Player Matchup

Thor
Thor
BartkoxPL
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bleku85
Danzaburou
Level 24
God Stats
32W - 19L
1,691 SR
Queue Stats
193W - 161L
1,462 Elo+
Solo
Da Ji
Da Ji
Heide32
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,279 Elo+
Solo
Discordia
Discordia
RadicalWill
Discordia
Level 26
God Stats
7W - 1L
1,500 SR
Queue Stats
41W - 33L
1,491 Elo+
Solo
Jormungandr
Jormungandr
Streyd
Jormungandr
Level 8
God Stats
1W - 2L
1,143 SR
Queue Stats
22W - 27L
1,330 Elo+
Solo
Team Averages
Level 18
1,467 SR
1,412 Elo+

VS

Team Averages
Level 25
1,498 SR
1,474 Elo+
Chang'e
Chang'e
Andrukovka
Chang'e
Level 29
God Stats
4W - 3L
1,405 SR
Queue Stats
76W - 100L
1,406 Elo+
Solo
Thoth
Thoth
ToxicFox79
Thoth
Level 20
God Stats
20W - 36L
1,311 SR
Queue Stats
169W - 214L
1,254 Elo+
Party 1
Neith
Neith
VivoG
Neith
Level 16
God Stats
19W - 17L
1,916 SR
Queue Stats
24W - 26L
1,690 Elo+
Solo
Tiamat
Tiamat
erick1422203
Tiamat
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 30L
1,663 Elo+
Solo
Kali
Kali
rconus1973
Kali
Level 30
God Stats
30W - 54L
1,357 SR
Queue Stats
240W - 289L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 2 / 8
9,512
865
4,429
4,354
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Bleku85
Danzaburou
20
30 / 1 / 12
15,117
1,374
42,663
15,278
6,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Heide32
Da Ji
18
5 / 4 / 15
11,354
1,032
11,901
9,395
3,790
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
RadicalWill
Discordia
20
4 / 1 / 35
12,587
1,144
17,304
8,735
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Streyd
Jormungandr
20
7 / 3 / 29
12,435
1,130
18,804
15,156
14,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Andrukovka
Chang'e
17
2 / 12 / 7
10,597
963
7,948
22,604
8,578
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
16
0 / 6 / 6
9,875
898
5,501
14,108
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
VivoG
Neith
16
4 / 4 / 4
10,754
978
6,525
11,448
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
17
1 / 15 / 9
10,637
967
20,617
28,678
18,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 11 / 2
10,435
949
6,043
23,438
10,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
38
48
Kills
10
11
Deaths
48
99
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Andrukovka
Chang'e
2
12
7
0.46
W
Thor
2
2
8
3
W
Danzaburou
Bleku85
Danzaburou
30
1
12
36
W
Da Ji
Heide32
Da Ji
5
4
15
3.13
W
Discordia
RadicalWill
Discordia
4
1
35
21.5
W
Jormungandr
Streyd
Jormungandr
7
3
29
7.17
L
Thoth
0
6
6
0.5
L
Neith
VivoG
Neith
4
4
4
1.5
L
Tiamat
1
15
9
0.37
L
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,101
Damage
46,634
52,918
Taken
100,276
30,643
Mitigated
47,329
7,310
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Andrukovka
Chang'e
7,948
1,083
2,743
2,702
22,604
8,578
0
7,778
14,676
29,230
0
W
Thor
4,429
1,651
135
598
4,354
1,528
0
2,405
1,769
0
6,486
W
Danzaburou
Bleku85
Danzaburou
42,663
36,515
0
3,054
15,278
6,624
0
10,914
4,031
0
68,649
W
Da Ji
Heide32
Da Ji
11,901
4,965
0
434
9,395
3,790
0
4,647
4,619
0
30,244
W
Discordia
RadicalWill
Discordia
17,304
3,057
606
1,879
8,735
3,761
0
6,082
2,514
33,964
0
W
Jormungandr
Streyd
Jormungandr
18,804
3,592
0
604
15,156
14,940
0
8,823
5,919
38,242
0
L
Thoth
5,501
736
0
322
14,108
5,395
0
3,942
10,141
30,366
0
L
Neith
VivoG
Neith
6,525
3,203
0
1,020
11,448
4,731
0
4,356
6,942
0
20,805
L
Tiamat
20,617
2,456
0
4,805
28,678
18,131
0
12,023
16,495
38,980
0
L
6,043
3,384
0
1,535
23,438
10,494
0
7,349
15,914
0
12,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,005
Gold Earned
52,298
196
Minions Killed
198
10
Camps Cleared
4
845,091
Distance Traveled
880,297
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,597
963
60
5
0
156,789
2
W
Thor
9,512
865
7
1
1
73,147
1
W
Danzaburou
15,117
1,374
57
5
0
220,598
1
W
Da Ji
11,354
1,032
33
3
8
171,751
1
W
Discordia
12,587
1,144
48
4
1
198,826
0
W
Jormungandr
12,435
1,130
51
5
0
180,769
0
L
Thoth
9,875
898
48
4
1
140,373
0
L
Neith
10,754
978
20
2
1
176,618
1
L
Tiamat
10,637
967
55
5
2
195,603
1
L
Kali
10,435
949
15
1
0
210,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role