Player Matchup

Thoth
Thoth
DanTheDancer
Thoth
Level 160
God Stats
364W - 200L
1,615 SR
Queue Stats
815W - 525L
1,571 Elo+
Party 2
Hel
Hel
Favriel
Hel
Level 18
God Stats
9W - 4L
1,244 SR
Queue Stats
29W - 16L
1,535 Elo+
Party 2
Tiamat
Tiamat
LordNoctusEX7
Tiamat
Level 128
God Stats
9W - 4L
1,276 SR
Queue Stats
210W - 177L
1,702 Elo+
Party 3
Ullr
Ullr
LordVampireEX7
Ullr
Level 157
God Stats
49W - 50L
1,557 SR
Queue Stats
438W - 434L
1,647 Elo+
Party 3
Da Ji
Da Ji
Paraphine
Da Ji
Level 13
God Stats
7W - 3L
1,783 SR
Queue Stats
27W - 12L
1,691 Elo+
Party 3
Team Averages
Level 95
1,495 SR
1,629 Elo+

VS

Team Averages
Level 72
1,455 SR
1,477 Elo+
Eset
Eset
IICxIKOxBR
Eset
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
JuniorHHB
Terra
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 169L
1,575 Elo+
Solo
Tsukuyomi
Tsukuyomi
Robin_Covisi
Tsukuyomi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 286L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
Swanthy
Jing Wei
Level 39
God Stats
14W - 19L
1,363 SR
Queue Stats
216W - 227L
1,449 Elo+
Solo
Merlin
Merlin
jhonys1984
Merlin
Level 27
God Stats
30W - 50L
1,414 SR
Queue Stats
400W - 423L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 11
10,361
1,036
18,801
6,230
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
16
0 / 1 / 10
9,729
973
3,660
6,608
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 10
10,327
1,033
15,877
11,767
14,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 1 / 5
10,188
1,019
3,481
5,658
1,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Paraphine
Da Ji
17
9 / 1 / 5
11,555
1,156
7,944
9,220
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

273

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
10,060
1,006
10,422
7,741
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
JuniorHHB
Terra
14
0 / 3 / 1
8,744
874
3,038
6,153
3,558
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Robin_Covisi
Tsukuyomi
16
1 / 5 / 2
9,549
955
4,649
16,054
7,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
Swanthy
Jing Wei
15
0 / 3 / 3
9,171
917
6,893
13,852
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
jhonys1984
Merlin
15
0 / 3 / 2
9,124
912
7,764
8,304
2,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
16
Kills
3
4
Deaths
16
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
W
Hel
0
1
10
5
L
2
2
2
1.5
L
Terra
JuniorHHB
Terra
0
3
1
0.17
W
3
1
10
8
W
2
1
5
4.5
W
Da Ji
Paraphine
Da Ji
9
1
5
11.5
L
Tsukuyomi
Robin_Covisi
Tsukuyomi
1
5
2
0.4
L
Jing Wei
Swanthy
Jing Wei
0
3
3
0.5
L
Merlin
jhonys1984
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,763
Damage
32,766
39,483
Taken
52,104
25,132
Mitigated
21,041
14,406
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,801
0
0
553
6,230
2,370
0
3,235
2,927
38,189
0
W
Hel
3,660
253
7,032
4,050
6,608
2,894
0
3,467
2,995
27,715
0
L
10,422
692
652
622
7,741
2,534
0
5,756
1,605
38,789
0
L
Terra
JuniorHHB
Terra
3,038
193
1,276
876
6,153
3,558
0
2,808
2,973
9,296
0
W
15,877
605
0
2,096
11,767
14,174
0
5,903
5,848
25,792
0
W
3,481
1,399
0
350
5,658
1,531
0
2,176
1,577
0
27,601
W
Da Ji
Paraphine
Da Ji
7,944
2,938
0
325
9,220
4,163
0
6,031
3,083
0
16,034
L
Tsukuyomi
Robin_Covisi
Tsukuyomi
4,649
231
0
43
16,054
7,615
0
10,197
5,114
0
23,035
L
Jing Wei
Swanthy
Jing Wei
6,893
6,027
0
1,906
13,852
4,916
0
10,386
2,898
0
21,109
L
Merlin
jhonys1984
Merlin
7,764
201
0
0
8,304
2,418
0
6,728
1,176
32,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,160
Gold Earned
46,648
216
Minions Killed
204
12
Camps Cleared
5
995,521
Distance Traveled
968,577
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,361
1,036
42
4
1
210,824
0
W
Hel
9,729
973
73
7
0
212,247
0
L
Eset
10,060
1,006
75
8
2
224,258
0
L
Terra
8,744
874
11
1
0
179,189
0
W
Tiamat
10,327
1,033
24
2
4
194,528
0
W
Ullr
10,188
1,019
58
6
2
187,535
0
W
Da Ji
11,555
1,156
19
2
5
190,387
1
L
Tsukuyomi
9,549
955
37
4
0
190,469
0
L
Jing Wei
9,171
917
32
3
3
194,034
0
L
Merlin
9,124
912
49
5
0
180,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role