Player Matchup

Thor
Thor
GGDeus
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
GGSatanas
Cthulhu
Level 4
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 4L
1,256 Elo+
Party 1
Mercury
Mercury
LightmanX
Mercury
Level 29
God Stats
11W - 11L
1,629 SR
Queue Stats
119W - 125L
1,518 Elo+
Solo
Scylla
Scylla
MegaMatchu
Scylla
Level 28
God Stats
7W - 2L
1,793 SR
Queue Stats
58W - 46L
1,536 Elo+
Solo
Heimdallr
Heimdallr
Obituou
Heimdallr
Level 15
God Stats
8W - 8L
1,772 SR
Queue Stats
69W - 49L
1,685 Elo+
Solo
Team Averages
Level 16
1,680 SR
1,472 Elo+

VS

Team Averages
Level 41
1,525 SR
1,486 Elo+
Fenrir
Fenrir
AdamH115
Fenrir
Level 120
God Stats
2W - 2L
1,694 SR
Queue Stats
149W - 141L
1,539 Elo+
Party 2
Cupid
Cupid
ChaacsOnTheBeach
Cupid
Level 3
God Stats
38W - 27L
1,472 SR
Queue Stats
105W - 101L
1,454 Elo+
Party 2
Janus
Janus
DrGoodTouch28
Janus
Level 27
God Stats
5W - 3L
1,580 SR
Queue Stats
59W - 68L
1,499 Elo+
Solo
Horus
Horus
WrongSolid
Horus
Level 29
God Stats
2W - 2L
1,358 SR
Queue Stats
24W - 27L
1,441 Elo+
Solo
Tyr
Tyr
fanfanix
Tyr
Level 28
God Stats
9W - 9L
1,523 SR
Queue Stats
102W - 105L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GGDeus
Thor
7
0 / 5 / 0
4,006
401
1,531
5,115
796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
GGSatanas
Cthulhu
7
2 / 4 / 0
4,975
498
3,241
7,090
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
LightmanX
Mercury
10
2 / 2 / 2
6,072
607
4,215
7,264
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
MegaMatchu
Scylla
9
1 / 2 / 0
5,285
529
3,412
3,825
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Obituou
Heimdallr
11
2 / 1 / 0
5,787
579
5,592
6,226
2,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AdamH115
Fenrir
10
2 / 1 / 2
5,644
564
4,500
6,173
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
7 / 2 / 2
6,353
635
7,369
5,202
1,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 0
5,718
572
1,617
4,554
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
10
2 / 1 / 9
6,525
653
2,837
6,088
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
1 / 1 / 0
6,579
658
3,744
6,976
2,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
7
Kills
14
14
Deaths
7
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AdamH115
Fenrir
2
1
2
3
W
7
2
2
4
W
2
2
0
1
L
Thor
GGDeus
Thor
0
5
0
0
L
Cthulhu
GGSatanas
Cthulhu
2
4
0
0.5
L
Mercury
LightmanX
Mercury
2
2
2
1.5
L
Scylla
MegaMatchu
Scylla
1
2
0
0.5
L
Heimdallr
Obituou
Heimdallr
2
1
0
2
W
Horus
2
1
9
6.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,991
Damage
20,067
29,520
Taken
28,993
9,084
Mitigated
11,957
4,882
Healing
11,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AdamH115
Fenrir
4,500
1,060
0
3,100
6,173
2,181
113
906
5,167
0
28,892
W
7,369
5,181
156
1,704
5,202
1,807
678
1,524
3,678
0
28,260
W
1,617
74
0
1,025
4,554
1,423
665
1,704
2,662
24,711
0
L
Thor
GGDeus
Thor
1,531
629
0
186
5,115
796
0
0
5,115
0
9,585
L
Cthulhu
GGSatanas
Cthulhu
3,241
492
0
360
7,090
2,625
0
0
7,090
12,198
0
L
Mercury
LightmanX
Mercury
4,215
2,538
0
480
7,264
2,156
0
803
6,341
0
31,877
L
Scylla
MegaMatchu
Scylla
3,412
256
0
1,040
3,825
894
0
576
3,131
22,866
0
L
Heimdallr
Obituou
Heimdallr
5,592
3,325
0
2,816
6,226
2,613
408
0
6,226
0
28,944
W
Horus
2,837
1,377
340
2,356
6,088
3,610
144
2,165
3,857
0
14,613
W
3,744
258
0
2,446
6,976
2,936
0
0
6,976
0
34,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,125
Gold Earned
30,819
200
Minions Killed
237
0
Camps Cleared
0
953,801
Distance Traveled
1,042,745
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,644
564
54
5
0
226,898
2
W
Cupid
6,353
635
52
5
0
183,958
2
W
Janus
5,718
572
39
4
0
160,173
3
L
Thor
4,006
401
9
1
0
190,120
2
L
Cthulhu
4,975
498
16
2
0
185,947
0
L
Mercury
6,072
607
71
7
0
202,233
0
L
Scylla
5,285
529
53
5
0
186,073
4
L
Heimdallr
5,787
579
51
5
0
189,428
4
W
Horus
6,525
653
25
3
0
206,250
4
W
Tyr
6,579
658
67
7
0
265,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role