Player Matchup

Fenrir
Fenrir
MrLaskyFr
Fenrir
Level 4
God Stats
0W - 2L
1,642 SR
Queue Stats
31W - 42L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Toutik
Baron Samedi
Level 17
God Stats
7W - 16L
1,455 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 2
Sol
Sol
Xeno-fire-263
Sol
Level 44
God Stats
6W - 10L
1,537 SR
Queue Stats
35W - 44L
1,016 Elo+
Party 2
Team Averages
Level 22
1,545 SR
1,339 Elo+

VS

Team Averages
Level 128
1,638 SR
1,556 Elo+
Danzaburou
Danzaburou
Debreziner_01
Danzaburou
Level 67
God Stats
9W - 3L
1,679 SR
Queue Stats
162W - 123L
1,437 Elo+
Party 1
Thanatos
Thanatos
da_heu
Thanatos
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 114L
1,729 Elo+
Party 1
Bacchus
Bacchus
de_Datonka
Bacchus
Level 157
God Stats
46W - 28L
1,735 SR
Queue Stats
230W - 186L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MrLaskyFr
Fenrir
13
6 / 7 / 3
11,197
659
8,554
17,710
11,127
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Toutik
Baron Samedi
13
0 / 8 / 7
9,759
574
4,916
16,759
12,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 10 / 4
10,418
613
14,124
17,358
5,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Debreziner_01
Danzaburou
17
10 / 2 / 14
13,394
788
15,141
12,128
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
da_heu
Thanatos
17
11 / 5 / 14
13,522
795
14,474
15,571
6,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
de_Datonka
Bacchus
16
4 / 2 / 19
13,045
767
15,845
17,584
19,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
9
Kills
25
25
Deaths
9
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Debreziner_01
Danzaburou
10
2
14
8.5
L
Fenrir
MrLaskyFr
Fenrir
6
7
3
1.07
L
Baron Samedi
Toutik
Baron Samedi
0
8
7
0.44
L
3
10
4
0.5
W
Thanatos
da_heu
Thanatos
11
5
14
3.6
W
Bacchus
de_Datonka
Bacchus
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,594
Damage
45,460
51,827
Taken
45,283
29,382
Mitigated
31,318
4,091
Healing
25,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Debreziner_01
Danzaburou
15,141
10,411
0
7,697
12,128
5,004
2,893
5,491
6,637
0
66,273
L
Fenrir
MrLaskyFr
Fenrir
8,554
2,492
0
619
17,710
11,127
0
3,615
14,095
0
30,561
L
Baron Samedi
Toutik
Baron Samedi
4,916
638
114
335
16,759
12,536
79
7,791
8,968
31,632
0
L
14,124
2,648
0
3,023
17,358
5,719
523
4,484
12,874
41,307
0
W
Thanatos
da_heu
Thanatos
14,474
3,572
0
14,075
15,571
6,593
0
5,685
9,886
0
65,701
W
Bacchus
de_Datonka
Bacchus
15,845
1,860
0
3,690
17,584
19,721
0
8,483
9,101
51,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,374
Gold Earned
39,961
141
Minions Killed
213
0
Camps Cleared
0
805,238
Distance Traveled
999,182
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,394
788
98
6
0
310,786
0
L
Fenrir
11,197
659
38
2
0
280,432
2
L
Baron Samedi
9,759
574
41
2
0
248,313
0
L
Sol
10,418
613
62
4
0
276,493
5
W
Thanatos
13,522
795
59
3
0
334,490
1
W
Bacchus
13,045
767
56
3
0
353,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role