Player Matchup

Khepri
Khepri
ATypicalJester
Khepri
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 56L
1,453 Elo+
Solo
Agni
Agni
DonaldQuack
Agni
Level 15
God Stats
6W - 6L
1,500 SR
Queue Stats
88W - 85L
1,362 Elo+
Solo
Ullr
Ullr
Jonesy Big Unit
Ullr
Level 107
God Stats
2W - 3L
1,217 SR
Queue Stats
49W - 63L
1,267 Elo+
Solo
Chaac
Chaac
ReggiesVeggies
Chaac
Level 80
God Stats
13W - 4L
2,009 SR
Queue Stats
44W - 32L
1,641 Elo+
Solo
Ra
Ra
kulantitada3
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 65
1,545 SR
1,445 Elo+

VS

Team Averages
Level 106
1,573 SR
1,503 Elo+
Tiamat
Tiamat
ForsakenGods
Tiamat
Level 47
God Stats
1W - 1L
1,518 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Pele
Pele
Jackaroo1
Pele
Level 124
God Stats
7W - 5L
1,430 SR
Queue Stats
76W - 82L
1,465 Elo+
Solo
Chaac
Chaac
Kolz07
Chaac
Level 120
God Stats
7W - 13L
1,514 SR
Queue Stats
62W - 95L
1,455 Elo+
Party 1
Xing Tian
Xing Tian
SomeoneStrange
Xing Tian
Level 86
God Stats
8W - 1L
1,500 SR
Queue Stats
355W - 341L
1,423 Elo+
Solo
Cupid
Cupid
Tiny_ASSassin02
Cupid
Level 154
God Stats
7W - 2L
1,903 SR
Queue Stats
294W - 157L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
6,484
432
2,921
9,507
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 0
6,259
417
5,364
7,942
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

10
1 / 4 / 0
6,239
416
2,743
5,512
1,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 2
8,079
539
7,890
11,962
7,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
2 / 7 / 1
6,137
409
1,456
6,404
1,589
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 3 / 6
7,895
526
4,587
7,724
6,271
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
16
6 / 1 / 2
9,285
619
8,331
9,649
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Kolz07
Chaac
14
5 / 1 / 3
8,542
569
6,220
10,618
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
SomeoneStrange
Xing Tian
12
4 / 0 / 9
8,149
543
4,798
9,754
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 0 / 4
8,642
576
8,073
7,659
2,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
22
22
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
1
4
0
0.25
W
Tiamat
3
3
6
2
W
Pele
6
1
2
7
L
1
4
0
0.25
W
Chaac
Kolz07
Chaac
5
1
3
6.5
L
1
4
2
0.5
W
Xing Tian
SomeoneStrange
Xing Tian
4
0
9
8.5
W
4
0
4
6
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,374
Damage
32,009
41,327
Taken
45,404
17,223
Mitigated
25,681
10,329
Healing
19,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,921
175
0
2,141
9,507
4,300
0
2,893
6,614
15,072
0
L
5,364
205
0
1,387
7,942
2,253
0
1,363
6,556
34,698
0
W
Tiamat
4,587
602
0
2,220
7,724
6,271
1,126
3,798
3,926
37,283
0
W
Pele
8,331
1,787
0
5,234
9,649
3,504
122
1,283
8,366
0
74,203
L
2,743
1,122
0
504
5,512
1,331
0
474
5,038
0
34,101
W
Chaac
Kolz07
Chaac
6,220
2,038
0
5,575
10,618
7,809
902
558
10,060
0
44,410
L
7,890
2,473
0
4,987
11,962
7,750
0
1,897
9,841
0
43,222
W
Xing Tian
SomeoneStrange
Xing Tian
4,798
488
0
1,955
9,754
5,407
0
2,773
6,981
20,701
0
W
8,073
5,250
367
4,415
7,659
2,690
2,388
1,329
6,330
0
61,936
L
1,456
150
899
411
6,404
1,589
0
2,758
3,496
12,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
42,513
294
Minions Killed
431
0
Camps Cleared
0
1,322,947
Distance Traveled
1,412,570
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,484
432
18
1
0
285,383
6
L
Agni
6,259
417
65
4
0
279,605
5
W
Tiamat
7,895
526
68
5
0
246,476
2
W
Pele
9,285
619
143
10
0
307,546
2
L
Ullr
6,239
416
80
5
0
253,005
3
W
Chaac
8,542
569
89
6
0
306,400
3
L
Chaac
8,079
539
101
7
0
274,553
2
W
Xing Tian
8,149
543
24
2
0
290,617
6
W
Cupid
8,642
576
107
7
0
261,531
5
L
Ra
6,137
409
30
2
0
230,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role