Player Matchup

Tiamat
Tiamat
DealerCookie
Tiamat
Level 127
God Stats
34W - 36L
1,325 SR
Queue Stats
431W - 376L
1,536 Elo+
Party 1
Ullr
Ullr
PieceOfFake
Ullr
Level 10
God Stats
9W - 8L
1,353 SR
Queue Stats
32W - 26L
1,477 Elo+
Solo
Athena
Athena
djrowbeat
Athena
Level 69
God Stats
1W - 2L
1,356 SR
Queue Stats
245W - 171L
1,666 Elo+
Party 1
Team Averages
Level 69
1,345 SR
1,560 Elo+

VS

Team Averages
Level 87
1,588 SR
1,515 Elo+
Tyr
Tyr
LEGENRAVENHUNTER
Tyr
Level 115
God Stats
36W - 36L
1,418 SR
Queue Stats
140W - 166L
1,456 Elo+
Solo
Zeus
Zeus
Original-Lanze
Zeus
Level 26
God Stats
15W - 13L
1,471 SR
Queue Stats
46W - 49L
1,535 Elo+
Party 2
Cabrakan
Cabrakan
er_tete1DeSBaX
Cabrakan
Level 119
God Stats
4W - 0L
1,876 SR
Queue Stats
14W - 13L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 6 / 1
5,751
575
3,658
6,919
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 2
6,376
638
3,509
8,686
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
djrowbeat
Athena
9
1 / 5 / 0
5,888
589
1,210
8,814
6,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 6
6,907
691
4,652
7,566
3,824
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 0 / 5
8,359
836
11,035
5,855
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
10
2 / 0 / 9
7,107
711
4,453
4,463
3,788
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
1
Kills
13
13
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
6
1
0.08
W
3
2
6
3
W
8
0
5
10.5
L
0
2
2
0.5
L
Athena
djrowbeat
Athena
1
5
0
0.2
W
Cabrakan
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,377
Damage
20,140
24,419
Taken
17,884
13,806
Mitigated
9,529
3,678
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,658
211
540
678
6,919
3,735
0
3,724
3,053
12,185
0
W
4,652
593
0
1,257
7,566
3,824
0
2,163
5,122
0
12,113
W
11,035
738
74
2,933
5,855
1,917
156
1,213
4,562
41,443
0
L
3,509
1,916
0
1,537
8,686
3,138
0
5,481
2,911
0
25,970
L
Athena
djrowbeat
Athena
1,210
457
494
429
8,814
6,933
0
5,634
2,933
8,236
0
W
Cabrakan
4,453
564
0
552
4,463
3,788
117
1,065
3,268
13,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,015
Gold Earned
22,373
89
Minions Killed
111
0
Camps Cleared
0
499,660
Distance Traveled
534,148
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,751
575
19
2
0
162,382
1
W
Tyr
6,907
691
12
1
0
185,706
2
W
Zeus
8,359
836
81
8
0
165,327
1
L
Ullr
6,376
638
56
6
0
170,761
4
L
Athena
5,888
589
14
1
0
166,517
4
W
Cabrakan
7,107
711
18
2
0
183,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role