Player Matchup

Yemoja
Yemoja
FocusMeHarder
Yemoja
Level 29
God Stats
9W - 9L
1,280 SR
Queue Stats
679W - 825L
1,425 Elo+
Party 3
Neith
Neith
RAJAHKING808
Neith
Level 24
God Stats
3W - 0L
1,724 SR
Queue Stats
17W - 14L
1,444 Elo+
Party 2
Tiamat
Tiamat
You Watanabae
Tiamat
Level 18
God Stats
2W - 0L
1,534 SR
Queue Stats
5W - 4L
1,396 Elo+
Party 2
Jormungandr
Jormungandr
the news at 9
Jormungandr
Level 27
God Stats
33W - 22L
1,419 SR
Queue Stats
189W - 141L
1,525 Elo+
Solo
Cupid
Cupid
tzalwelaja
Cupid
Level 29
God Stats
1W - 1L
1,328 SR
Queue Stats
28W - 28L
1,457 Elo+
Party 3
Team Averages
Level 25
1,457 SR
1,449 Elo+

VS

Team Averages
Level 16
1,572 SR
1,491 Elo+
Geb
Geb
DirtyBarb
Geb
Level 19
God Stats
23W - 24L
1,593 SR
Queue Stats
403W - 353L
1,506 Elo+
Party 1
Tiamat
Tiamat
MoB TDGaming
Tiamat
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
OldRobbyBoy
Neith
Level 3
God Stats
26W - 41L
1,505 SR
Queue Stats
548W - 549L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
PurplePandaPain
Hun Batz
Level 28
God Stats
16W - 18L
1,531 SR
Queue Stats
92W - 83L
1,502 Elo+
Solo
Anubis
Anubis
QBaller17
Anubis
Level 15
God Stats
1W - 1L
1,728 SR
Queue Stats
6W - 8L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,451
528
4,013
7,647
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 5
8,581
536
4,055
5,191
2,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 5
8,463
529
6,459
11,059
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
the news at 9
Jormungandr
16
6 / 0 / 1
9,857
616
5,990
6,936
5,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
14
4 / 0 / 3
8,448
528
9,327
13,624
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,847
428
6,013
8,940
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
8
0 / 5 / 1
5,737
359
2,671
8,346
4,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
5,866
367
4,767
8,561
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
13
1 / 3 / 0
7,784
487
5,202
9,771
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
QBaller17
Anubis
10
0 / 6 / 0
6,325
395
2,043
6,952
3,032
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
17
Kills
2
2
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
2
0
4
4
L
Tiamat
0
5
1
0.1
L
0
3
0
0
L
Hun Batz
1
3
0
0.33
L
Anubis
QBaller17
Anubis
0
6
0
0
W
2
0
5
4.5
W
3
2
5
2.75
W
Jormungandr
the news at 9
Jormungandr
6
0
1
6.5
W
Cupid
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,844
Damage
20,696
44,457
Taken
42,570
23,857
Mitigated
18,987
21,102
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,013
554
730
3,018
8,940
6,141
0
2,700
6,240
18,400
0
W
4,013
914
2,435
2,225
7,647
4,242
31
2,668
4,979
25,495
0
L
Tiamat
2,671
383
0
1,392
8,346
4,270
58
3,208
5,138
15,259
0
L
4,767
1,650
0
3,177
8,561
2,267
0
2,457
6,104
0
23,483
L
Hun Batz
5,202
1,182
0
3,167
9,771
3,277
0
2,365
7,406
0
51,344
L
Anubis
QBaller17
Anubis
2,043
359
0
274
6,952
3,032
48
5,732
1,220
21,849
0
W
4,055
1,523
0
2,219
5,191
2,375
2,726
824
4,367
0
42,984
W
6,459
707
0
3,392
11,059
6,801
0
660
10,399
57,967
0
W
Jormungandr
the news at 9
Jormungandr
5,990
1,868
0
2,000
6,936
5,423
852
2,043
4,893
52,755
0
W
Cupid
9,327
4,217
726
8,105
13,624
5,016
679
4,532
9,092
0
63,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,800
Gold Earned
32,559
438
Minions Killed
238
0
Camps Cleared
0
1,465,395
Distance Traveled
1,374,122
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,847
428
19
1
0
310,385
1
W
Yemoja
8,451
528
22
1
0
296,692
1
L
Tiamat
5,737
359
32
2
0
239,938
3
L
Neith
5,866
367
45
3
0
290,758
2
L
Hun Batz
7,784
487
99
6
0
334,683
1
L
Anubis
6,325
395
43
3
0
198,358
2
W
Neith
8,581
536
86
5
0
301,130
0
W
Tiamat
8,463
529
97
6
0
307,237
6
W
Jormungandr
9,857
616
112
7
0
278,229
1
W
Cupid
8,448
528
121
8
0
282,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role