Player Matchup

Rama
Rama
Silver II
 
Rama
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Bronze IV
IppoRoll89
Anubis
Bronze IV
Level 38
God Stats
1W - 2L
1,430 SR
Queue Stats
164W - 201L
945 MMR
Party 4
Hercules
Hercules
Silver II
L_U_X_I_O_23
Hercules
Silver II
Level 127
God Stats
0W - 1L
1,246 SR
Queue Stats
125W - 115L
1,005 MMR
Solo
Ares
Ares
Bronze II
ihabspeedgoat
Ares
Bronze II
Level 66
God Stats
13W - 17L
1,497 SR
Queue Stats
323W - 340L
839 MMR
Party 4
Hun Batz
Hun Batz
Silver II
kieranlowe123
Hun Batz
Silver II
Level 106
God Stats
0W - 1L
1,532 SR
Queue Stats
255W - 256L
1,057 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,441 SR
1,069 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 61
1,528 SR
982 MMR
Erlang Shen
Erlang Shen
Silver II
A1donius01
Erlang Shen
Silver II
Level 88
God Stats
6W - 6L
1,466 SR
Queue Stats
270W - 274L
1,007 MMR
Solo
Cthulhu
Cthulhu
Silver V
Havbo_m
Cthulhu
Silver V
Level 48
God Stats
5W - 5L
1,459 SR
Queue Stats
30W - 64L
715 MMR
Party 3
Sun Wukong
Sun Wukong
Silver IV
JegSkalPaaToilet
Sun Wukong
Silver IV
Level 45
God Stats
8W - 5L
1,554 SR
Queue Stats
21W - 49L
896 MMR
Party 3
Cupid
Cupid
Silver I
MemelMiss
Cupid
Silver I
Level 63
God Stats
47W - 38L
1,571 SR
Queue Stats
1,104W - 1,068L
1,168 MMR
Party 1
Chang'e
Chang'e
Silver I
OLYZIFER
Chang'e
Silver I
Level 62
God Stats
127W - 99L
1,588 SR
Queue Stats
1,079W - 1,044L
1,122 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
4 / 2 / 3
10,991
523
8,798
12,907
4,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
IppoRoll89
Anubis
16
2 / 7 / 2
10,582
504
8,075
15,462
9,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
L_U_X_I_O_23
Hercules
17
0 / 2 / 0
10,719
510
8,663
15,968
15,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 5 / 4
8,065
384
5,259
15,153
11,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
kieranlowe123
Hun Batz
15
1 / 6 / 2
9,660
460
6,637
16,327
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Nu WaDanzaburouCu ChulainnJanusNemesis

VS

Bans
ArachneKing ArthurSetThe MorriganGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A1donius01
Erlang Shen
19
5 / 1 / 10
11,264
536
12,693
15,877
9,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Havbo_m
Cthulhu
14
2 / 3 / 4
9,407
448
8,249
13,542
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
JegSkalPaaToilet
Sun Wukong
18
1 / 0 / 4
10,550
502
9,529
12,771
11,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
MemelMiss
Cupid
15
2 / 3 / 3
8,937
426
8,895
9,333
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
OLYZIFER
Chang'e
19
12 / 1 / 4
12,210
581
17,648
11,224
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
22
22
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
2
3
2.75
W
Erlang Shen
A1donius01
Erlang Shen
5
1
10
10
W
Cthulhu
Havbo_m
Cthulhu
2
3
4
1.33
L
Anubis
IppoRoll89
Anubis
2
7
2
0.43
W
Sun Wukong
JegSkalPaaToilet
Sun Wukong
1
0
4
3
L
Hercules
L_U_X_I_O_23
Hercules
0
2
0
0
W
Cupid
MemelMiss
Cupid
2
3
3
1.17
W
Chang'e
OLYZIFER
Chang'e
12
1
4
14
L
1
5
4
0.6
L
Hun Batz
kieranlowe123
Hun Batz
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,432
Damage
57,014
75,817
Taken
62,747
46,613
Mitigated
39,014
23,119
Healing
22,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,798
5,743
0
7,070
12,907
4,683
0
4,398
8,477
0
77,205
W
Erlang Shen
A1donius01
Erlang Shen
12,693
7,924
0
3,268
15,877
9,717
0
3,098
12,779
0
95,102
W
Cthulhu
Havbo_m
Cthulhu
8,249
101
429
1,188
13,542
9,162
0
2,854
10,688
51,575
0
L
Anubis
IppoRoll89
Anubis
8,075
295
0
5,362
15,462
9,013
460
8,005
7,158
67,413
0
W
Sun Wukong
JegSkalPaaToilet
Sun Wukong
9,529
2,019
0
5,814
12,771
11,829
1,094
268
12,503
28
71,419
L
Hercules
L_U_X_I_O_23
Hercules
8,663
2,758
0
4,120
15,968
15,500
0
853
14,423
763
73,173
W
Cupid
MemelMiss
Cupid
8,895
5,245
774
2,828
9,333
4,572
920
2,112
7,221
0
59,022
W
Chang'e
OLYZIFER
Chang'e
17,648
1,521
1,766
6,229
11,224
3,734
504
5,699
5,525
85,070
0
L
5,259
120
0
1,511
15,153
11,248
0
6,297
8,780
18,770
0
L
Hun Batz
kieranlowe123
Hun Batz
6,637
1,005
0
5,056
16,327
6,169
0
5,708
10,329
0
66,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,017
Gold Earned
52,368
556
Minions Killed
622
0
Camps Cleared
0
1,886,350
Distance Traveled
2,016,841
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,991
523
129
6
0
347,679
5
W
Erlang Shen
11,264
536
137
7
0
423,749
7
W
Cthulhu
9,407
448
72
3
0
419,255
1
L
Anubis
10,582
504
122
6
0
332,191
3
W
Sun Wukong
10,550
502
158
8
0
412,275
3
L
Hercules
10,719
510
153
7
0
406,252
3
W
Cupid
8,937
426
99
5
0
361,530
5
W
Chang'e
12,210
581
156
7
0
400,032
5
L
Ares
8,065
384
22
1
0
397,982
3
L
Hun Batz
9,660
460
130
6
0
402,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role