Player Matchup

Ymir
Ymir
PredictOrDie
Ymir
Level 129
God Stats
14W - 13L
1,212 SR
Queue Stats
755W - 755L
1,461 Elo+
Party 3
Tiamat
Tiamat
SanDavidBlk
Tiamat
Level 144
God Stats
1W - 5L
1,500 SR
Queue Stats
394W - 427L
1,567 Elo+
Party 2
Bellona
Bellona
SmokeBlizzy215
Bellona
Level 54
God Stats
6W - 7L
1,500 SR
Queue Stats
301W - 318L
1,530 Elo+
Party 2
Khepri
Khepri
Studpup
Khepri
Level 128
God Stats
11W - 8L
1,486 SR
Queue Stats
961W - 924L
1,491 Elo+
Party 3
Hun Batz
Hun Batz
SuperManDenson
Hun Batz
Level 115
God Stats
1W - 5L
1,500 SR
Queue Stats
356W - 382L
1,533 Elo+
Party 2
Team Averages
Level 114
1,440 SR
1,516 Elo+

VS

Team Averages
Level 116
1,609 SR
1,529 Elo+
Heimdallr
Heimdallr
cool1802
Heimdallr
Level 112
God Stats
2W - 3L
1,715 SR
Queue Stats
121W - 106L
1,527 Elo+
Solo
Cthulhu
Cthulhu
deathrunner21
Cthulhu
Level 123
God Stats
3W - 0L
1,831 SR
Queue Stats
118W - 95L
1,562 Elo+
Party 1
Da Ji
Da Ji
mini_zombiehuntr
Da Ji
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 84L
1,628 Elo+
Party 1
Zeus
Zeus
mountainus
Zeus
Level 89
God Stats
7W - 4L
1,500 SR
Queue Stats
421W - 428L
1,510 Elo+
Solo
Bellona
Bellona
xDVx GrammWilly
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
7,362
669
5,376
18,868
18,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
14
2 / 9 / 5
7,672
697
6,213
13,838
9,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 6 / 5
7,606
691
5,462
19,362
22,416
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Khepri
Studpup
Khepri
16
3 / 5 / 4
8,655
787
8,050
18,734
22,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
14
5 / 8 / 3
9,114
829
9,717
13,218
6,102
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
cool1802
Heimdallr
17
9 / 3 / 16
10,424
948
20,883
10,949
5,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
18
7 / 1 / 23
10,568
961
12,670
15,975
11,567
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
11 / 4 / 11
10,376
943
12,253
9,116
4,509
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 2 / 16
10,442
949
24,189
7,150
3,064
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 16
8,915
810
8,260
9,901
9,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
116
12
Kills
34
34
Deaths
13
20
Assists
82
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Tiamat
2
9
5
0.5
L
2
6
5
0.75
L
Khepri
Studpup
Khepri
3
5
4
1
L
Hun Batz
5
8
3
0.81
W
Heimdallr
cool1802
Heimdallr
9
3
16
5.67
W
Cthulhu
7
1
23
18.5
W
11
4
11
4.13
W
5
2
16
6.5
W
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,818
Damage
78,255
84,020
Taken
53,091
79,013
Mitigated
34,102
13,693
Healing
22,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,376
733
0
1,894
18,868
18,766
0
10,104
8,616
12,247
0
L
Tiamat
6,213
953
477
2,013
13,838
9,139
0
4,767
9,014
13,340
0
L
5,462
780
1,318
1,240
19,362
22,416
0
9,229
10,016
0
12,532
L
Khepri
Studpup
Khepri
8,050
411
2,018
3,242
18,734
22,590
0
8,163
10,435
19,363
0
L
Hun Batz
9,717
1,402
759
732
13,218
6,102
0
4,291
8,911
0
13,217
W
Heimdallr
cool1802
Heimdallr
20,883
11,070
1,887
2,694
10,949
5,786
2,580
4,225
6,724
0
35,447
W
Cthulhu
12,670
609
2,700
7,793
15,975
11,567
164
4,331
11,644
25,754
0
W
12,253
4,419
0
858
9,116
4,509
674
2,879
6,237
0
21,023
W
24,189
2,169
429
1,428
7,150
3,064
452
3,275
3,875
45,613
0
W
8,260
3,085
2,144
2,249
9,901
9,176
749
4,929
4,972
403
14,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,409
Gold Earned
50,725
61
Minions Killed
128
0
Camps Cleared
0
937,686
Distance Traveled
996,511
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,362
669
17
2
0
151,041
1
L
Tiamat
7,672
697
16
1
0
229,451
0
L
Bellona
7,606
691
9
1
0
195,387
0
L
Khepri
8,655
787
9
1
0
184,714
0
L
Hun Batz
9,114
829
10
1
0
177,093
1
W
Heimdallr
10,424
948
21
2
0
191,055
0
W
Cthulhu
10,568
961
25
2
0
238,146
0
W
Da Ji
10,376
943
24
2
0
173,248
1
W
Zeus
10,442
949
42
4
0
201,097
2
W
Bellona
8,915
810
16
1
0
192,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role