Player Matchup

Anhur
Anhur
CaptainEddie
Anhur
Level 21
God Stats
17W - 13L
1,456 SR
Queue Stats
89W - 74L
1,433 Elo+
Party 2
Nemesis
Nemesis
CaptainHalunke
Nemesis
Level 17
God Stats
15W - 13L
1,484 SR
Queue Stats
49W - 42L
1,324 Elo+
Party 2
Ra
Ra
GFG King2000
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,368 Elo+
Party 1
Neith
Neith
optinator
Neith
Level 5
God Stats
4W - 3L
1,105 SR
Queue Stats
4W - 5L
1,095 Elo+
Party 1
Aphrodite
Aphrodite
s9yk3r
Aphrodite
Level 17
God Stats
3W - 9L
1,151 SR
Queue Stats
3W - 11L
1,150 Elo+
Solo
Team Averages
Level 17
1,339 SR
1,274 Elo+

VS

Team Averages
Level 36
1,404 SR
1,219 Elo+
Ymir
Ymir
Albertico03
Ymir
Level 62
God Stats
5W - 2L
1,500 SR
Queue Stats
50W - 49L
1,196 Elo+
Party 3
Fenrir
Fenrir
Anive
Fenrir
Level 82
God Stats
0W - 1L
1,208 SR
Queue Stats
2W - 4L
1,204 Elo+
Party 4
Hachiman
Hachiman
MrDomenikos
Hachiman
Level 8
God Stats
3W - 6L
1,500 SR
Queue Stats
27W - 35L
1,196 Elo+
Party 3
Ra
Ra
Mr_Joysie
Ra
Level 21
God Stats
9W - 8L
1,496 SR
Queue Stats
49W - 73L
1,297 Elo+
Solo
Neith
Neith
elogigadepalo
Neith
Level 8
God Stats
0W - 1L
1,318 SR
Queue Stats
1W - 3L
1,204 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
9,612
565
6,591
9,622
3,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
7 / 1 / 4
9,456
556
7,731
11,322
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 7 / 10
8,251
485
6,329
11,146
4,333
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
optinator
Neith
13
6 / 6 / 8
8,791
517
14,110
11,380
4,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
s9yk3r
Aphrodite
14
2 / 0 / 7
8,738
514
6,129
6,997
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
8,324
490
6,315
15,044
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Anive
Fenrir
11
2 / 8 / 1
7,163
421
3,124
13,409
4,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
MrDomenikos
Hachiman
14
3 / 3 / 4
8,541
502
7,198
8,526
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 5 / 1
8,142
479
5,169
9,061
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 3 / 3
7,748
456
8,418
12,070
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
23
Kills
12
15
Deaths
23
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
L
Fenrir
Anive
Fenrir
2
8
1
0.31
W
6
1
4
8
W
7
1
4
9
W
2
7
10
1
L
Hachiman
MrDomenikos
Hachiman
3
3
4
1.67
L
4
5
1
0.9
L
1
3
3
0.83
W
Neith
optinator
Neith
6
6
8
1.67
W
Aphrodite
s9yk3r
Aphrodite
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,890
Damage
30,224
50,467
Taken
58,110
19,845
Mitigated
24,960
20,756
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,315
737
0
1,462
15,044
10,959
196
2,810
12,038
40,584
0
L
Fenrir
Anive
Fenrir
3,124
763
0
1,751
13,409
4,477
342
1,978
11,351
0
29,718
W
6,591
2,447
0
3,150
9,622
3,874
798
1,026
8,596
0
61,158
W
7,731
3,654
0
4,478
11,322
4,341
752
2,563
8,759
0
50,493
W
6,329
772
754
2,412
11,146
4,333
531
3,642
7,504
41,092
0
L
Hachiman
MrDomenikos
Hachiman
7,198
4,721
0
1,685
8,526
2,507
728
869
7,657
0
26,655
L
5,169
755
766
1,690
9,061
2,994
0
2,495
6,564
42,194
0
L
8,418
3,772
0
4,885
12,070
4,023
716
3,700
8,042
0
37,714
W
Neith
optinator
Neith
14,110
7,023
0
1,065
11,380
4,386
341
3,099
8,176
0
41,719
W
Aphrodite
s9yk3r
Aphrodite
6,129
968
3,225
5,672
6,997
2,911
1,023
1,154
5,843
35,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,848
Gold Earned
39,918
397
Minions Killed
313
0
Camps Cleared
0
1,548,674
Distance Traveled
1,452,987
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,324
490
39
2
0
303,690
0
L
Fenrir
7,163
421
51
3
0
271,710
0
W
Anhur
9,612
565
99
6
0
327,880
4
W
Nemesis
9,456
556
103
6
0
345,618
2
W
Ra
8,251
485
60
4
0
290,238
6
L
Hachiman
8,541
502
59
3
0
303,531
2
L
Ra
8,142
479
90
5
0
309,956
9
L
Neith
7,748
456
74
4
0
264,100
0
W
Neith
8,791
517
68
4
0
277,359
2
W
Aphrodite
8,738
514
67
4
0
307,579
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role