
Queue Stats
344W - 280L
1,597 Elo+
Party 2
Nike
Nike
PouyaDrowned
Nike
Level 18
God Stats
17W - 16L
1,776 SR
Queue Stats
108W - 159L
1,407 Elo+
Party 1
Apollo
Apollo
iKeepz
Apollo
Level 13
God Stats
2W - 1L
1,519 SR
Queue Stats
26W - 22L
1,676 Elo+
Party 2
Yemoja
Yemoja
narukaibr
Yemoja
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,857 Elo+
Party 1
Team Averages
Level 28
1,602 SR
1,658 Elo+

VS

Team Averages
Level 15
1,529 SR
1,580 Elo+
Ullr
Ullr
Baldão
Ullr
Level 25
God Stats
3W - 7L
1,300 SR
Queue Stats
15W - 14L
1,562 Elo+
Party 3
Cerberus
Cerberus
Dhanik
Cerberus
Level 11
God Stats
5W - 5L
1,593 SR
Queue Stats
15W - 14L
1,562 Elo+
Party 3
Merlin
Merlin
Ryodanne
Merlin
Level 29
God Stats
6W - 7L
1,547 SR
Queue Stats
88W - 90L
1,520 Elo+
Solo
Fenrir
Fenrir
fzao
Fenrir
Level 4
God Stats
2W - 1L
1,704 SR
Queue Stats
3W - 1L
1,706 Elo+
Solo
Guan Yu
Guan Yu
plas75
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
3 / 8 / 9
9,800
408
6,348
13,723
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Emedezada
Fenrir
20
17 / 2 / 8
14,289
595
25,469
20,558
13,080
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
5 / 2 / 11
10,936
456
8,536
13,171
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
iKeepz
Apollo
18
11 / 2 / 14
12,249
510
17,433
15,113
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
narukaibr
Yemoja
15
2 / 6 / 15
10,486
437
6,617
14,365
11,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Baldão
Ullr
17
9 / 9 / 5
11,640
485
15,766
19,116
7,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Dhanik
Cerberus
13
3 / 7 / 6
9,648
402
11,103
17,604
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Ryodanne
Merlin
17
4 / 6 / 3
11,037
460
14,607
12,317
5,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
fzao
Fenrir
14
2 / 7 / 0
9,308
388
4,947
19,848
8,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
plas75
Guan Yu
15
1 / 9 / 6
10,197
425
5,387
19,008
22,769
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
39
38
Kills
19
20
Deaths
38
57
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ullr
Baldão
Ullr
9
9
5
1.28
W
Discordia
3
8
9
0.94
L
Cerberus
Dhanik
Cerberus
3
7
6
0.86
W
Fenrir
Emedezada
Fenrir
17
2
8
10.5
W
5
2
11
5.25
L
Merlin
Ryodanne
Merlin
4
6
3
0.92
L
Fenrir
fzao
Fenrir
2
7
0
0.29
W
Apollo
iKeepz
Apollo
11
2
14
9
W
Yemoja
narukaibr
Yemoja
2
6
15
1.58
L
Guan Yu
plas75
Guan Yu
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,403
Damage
51,810
76,930
Taken
87,893
43,899
Mitigated
60,983
21,270
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Baldão
Ullr
15,766
7,832
0
3,692
19,116
7,975
647
3,524
15,456
0
66,508
W
Discordia
6,348
906
0
1,693
13,723
4,519
482
6,428
6,627
33,419
0
L
Cerberus
Dhanik
Cerberus
11,103
1,068
0
3,297
17,604
15,590
35
4,145
13,248
24,886
0
W
Fenrir
Emedezada
Fenrir
25,469
8,518
0
8,169
20,558
13,080
1,476
2,371
17,890
0
121,171
W
8,536
1,879
0
372
13,171
9,450
1,895
4,789
8,150
0
46,507
L
Merlin
Ryodanne
Merlin
14,607
810
0
1,466
12,317
5,655
72
1,852
10,093
69,276
0
L
Fenrir
fzao
Fenrir
4,947
1,513
0
7,921
19,848
8,994
138
1,191
18,482
0
55,014
W
Apollo
iKeepz
Apollo
17,433
13,030
0
6,898
15,113
5,543
1,384
5,063
9,924
0
73,837
W
Yemoja
narukaibr
Yemoja
6,617
1,501
2,585
1,553
14,365
11,307
621
5,869
8,279
21,617
0
L
Guan Yu
plas75
Guan Yu
5,387
907
300
1,984
19,008
22,769
454
1,559
17,019
0
42,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,760
Gold Earned
51,830
461
Minions Killed
437
0
Camps Cleared
0
2,164,413
Distance Traveled
2,076,890
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,640
485
95
4
0
397,485
2
W
Discordia
9,800
408
73
3
0
360,324
0
L
Cerberus
9,648
402
43
2
0
424,650
5
W
Fenrir
14,289
595
169
7
0
492,375
5
W
Nike
10,936
456
76
3
0
477,384
0
L
Merlin
11,037
460
128
5
0
387,332
5
L
Fenrir
9,308
388
89
4
0
448,900
10
W
Apollo
12,249
510
114
5
0
437,217
0
W
Yemoja
10,486
437
29
1
0
397,113
3
L
Guan Yu
10,197
425
82
3
0
418,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role