Player Matchup

Bellona
Bellona
Choco_Evolution2
Bellona
Level 67
God Stats
7W - 5L
1,627 SR
Queue Stats
104W - 134L
1,312 Elo+
Party 1
Bakasura
Bakasura
FGR-RampageRush
Bakasura
Level 60
God Stats
13W - 5L
1,880 SR
Queue Stats
76W - 90L
1,442 Elo+
Party 1
Hera
Hera
Starlight_Fire18
Hera
Level 45
God Stats
8W - 6L
1,652 SR
Queue Stats
35W - 50L
1,323 Elo+
Party 1
Team Averages
Level 57
1,720 SR
1,359 Elo+

VS

Team Averages
Level 65
1,371 SR
1,298 Elo+
Bellona
Bellona
l-GODIsHERE-l
Bellona
Level 48
God Stats
13W - 20L
1,613 SR
Queue Stats
16W - 32L
1,330 Elo+
Party 2
Rama
Rama
ohnoboii15
Rama
Level 64
God Stats
23W - 29L
1,198 SR
Queue Stats
32W - 47L
1,196 Elo+
Party 2
Tiamat
Tiamat
z-Windex-
Tiamat
Level 84
God Stats
1W - 4L
1,302 SR
Queue Stats
16W - 24L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 5
7,849
872
6,476
7,271
5,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
11
5 / 1 / 3
8,048
894
5,961
6,316
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 3 / 6
6,827
759
3,514
6,186
1,900
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
7
0 / 3 / 4
5,785
643
2,809
5,194
2,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 3 / 4
6,994
777
4,577
9,552
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
z-Windex-
Tiamat
9
4 / 3 / 2
7,176
797
4,285
5,734
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
9
Kills
7
7
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Bakasura
5
1
3
6.5
W
0
3
6
1
L
Bellona
0
3
4
0.67
L
3
3
4
1.67
L
Tiamat
z-Windex-
Tiamat
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,951
Damage
11,671
19,773
Taken
20,480
10,886
Mitigated
8,140
4,110
Healing
4,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,476
1,505
0
1,108
7,271
5,218
645
1,334
5,654
0
25,293
W
Bakasura
5,961
4,667
635
1,608
6,316
3,768
1,336
1,139
5,024
0
24,795
W
3,514
774
123
636
6,186
1,900
868
1,271
4,604
23,993
0
L
Bellona
2,809
24
265
504
5,194
2,997
0
866
4,168
0
7,435
L
4,577
2,951
0
1,951
9,552
2,945
0
2,007
7,065
0
15,730
L
Tiamat
z-Windex-
Tiamat
4,285
505
0
1,386
5,734
2,198
0
656
4,878
17,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,724
Gold Earned
19,955
133
Minions Killed
55
0
Camps Cleared
0
557,411
Distance Traveled
358,817
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,849
872
42
5
0
195,468
1
W
Bakasura
8,048
894
55
6
0
208,382
1
W
Hera
6,827
759
36
4
0
153,561
0
L
Bellona
5,785
643
8
1
0
103,880
1
L
Rama
6,994
777
20
2
0
140,750
0
L
Tiamat
7,176
797
27
3
0
114,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role