Player Matchup

Hun Batz
Hun Batz
AvaIanche
Hun Batz
Level 109
God Stats
8W - 4L
1,635 SR
Queue Stats
294W - 249L
1,681 Elo+
Party 1
Osiris
Osiris
Rirrum
Osiris
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TheMightyGrizzly
Ares
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
238W - 165L
1,709 Elo+
Party 1
Heimdallr
Heimdallr
Venommrr
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
xCoLishuN
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 115
1,527 SR
1,578 Elo+

VS

Team Averages
Level 140
1,614 SR
1,673 Elo+
Mercury
Mercury
CountDucky
Mercury
Level 149
God Stats
41W - 40L
1,621 SR
Queue Stats
603W - 541L
1,627 Elo+
Solo
Geb
Geb
Gskill
Geb
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,699 Elo+
Party 2
Tiamat
Tiamat
Schalch
Tiamat
Level 160
God Stats
15W - 13L
1,646 SR
Queue Stats
585W - 454L
1,790 Elo+
Solo
Amaterasu
Amaterasu
masterofseasons
Amaterasu
Level 129
God Stats
3W - 4L
1,627 SR
Queue Stats
148W - 138L
1,678 Elo+
Party 2
Apollo
Apollo
ohiostateman159
Apollo
Level 128
God Stats
9W - 9L
1,676 SR
Queue Stats
14W - 16L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AvaIanche
Hun Batz
18
6 / 2 / 6
11,643
613
6,310
13,154
6,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Osiris
Rirrum
Osiris
17
6 / 2 / 5
11,590
610
11,712
17,877
13,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 4 / 12
10,421
548
7,344
18,899
18,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Venommrr
Heimdallr
17
5 / 4 / 7
11,022
580
18,305
14,404
6,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
xCoLishuN
Tiamat
19
5 / 2 / 7
12,074
635
17,661
11,964
11,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CountDucky
Mercury
16
4 / 5 / 7
9,928
523
10,190
15,891
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
Gskill
Geb
13
1 / 5 / 4
8,559
450
5,983
15,820
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Schalch
Tiamat
18
4 / 3 / 1
10,485
552
10,943
12,111
12,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
masterofseasons
Amaterasu
16
2 / 8 / 3
9,748
513
8,669
20,732
18,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 3 / 2
10,015
527
10,298
16,361
5,673
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
24
Kills
14
14
Deaths
24
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AvaIanche
Hun Batz
6
2
6
4.5
L
Mercury
CountDucky
Mercury
4
5
7
1.5
L
Geb
Gskill
Geb
1
5
4
0.6
W
Osiris
Rirrum
Osiris
6
2
5
4.25
L
Tiamat
Schalch
Tiamat
4
3
1
1.5
W
2
4
12
2
W
Heimdallr
Venommrr
Heimdallr
5
4
7
2.13
L
Amaterasu
masterofseasons
Amaterasu
2
8
3
0.44
L
3
3
2
1.33
W
Tiamat
xCoLishuN
Tiamat
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,332
Damage
46,083
76,298
Taken
80,915
56,543
Mitigated
55,696
27,113
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AvaIanche
Hun Batz
6,310
1,657
0
5,788
13,154
6,043
274
4,667
8,487
0
79,291
L
Mercury
CountDucky
Mercury
10,190
4,914
0
1,440
15,891
7,360
0
4,445
11,282
0
68,504
L
Geb
Gskill
Geb
5,983
652
0
3,239
15,820
12,118
0
4,986
10,706
13,875
0
W
Osiris
Rirrum
Osiris
11,712
6,581
0
6,345
17,877
13,793
325
2,385
15,492
0
71,141
L
Tiamat
Schalch
Tiamat
10,943
1,370
0
2,746
12,111
12,043
560
6,089
5,679
79,202
0
W
7,344
518
0
4,122
18,899
18,559
165
4,857
14,042
27,252
0
W
Heimdallr
Venommrr
Heimdallr
18,305
11,329
0
4,854
14,404
6,604
5,386
3,782
10,622
0
87,258
L
Amaterasu
masterofseasons
Amaterasu
8,669
4,454
0
5,787
20,732
18,502
148
3,773
16,925
0
60,071
L
10,298
7,109
0
5,318
16,361
5,673
3,230
4,949
11,318
0
71,100
W
Tiamat
xCoLishuN
Tiamat
17,661
1,511
0
6,004
11,964
11,544
644
3,176
8,788
92,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,750
Gold Earned
48,735
596
Minions Killed
519
0
Camps Cleared
0
1,981,760
Distance Traveled
1,930,330
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,643
613
128
7
0
460,506
1
L
Mercury
9,928
523
107
6
0
468,055
2
L
Geb
8,559
450
7
0
0
359,513
3
W
Osiris
11,590
610
128
7
0
406,722
10
L
Tiamat
10,485
552
162
9
0
386,770
3
W
Ares
10,421
548
38
2
0
386,437
1
W
Heimdallr
11,022
580
112
6
0
354,513
3
L
Amaterasu
9,748
513
97
5
0
316,122
5
L
Apollo
10,015
527
146
8
0
399,870
5
W
Tiamat
12,074
635
190
10
0
373,582
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role