Player Matchup

Janus
Janus
Bangfo_buck
Janus
Level 142
God Stats
9W - 8L
1,596 SR
Queue Stats
113W - 81L
1,751 Elo+
Party 2
Horus
Horus
Exitium-Ant
Horus
Level 146
God Stats
6W - 1L
1,955 SR
Queue Stats
231W - 134L
1,793 Elo+
Party 2
Cernunnos
Cernunnos
NotKlettekop
Cernunnos
Level 28
God Stats
6W - 1L
1,936 SR
Queue Stats
105W - 24L
1,801 Elo+
Party 2
Serqet
Serqet
QuantumRJ
Serqet
Level 28
God Stats
3W - 1L
1,808 SR
Queue Stats
68W - 25L
1,740 Elo+
Party 4
Jormungandr
Jormungandr
TweaksAGeek
Jormungandr
Level 108
God Stats
7W - 7L
1,512 SR
Queue Stats
137W - 106L
1,513 Elo+
Party 4
Team Averages
Level 90
1,761 SR
1,720 Elo+

VS

Team Averages
Level 81
1,439 SR
1,498 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Crazy_Headvoice
Ymir
Level 48
God Stats
1W - 7L
1,164 SR
Queue Stats
19W - 40L
1,256 Elo+
Party 3
Thor
Thor
Harmakhiz
Thor
Level 158
God Stats
0W - 2L
1,384 SR
Queue Stats
171W - 126L
1,684 Elo+
Party 1
Nu Wa
Nu Wa
LEICHENBRUZLA
Nu Wa
Level 67
God Stats
1W - 3L
1,188 SR
Queue Stats
44W - 73L
1,273 Elo+
Party 3
Sun Wukong
Sun Wukong
Oggy6960
Sun Wukong
Level 20
God Stats
5W - 2L
1,957 SR
Queue Stats
68W - 9L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,707
671
2,690
2,784
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 6
6,254
625
6,228
6,344
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
NotKlettekop
Cernunnos
11
5 / 0 / 3
6,640
664
6,129
5,215
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
QuantumRJ
Serqet
12
3 / 0 / 2
6,346
635
5,721
6,331
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
TweaksAGeek
Jormungandr
10
2 / 0 / 2
5,869
587
3,450
7,690
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 4 / 1
4,818
482
2,137
6,920
1,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,610
461
2,387
7,258
3,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
9
0 / 2 / 1
5,344
534
1,877
6,473
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
4,993
499
2,750
6,929
2,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
Oggy6960
Sun Wukong
9
0 / 3 / 0
5,592
559
3,792
8,138
3,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
1
1
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
1
0.13
W
3
0
0
3
L
1
3
0
0.33
W
2
1
6
5
L
Thor
0
2
1
0.25
L
0
3
0
0
W
Cernunnos
NotKlettekop
Cernunnos
5
0
3
6.5
L
Sun Wukong
Oggy6960
Sun Wukong
0
3
0
0
W
Serqet
QuantumRJ
Serqet
3
0
2
4
W
Jormungandr
TweaksAGeek
Jormungandr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,218
Damage
12,943
28,364
Taken
35,718
10,637
Mitigated
11,893
13,614
Healing
7,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,137
1,052
0
1,151
6,920
1,240
0
176
6,744
0
19,664
W
2,690
426
0
904
2,784
884
0
1,034
1,750
47,643
0
L
2,387
368
187
1,117
7,258
3,070
0
0
7,258
11,640
0
W
6,228
2,531
221
2,358
6,344
3,002
0
1,377
4,967
0
16,494
L
Thor
1,877
604
0
2,328
6,473
1,674
0
618
5,623
0
30,893
L
2,750
741
78
686
6,929
2,217
216
2,237
4,212
18,798
0
W
Cernunnos
NotKlettekop
Cernunnos
6,129
3,102
0
3,934
5,215
1,573
351
1,294
3,921
0
45,573
L
Sun Wukong
Oggy6960
Sun Wukong
3,792
998
0
2,027
8,138
3,692
19
2,907
5,231
0
31,786
W
Serqet
QuantumRJ
Serqet
5,721
1,426
0
2,612
6,331
2,094
0
1,014
5,317
0
33,840
W
Jormungandr
TweaksAGeek
Jormungandr
3,450
927
0
3,585
7,690
3,084
0
418
7,272
30,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,816
Gold Earned
25,357
337
Minions Killed
214
0
Camps Cleared
0
1,006,552
Distance Traveled
935,191
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,818
482
38
4
0
170,553
3
W
Janus
6,707
671
87
9
0
193,506
3
L
Ymir
4,610
461
17
2
0
188,004
5
W
Horus
6,254
625
17
2
0
218,129
6
L
Thor
5,344
534
72
7
0
210,568
2
L
Nu Wa
4,993
499
21
2
0
181,643
2
W
Cernunnos
6,640
664
88
9
0
169,591
3
L
Sun Wukong
5,592
559
66
7
0
184,423
1
W
Serqet
6,346
635
71
7
0
237,827
2
W
Jormungandr
5,869
587
74
7
0
187,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role