Player Matchup

Xing Tian
Xing Tian
Bowsababy
Xing Tian
Level 147
God Stats
1W - 0L
2,082 SR
Queue Stats
75W - 62L
1,445 Elo+
Party 1
Ne Zha
Ne Zha
BrazenPond88
Ne Zha
Level 156
God Stats
27W - 13L
1,835 SR
Queue Stats
197W - 186L
1,575 Elo+
Party 1
Tiamat
Tiamat
Lil 600
Tiamat
Level 124
God Stats
45W - 23L
1,680 SR
Queue Stats
148W - 111L
1,631 Elo+
Party 1
Team Averages
Level 142
1,866 SR
1,550 Elo+

VS

Team Averages
Level 128
1,500 SR
1,551 Elo+
Yemoja
Yemoja
KDJOHNSON27
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,547 Elo+
Party 2
Tiamat
Tiamat
Sknea
Tiamat
Level 128
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 10L
1,605 Elo+
Party 2
Da Ji
Da Ji
damion8701
Da Ji
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bowsababy
Xing Tian
11
4 / 2 / 8
8,331
833
5,734
10,578
8,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
11
4 / 3 / 5
7,548
755
7,625
6,646
3,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Lil 600
Tiamat
12
6 / 0 / 6
8,071
807
7,815
3,547
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 2 / 4
6,234
623
4,435
6,212
5,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Sknea
Tiamat
9
1 / 7 / 2
6,354
635
3,377
8,528
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
9
4 / 5 / 1
7,128
713
4,732
10,308
3,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
5
5
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bowsababy
Xing Tian
4
2
8
4
W
Ne Zha
4
3
5
2.17
L
Yemoja
0
2
4
1
W
Tiamat
Lil 600
Tiamat
6
0
6
9
L
Tiamat
Sknea
Tiamat
1
7
2
0.29
L
Da Ji
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,174
Damage
12,544
20,771
Taken
25,048
16,395
Mitigated
12,531
5,422
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bowsababy
Xing Tian
5,734
495
0
1,301
10,578
8,623
154
2,944
7,434
12,276
0
W
Ne Zha
7,625
2,187
0
1,389
6,646
3,897
87
3,065
3,394
0
33,968
L
Yemoja
4,435
749
537
1,098
6,212
5,387
0
3,695
2,517
18,190
0
W
Tiamat
Lil 600
Tiamat
7,815
487
894
1,838
3,547
3,875
898
1,455
2,044
27,292
0
L
Tiamat
Sknea
Tiamat
3,377
448
0
974
8,528
3,556
0
4,795
3,733
10,488
0
L
Da Ji
4,732
1,358
0
609
10,308
3,588
0
5,087
5,221
0
17,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,950
Gold Earned
19,716
112
Minions Killed
97
0
Camps Cleared
0
547,335
Distance Traveled
473,731
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,331
833
10
1
0
191,491
1
W
Ne Zha
7,548
755
28
3
0
178,593
3
L
Yemoja
6,234
623
31
3
0
153,470
0
W
Tiamat
8,071
807
74
7
0
177,251
0
L
Tiamat
6,354
635
36
4
0
147,733
2
L
Da Ji
7,128
713
30
3
0
172,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role