Player Matchup

Cerberus
Cerberus
DanEH7
Cerberus
Level 37
God Stats
6W - 10L
1,414 SR
Queue Stats
37W - 60L
1,370 Elo+
Party 1
Skadi
Skadi
GamingThomasBFG
Skadi
Level 19
God Stats
3W - 5L
1,722 SR
Queue Stats
35W - 40L
1,681 Elo+
Party 1
Scylla
Scylla
IamKosi
Scylla
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Ryzhkova
Ymir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 33L
1,492 Elo+
Solo
Thanatos
Thanatos
Sdoggatron
Thanatos
Level 24
God Stats
1W - 4L
1,336 SR
Queue Stats
177W - 168L
1,668 Elo+
Solo
Team Averages
Level 26
1,494 SR
1,542 Elo+

VS

Team Averages
Level 22
1,402 SR
1,428 Elo+
Ymir
Ymir
Doubleb2
Ymir
Level 20
God Stats
10W - 5L
1,774 SR
Queue Stats
72W - 60L
1,436 Elo+
Solo
Artemis
Artemis
Gxfrosty
Artemis
Level 26
God Stats
2W - 0L
1,310 SR
Queue Stats
66W - 62L
1,448 Elo+
Solo
Danzaburou
Danzaburou
SoulSuckerMAF
Danzaburou
Level 29
God Stats
1W - 5L
1,180 SR
Queue Stats
33W - 44L
1,443 Elo+
Solo
Tiamat
Tiamat
TheSwisherSteve
Tiamat
Level 8
God Stats
2W - 2L
1,402 SR
Queue Stats
4W - 9L
1,449 Elo+
Solo
Fenrir
Fenrir
Xerbeth
Fenrir
Level 29
God Stats
3W - 5L
1,342 SR
Queue Stats
40W - 39L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DanEH7
Cerberus
12
1 / 5 / 4
8,589
429
6,337
15,715
16,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 9 / 2
8,488
424
10,576
14,737
5,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
IamKosi
Scylla
13
1 / 12 / 3
8,385
419
7,866
15,080
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
13
1 / 9 / 2
8,177
409
3,041
18,817
16,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Sdoggatron
Thanatos
17
7 / 7 / 1
11,126
556
12,177
20,053
10,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
10 / 1 / 10
11,276
564
12,182
15,329
17,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Gxfrosty
Artemis
17
9 / 2 / 8
11,263
563
21,537
13,347
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
SoulSuckerMAF
Danzaburou
19
6 / 4 / 9
12,396
620
11,683
15,040
5,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 4 / 11
10,577
529
8,890
9,617
4,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Xerbeth
Fenrir
16
12 / 3 / 6
11,292
565
12,753
14,202
6,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
86
13
Kills
42
42
Deaths
14
12
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DanEH7
Cerberus
1
5
4
0.6
W
Ymir
10
1
10
15
L
3
9
2
0.44
W
Artemis
Gxfrosty
Artemis
9
2
8
6.5
L
Scylla
IamKosi
Scylla
1
12
3
0.21
L
Ymir
1
9
2
0.22
L
Thanatos
Sdoggatron
Thanatos
7
7
1
1.07
W
Danzaburou
SoulSuckerMAF
Danzaburou
6
4
9
2.63
W
5
4
11
2.63
W
Fenrir
Xerbeth
Fenrir
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,997
Damage
67,045
84,402
Taken
67,535
52,650
Mitigated
39,063
22,070
Healing
23,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DanEH7
Cerberus
6,337
405
0
2,884
15,715
16,059
353
5,068
10,647
32,516
0
W
Ymir
12,182
3,193
0
981
15,329
17,190
957
4,833
10,349
37,626
0
L
10,576
5,120
219
3,027
14,737
5,031
1,961
4,479
10,258
0
50,860
W
Artemis
Gxfrosty
Artemis
21,537
12,781
0
7,862
13,347
5,099
1,797
3,767
9,425
0
63,324
L
Scylla
IamKosi
Scylla
7,866
1,521
0
1,214
15,080
4,526
492
3,636
11,444
36,701
0
L
Ymir
3,041
344
0
200
18,817
16,500
507
4,448
14,369
24,710
0
L
Thanatos
Sdoggatron
Thanatos
12,177
4,367
0
14,526
20,053
10,534
637
3,441
16,612
0
61,762
W
Danzaburou
SoulSuckerMAF
Danzaburou
11,683
4,520
0
6,378
15,040
5,858
5,039
3,829
11,091
0
85,029
W
8,890
1,393
0
2,923
9,617
4,890
856
2,115
7,401
44,859
0
W
Fenrir
Xerbeth
Fenrir
12,753
3,054
0
5,831
14,202
6,026
0
2,039
12,025
0
54,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,765
Gold Earned
56,804
373
Minions Killed
435
0
Camps Cleared
0
1,618,839
Distance Traveled
1,782,122
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,589
429
56
3
0
343,924
2
W
Ymir
11,276
564
52
3
0
404,708
2
L
Skadi
8,488
424
93
5
0
321,877
1
W
Artemis
11,263
563
101
5
0
298,651
1
L
Scylla
8,385
419
59
3
0
277,472
3
L
Ymir
8,177
409
52
3
0
308,247
0
L
Thanatos
11,126
556
113
6
0
367,319
0
W
Danzaburou
12,396
620
129
6
0
340,086
9
W
Tiamat
10,577
529
85
4
0
329,918
0
W
Fenrir
11,292
565
68
3
0
408,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role