Player Matchup

Tiamat
Tiamat
CheesyWhipet
Tiamat
Level 128
God Stats
28W - 30L
1,091 SR
Queue Stats
139W - 143L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Norse Allfather
Heimdallr
Level 128
God Stats
2W - 5L
1,575 SR
Queue Stats
172W - 164L
1,465 Elo+
Party 1
Tyr
Tyr
WolfHound3603
Tyr
Level 113
God Stats
7W - 7L
1,679 SR
Queue Stats
55W - 57L
1,606 Elo+
Party 1
Team Averages
Level 123
1,448 SR
1,521 Elo+

VS

Team Averages
Level 127
1,486 SR
1,502 Elo+
Da Ji
Da Ji
NuclearAlloy238
Da Ji
Level 158
God Stats
6W - 4L
1,500 SR
Queue Stats
679W - 649L
1,505 Elo+
Solo
Tiamat
Tiamat
ShadowInuki
Tiamat
Level 113
God Stats
2W - 3L
1,417 SR
Queue Stats
259W - 250L
1,384 Elo+
Solo
Arachne
Arachne
So_Hungryy
Arachne
Level 110
God Stats
11W - 5L
1,540 SR
Queue Stats
196W - 215L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 4 / 7
13,318
555
24,587
18,339
15,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Norse Allfather
Heimdallr
17
3 / 5 / 3
13,542
564
14,037
15,395
9,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 3 / 3
13,764
574
10,622
18,773
18,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 6
14,730
614
15,781
22,955
13,537
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
18
3 / 3 / 7
14,127
589
17,143
18,196
11,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
So_Hungryy
Arachne
18
4 / 4 / 6
14,595
608
11,793
19,524
7,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
9
Kills
12
12
Deaths
9
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
4
7
1.13
L
Heimdallr
Norse Allfather
Heimdallr
3
5
3
0.9
W
5
2
6
4
W
Tiamat
3
3
7
2.17
W
Arachne
So_Hungryy
Arachne
4
4
6
1.75
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,246
Damage
44,717
52,507
Taken
60,675
42,571
Mitigated
32,618
11,884
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
24,587
1,508
0
6,324
18,339
15,196
126
5,484
12,855
112,280
0
L
Heimdallr
Norse Allfather
Heimdallr
14,037
3,074
0
1,379
15,395
9,086
1,774
4,971
10,424
0
76,782
W
15,781
4,204
0
500
22,955
13,537
1,506
7,871
15,084
0
58,536
W
Tiamat
17,143
1,683
0
9,683
18,196
11,860
802
10,395
7,801
88,857
0
W
Arachne
So_Hungryy
Arachne
11,793
6,210
0
7,277
19,524
7,221
1,100
6,622
12,902
0
60,695
L
10,622
973
569
3,612
18,773
18,289
462
6,786
11,987
0
31,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,624
Gold Earned
43,452
360
Minions Killed
282
0
Camps Cleared
0
1,280,409
Distance Traveled
1,340,251
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,318
555
142
6
0
417,946
6
L
Heimdallr
13,542
564
158
7
0
394,189
3
W
Da Ji
14,730
614
79
3
0
466,583
5
W
Tiamat
14,127
589
139
6
0
408,804
1
W
Arachne
14,595
608
64
3
0
464,864
2
L
Tyr
13,764
574
60
3
0
468,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role