Player Matchup

Geb
Geb
ItsJesusCuuh
Geb
Level 26
God Stats
21W - 16L
1,746 SR
Queue Stats
255W - 296L
1,409 Elo+
Solo
Anubis
Anubis
Klutch_gxmer
Anubis
Level 19
God Stats
29W - 24L
1,501 SR
Queue Stats
346W - 457L
1,286 Elo+
Solo
Sun Wukong
Sun Wukong
Sealzzzzz
Sun Wukong
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
natezues
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
scoobertt
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 14
1,549 SR
1,439 Elo+

VS

Team Averages
Level 28
1,409 SR
1,239 Elo+
Ymir
Ymir
ADACEZAR
Ymir
Level 4
God Stats
10W - 23L
1,500 SR
Queue Stats
14W - 44L
817 Elo+
Party 1
Cthulhu
Cthulhu
Cerialis
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DeathStrokeAC
Ullr
Level 27
God Stats
1W - 5L
1,225 SR
Queue Stats
38W - 51L
1,360 Elo+
Solo
Sol
Sol
GuilhermeKoba
Sol
Level 54
God Stats
68W - 93L
1,319 SR
Queue Stats
493W - 572L
1,287 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kamku
Tsukuyomi
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
46W - 57L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,904
446
3,193
8,386
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
10
1 / 0 / 0
5,853
532
5,625
2,847
1,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Sealzzzzz
Sun Wukong
9
1 / 2 / 0
5,350
486
1,830
6,712
3,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
natezues
Artemis
6
0 / 5 / 0
4,432
403
1,189
6,272
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Nemesis
scoobertt
Nemesis
8
0 / 4 / 0
5,045
459
61
6,779
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 2 / 2
5,229
475
900
4,430
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Cerialis
Cthulhu
10
1 / 1 / 1
5,890
535
1,580
7,428
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 0 / 0
6,756
614
2,866
3,593
983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
2 / 0 / 1
6,132
557
4,372
5,235
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
kamku
Tsukuyomi
10
3 / 0 / 3
6,182
562
3,575
5,844
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
11
13
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
2
1
W
Cthulhu
Cerialis
Cthulhu
1
1
1
1.5
W
4
0
0
4
W
2
0
1
2.5
L
1
2
1
0.75
L
Anubis
1
0
0
1
L
Sun Wukong
Sealzzzzz
Sun Wukong
1
2
0
0.5
W
Tsukuyomi
kamku
Tsukuyomi
3
0
3
4.5
L
Artemis
natezues
Artemis
0
5
0
0
L
Nemesis
scoobertt
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,898
Damage
13,293
30,996
Taken
26,530
11,673
Mitigated
8,498
9,603
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
900
216
0
379
4,430
2,372
196
1,201
3,229
3,104
0
W
Cthulhu
Cerialis
Cthulhu
1,580
167
0
2,511
7,428
2,271
185
4,699
2,729
21,065
0
W
2,866
1,230
0
1,192
3,593
983
1,382
415
3,003
0
26,228
W
4,372
1,563
0
3,495
5,235
1,413
2,302
1,502
3,708
30,243
0
L
3,193
756
0
3,131
8,386
3,759
0
4,531
3,855
12,630
0
L
Anubis
5,625
294
0
2,068
2,847
1,520
28
619
2,228
29,993
0
L
Sun Wukong
Sealzzzzz
Sun Wukong
1,830
448
0
1,709
6,712
3,478
636
275
6,437
0
21,222
W
Tsukuyomi
kamku
Tsukuyomi
3,575
950
0
2,340
5,844
1,459
0
1,001
4,843
0
23,037
L
Artemis
natezues
Artemis
1,189
916
0
1,133
6,272
1,357
10
1,427
4,845
0
9,215
L
Nemesis
scoobertt
Nemesis
61
0
0
1,562
6,779
1,559
0
0
6,779
0
21,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,584
Gold Earned
30,189
182
Minions Killed
203
0
Camps Cleared
0
979,600
Distance Traveled
903,682
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,229
475
3
0
0
152,078
0
W
Cthulhu
5,890
535
48
4
0
176,681
1
W
Ullr
6,756
614
48
4
0
176,635
2
W
Sol
6,132
557
58
5
0
182,628
0
L
Geb
4,904
446
11
1
0
239,044
0
L
Anubis
5,853
532
59
5
0
190,130
4
L
Sun Wukong
5,350
486
44
4
0
194,824
0
W
Tsukuyomi
6,182
562
46
4
0
215,660
2
L
Artemis
4,432
403
20
2
0
141,059
0
L
Nemesis
5,045
459
48
4
0
214,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role