Player Matchup

Kuzenbo
Kuzenbo
CrazydudeLV
Kuzenbo
Level 17
God Stats
3W - 1L
1,823 SR
Queue Stats
10W - 11L
1,518 Elo+
Party 3
Izanami
Izanami
Feivaj10
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,250 Elo+
Party 3
Odin
Odin
Fragmenta
Odin
Level 17
God Stats
3W - 4L
1,917 SR
Queue Stats
24W - 33L
1,470 Elo+
Party 3
Arachne
Arachne
InfernoLeviathan
Arachne
Level 2
God Stats
1W - 2L
1,704 SR
Queue Stats
3W - 7L
1,667 Elo+
Party 3
Tiamat
Tiamat
the news at 9
Tiamat
Level 27
God Stats
26W - 13L
1,629 SR
Queue Stats
189W - 141L
1,564 Elo+
Solo
Team Averages
Level 16
1,714 SR
1,494 Elo+

VS

Team Averages
Level 61
1,666 SR
1,591 Elo+
Janus
Janus
Aggressive6460
Janus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 42L
1,842 Elo+
Party 2
Set
Set
Casino
Set
Level 23
God Stats
5W - 2L
1,727 SR
Queue Stats
26W - 22L
1,540 Elo+
Party 2
Ullr
Ullr
Counter
Ullr
Level 154
God Stats
1W - 0L
1,653 SR
Queue Stats
37W - 46L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
Kingjaredeb
Cthulhu
Level 105
God Stats
55W - 51L
1,702 SR
Queue Stats
155W - 155L
1,523 Elo+
Party 1
Odin
Odin
luchalupe
Odin
Level 8
God Stats
3W - 1L
1,748 SR
Queue Stats
14W - 14L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrazydudeLV
Kuzenbo
12
1 / 7 / 4
7,924
417
9,315
16,826
12,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Feivaj10
Izanami
14
0 / 7 / 1
8,169
430
2,464
12,460
3,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Odin
14
3 / 6 / 4
8,827
465
6,642
17,519
12,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
9 / 7 / 3
10,745
566
11,562
13,572
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 9 / 4
7,695
405
10,201
14,022
8,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 3
13,591
715
11,634
10,678
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
Casino
Set
17
12 / 5 / 5
11,129
586
17,186
14,973
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Counter
Ullr
15
7 / 3 / 7
9,641
507
9,343
10,767
4,161
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Kingjaredeb
Cthulhu
15
4 / 2 / 11
9,928
523
10,955
22,334
21,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
14
1 / 3 / 5
9,219
485
6,520
11,390
10,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
14
Kills
35
36
Deaths
14
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
11
1
3
12.5
W
Set
Casino
Set
12
5
5
2.9
W
Ullr
Counter
Ullr
7
3
7
3.5
L
Kuzenbo
CrazydudeLV
Kuzenbo
1
7
4
0.43
L
Izanami
Feivaj10
Izanami
0
7
1
0.07
L
Odin
3
6
4
0.83
L
9
7
3
1.5
W
Cthulhu
Kingjaredeb
Cthulhu
4
2
11
4.75
W
Odin
1
3
5
1.17
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,184
Damage
55,638
74,399
Taken
70,142
44,635
Mitigated
47,341
13,109
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,634
903
0
442
10,678
4,122
1,620
3,238
7,144
124,738
0
W
Set
Casino
Set
17,186
7,354
0
4,663
14,973
7,748
290
2,970
11,835
0
69,070
W
Ullr
Counter
Ullr
9,343
4,727
0
110
10,767
4,161
2,242
2,872
7,831
0
49,032
L
Kuzenbo
CrazydudeLV
Kuzenbo
9,315
3,926
943
3,061
16,826
12,604
0
4,859
11,942
22,651
0
L
Izanami
Feivaj10
Izanami
2,464
2,095
0
1,472
12,460
3,491
1,943
4,988
7,472
0
51,428
L
Odin
6,642
2,874
0
3,526
17,519
12,410
165
1,620
15,499
0
35,517
L
11,562
7,793
0
2,314
13,572
7,798
0
5,124
8,382
0
48,934
W
Cthulhu
Kingjaredeb
Cthulhu
10,955
823
1,069
4,001
22,334
21,207
119
8,289
13,866
48,405
0
W
Odin
6,520
3,031
0
1,911
11,390
10,103
718
1,376
9,950
0
40,098
L
10,201
1,016
0
1,793
14,022
8,332
156
5,998
7,999
37,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,360
Gold Earned
53,508
340
Minions Killed
574
0
Camps Cleared
0
1,675,856
Distance Traveled
1,757,999
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,591
715
230
12
0
404,097
2
W
Set
11,129
586
105
6
0
354,904
0
W
Ullr
9,641
507
85
4
0
330,049
1
L
Kuzenbo
7,924
417
20
1
0
363,321
4
L
Izanami
8,169
430
108
6
0
295,627
0
L
Odin
8,827
465
73
4
0
335,612
2
L
Arachne
10,745
566
85
4
0
379,362
3
W
Cthulhu
9,928
523
69
4
0
302,425
2
W
Odin
9,219
485
85
4
0
366,524
2
L
Tiamat
7,695
405
54
3
0
301,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role