Player Matchup

Cthulhu
Cthulhu
BrodyPokeMaster
Cthulhu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 93L
1,487 Elo+
Party 1
Geb
Geb
DirtyBarb
Geb
Level 19
God Stats
23W - 24L
1,527 SR
Queue Stats
403W - 353L
1,495 Elo+
Party 2
Neith
Neith
OldRobbyBoy
Neith
Level 3
God Stats
26W - 41L
1,275 SR
Queue Stats
548W - 549L
1,220 Elo+
Party 2
Da Ji
Da Ji
ShadowEclipzzYT
Da Ji
Level 18
God Stats
19W - 19L
1,504 SR
Queue Stats
44W - 42L
1,523 Elo+
Solo
He Bo
He Bo
yimplu
He Bo
Level 24
God Stats
7W - 7L
2,021 SR
Queue Stats
131W - 121L
1,555 Elo+
Party 1
Team Averages
Level 17
1,566 SR
1,456 Elo+

VS

Team Averages
Level 19
1,528 SR
1,462 Elo+
Nox
Nox
GardianBot
Nox
Level 9
God Stats
2W - 7L
1,500 SR
Queue Stats
242W - 286L
1,594 Elo+
Solo
Izanami
Izanami
JRdevastador
Izanami
Level 27
God Stats
8W - 13L
1,558 SR
Queue Stats
102W - 145L
1,441 Elo+
Solo
Cthulhu
Cthulhu
Jackattack81719
Cthulhu
Level 7
God Stats
2W - 4L
1,470 SR
Queue Stats
2W - 7L
1,235 Elo+
Solo
King Arthur
King Arthur
No Salt Please
King Arthur
Level 26
God Stats
15W - 18L
1,542 SR
Queue Stats
65W - 53L
1,524 Elo+
Solo
Hun Batz
Hun Batz
PurplePandaPain
Hun Batz
Level 28
God Stats
16W - 18L
1,569 SR
Queue Stats
92W - 83L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
9,043
502
7,431
9,935
9,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 0 / 4
8,832
491
5,787
10,650
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 1
7,708
428
4,898
7,204
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 2 / 3
10,855
603
15,018
14,070
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
yimplu
He Bo
16
10 / 4 / 3
10,607
589
12,529
8,934
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,240
402
4,589
10,742
3,790
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
JRdevastador
Izanami
12
1 / 4 / 1
7,814
434
7,564
10,575
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 8 / 0
6,476
360
2,362
15,018
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
No Salt Please
King Arthur
14
5 / 4 / 0
8,527
474
6,718
14,543
9,996
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
14
3 / 5 / 5
8,534
474
10,326
13,520
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
25
Kills
10
10
Deaths
26
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
3
0
4
5
L
1
5
2
0.4
L
Izanami
JRdevastador
Izanami
1
4
1
0.38
L
0
8
0
0
L
King Arthur
No Salt Please
King Arthur
5
4
0
1.25
W
2
3
1
0.83
L
Hun Batz
3
5
5
1.1
W
10
2
3
5.75
W
He Bo
yimplu
He Bo
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,663
Damage
31,559
50,793
Taken
64,398
29,209
Mitigated
28,101
14,947
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,431
917
0
3,243
9,935
9,446
571
197
9,738
46,258
0
W
5,787
418
354
3,122
10,650
8,457
570
2,553
8,097
24,771
0
L
4,589
1,174
0
730
10,742
3,790
92
4,414
6,286
29,977
0
L
Izanami
JRdevastador
Izanami
7,564
5,015
0
2,945
10,575
3,046
0
2,655
7,877
0
43,478
L
2,362
545
0
173
15,018
6,510
537
4,709
9,867
22,153
0
L
King Arthur
No Salt Please
King Arthur
6,718
523
0
2,495
14,543
9,996
0
8,495
5,398
299
32,271
W
4,898
1,407
0
2,386
7,204
2,714
0
1,431
5,773
0
33,532
L
Hun Batz
10,326
3,332
0
2,900
13,520
4,759
0
4,035
9,223
0
47,989
W
15,018
5,726
0
4,978
14,070
5,642
0
904
13,166
0
76,415
W
He Bo
yimplu
He Bo
12,529
470
0
864
8,934
2,950
2,057
1,933
7,001
52,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,045
Gold Earned
38,591
359
Minions Killed
314
0
Camps Cleared
0
1,661,461
Distance Traveled
1,546,213
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,043
502
63
4
0
312,481
2
W
Geb
8,832
491
26
1
0
365,867
4
L
Nox
7,240
402
49
3
0
291,101
1
L
Izanami
7,814
434
94
5
0
316,592
2
L
Cthulhu
6,476
360
29
2
0
276,608
2
L
King Arthur
8,527
474
57
3
0
317,462
4
W
Neith
7,708
428
67
4
0
306,077
0
L
Hun Batz
8,534
474
85
5
0
344,450
3
W
Da Ji
10,855
603
101
6
0
333,383
1
W
He Bo
10,607
589
102
6
0
343,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role