Player Matchup

Tiamat
Tiamat
Bugington
Tiamat
Level 29
God Stats
2W - 1L
1,314 SR
Queue Stats
6W - 10L
1,388 Elo+
Party 1
Bellona
Bellona
DarkNess150921
Bellona
Level 14
God Stats
15W - 10L
1,515 SR
Queue Stats
21W - 18L
1,441 Elo+
Solo
Fenrir
Fenrir
Gloramar
Fenrir
Level 26
God Stats
44W - 41L
1,625 SR
Queue Stats
107W - 108L
1,483 Elo+
Solo
Cupid
Cupid
ReplacingOwl
Cupid
Level 6
God Stats
5W - 2L
1,661 SR
Queue Stats
6W - 9L
1,388 Elo+
Party 1
Ymir
Ymir
yazukara
Ymir
Level 29
God Stats
4W - 7L
1,436 SR
Queue Stats
25W - 27L
1,471 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,434 Elo+

VS

Team Averages
Level 18
1,500 SR
1,435 Elo+
Izanami
Izanami
ArcaneError
Izanami
Level 27
God Stats
57W - 39L
1,499 SR
Queue Stats
171W - 159L
1,386 Elo+
Solo
King Arthur
King Arthur
Hokhuu
King Arthur
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 50L
1,496 Elo+
Solo
Bakasura
Bakasura
ModernLOCKE
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,421 Elo+
Solo
Ares
Ares
Roopdig
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,371 Elo+
Solo
Merlin
Merlin
dinoreybenja
Merlin
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bugington
Tiamat
12
1 / 0 / 2
7,227
657
2,966
4,464
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 1 / 0
7,133
648
5,013
6,314
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Gloramar
Fenrir
11
2 / 1 / 4
6,668
606
3,320
4,885
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 1 / 1
5,834
530
3,894
5,409
1,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
9
2 / 1 / 2
6,104
555
3,524
6,413
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArcaneError
Izanami
10
1 / 2 / 1
5,833
530
4,312
6,060
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Hokhuu
King Arthur
10
1 / 3 / 0
5,847
532
3,732
8,385
3,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
ModernLOCKE
Bakasura
8
0 / 3 / 0
5,209
474
1,034
8,075
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
Roopdig
Ares
8
1 / 2 / 1
5,171
470
3,302
6,478
2,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
10
1 / 3 / 0
5,974
543
3,033
5,512
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArcaneError
Izanami
1
2
1
0.75
W
Tiamat
Bugington
Tiamat
1
0
2
2
W
6
1
0
6
W
Fenrir
Gloramar
Fenrir
2
1
4
4
L
King Arthur
Hokhuu
King Arthur
1
3
0
0.33
L
Bakasura
ModernLOCKE
Bakasura
0
3
0
0
W
2
1
1
2.5
L
Ares
Roopdig
Ares
1
2
1
0.75
L
Merlin
1
3
0
0.33
W
Ymir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,717
Damage
15,413
27,485
Taken
34,510
14,964
Mitigated
12,421
12,127
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArcaneError
Izanami
4,312
2,915
0
2,515
6,060
1,849
756
1,755
4,305
0
36,541
W
Tiamat
Bugington
Tiamat
2,966
355
0
3,052
4,464
2,748
404
2,045
2,139
41,675
0
W
5,013
2,176
0
2,278
6,314
5,665
1,050
0
6,314
0
35,506
W
Fenrir
Gloramar
Fenrir
3,320
561
0
2,314
4,885
1,691
0
800
4,025
0
25,999
L
King Arthur
Hokhuu
King Arthur
3,732
612
0
1,680
8,385
3,782
0
0
8,385
0
26,869
L
Bakasura
ModernLOCKE
Bakasura
1,034
923
0
1,692
8,075
2,336
0
416
7,595
0
26,136
W
3,894
1,870
131
2,182
5,409
1,654
665
1,294
4,115
0
21,335
L
Ares
Roopdig
Ares
3,302
532
0
600
6,478
2,923
88
1,769
4,709
6,612
0
L
Merlin
3,033
163
0
750
5,512
1,531
0
2,278
3,026
32,369
0
W
Ymir
3,524
506
516
1,654
6,413
3,206
285
1,856
4,557
18,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,966
Gold Earned
28,034
294
Minions Killed
294
0
Camps Cleared
0
1,064,959
Distance Traveled
1,041,202
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,833
530
74
7
0
182,666
2
W
Tiamat
7,227
657
100
9
0
195,850
1
W
Bellona
7,133
648
78
7
0
210,016
0
W
Fenrir
6,668
606
52
5
0
217,777
0
L
King Arthur
5,847
532
70
6
0
201,127
2
L
Bakasura
5,209
474
58
5
0
226,347
1
W
Cupid
5,834
530
43
4
0
210,115
0
L
Ares
5,171
470
9
1
0
227,630
1
L
Merlin
5,974
543
83
8
0
203,432
1
W
Ymir
6,104
555
21
2
0
231,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role