Player Matchup

Thor
Thor
Jocsy527
Thor
Level 65
God Stats
6W - 10L
1,404 SR
Queue Stats
414W - 435L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
OFFtheCOAST_7
Cthulhu
Level 64
God Stats
4W - 8L
1,824 SR
Queue Stats
358W - 377L
1,415 Elo+
Party 2
Sylvanus
Sylvanus
OldManBear92
Sylvanus
Level 64
God Stats
0W - 1L
1,916 SR
Queue Stats
34W - 49L
1,367 Elo+
Solo
Kukulkan
Kukulkan
Tresminty_9
Kukulkan
Level 63
God Stats
3W - 4L
1,505 SR
Queue Stats
215W - 211L
1,427 Elo+
Party 2
Hou Yi
Hou Yi
ZvddisticVibez
Hou Yi
Level 68
God Stats
3W - 8L
1,418 SR
Queue Stats
137W - 152L
1,403 Elo+
Party 1
Team Averages
Level 65
1,613 SR
1,396 Elo+

VS

Team Averages
Level 97
1,472 SR
1,403 Elo+
Zhong Kui
Zhong Kui
Ashen_Jackal-
Zhong Kui
Level 128
God Stats
4W - 1L
1,754 SR
Queue Stats
123W - 142L
1,371 Elo+
Party 4
Tiamat
Tiamat
ThenynVorgha
Tiamat
Level 104
God Stats
19W - 17L
1,196 SR
Queue Stats
147W - 150L
1,378 Elo+
Party 4
Bellona
Bellona
TwistedSniper96
Bellona
Level 65
God Stats
10W - 10L
1,237 SR
Queue Stats
112W - 111L
1,352 Elo+
Party 3
Anhur
Anhur
froggyrun
Anhur
Level 117
God Stats
23W - 12L
1,605 SR
Queue Stats
376W - 348L
1,466 Elo+
Party 3
Ne Zha
Ne Zha
tfrankie099
Ne Zha
Level 71
God Stats
8W - 9L
1,568 SR
Queue Stats
483W - 560L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 1 / 0
5,110
511
2,145
5,308
1,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
9
1 / 0 / 0
5,160
516
6,028
6,228
4,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
OldManBear92
Sylvanus
8
0 / 1 / 1
5,219
522
2,901
6,726
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
Tresminty_9
Kukulkan
10
1 / 2 / 0
5,502
550
3,159
4,679
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 0 / 0
5,008
501
2,225
4,866
1,211
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ashen_Jackal-
Zhong Kui
11
2 / 0 / 0
5,882
588
3,559
5,606
3,842
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
8
1 / 1 / 1
4,713
471
4,126
4,095
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

9
0 / 0 / 0
4,658
466
2,168
5,940
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
froggyrun
Anhur
9
1 / 0 / 1
5,119
512
3,648
5,294
1,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ne Zha
7
0 / 2 / 0
4,348
435
1,398
7,566
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Ashen_Jackal-
Zhong Kui
2
0
0
2
L
Thor
0
1
0
0
L
Cthulhu
1
0
0
1
L
Sylvanus
OldManBear92
Sylvanus
0
1
1
0.5
W
Tiamat
1
1
1
1.5
L
Kukulkan
Tresminty_9
Kukulkan
1
2
0
0.5
W
0
0
0
0
L
1
0
0
1
W
Anhur
froggyrun
Anhur
1
0
1
1.5
W
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,458
Damage
14,899
27,807
Taken
28,501
12,517
Mitigated
12,948
11,191
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Ashen_Jackal-
Zhong Kui
3,559
307
0
2,061
5,606
3,842
358
1,761
3,583
29,486
0
L
Thor
2,145
549
0
370
5,308
1,359
0
100
5,208
0
29,589
L
Cthulhu
6,028
471
0
2,950
6,228
4,412
302
0
6,228
25,288
0
L
Sylvanus
OldManBear92
Sylvanus
2,901
1,050
1,658
3,820
6,726
3,917
0
2,225
4,501
16,102
0
W
Tiamat
4,126
493
258
2,340
4,095
2,077
0
1,281
2,814
18,104
0
L
Kukulkan
Tresminty_9
Kukulkan
3,159
321
0
1,195
4,679
1,618
40
3,459
1,220
26,228
0
W
2,168
852
0
2,982
5,940
3,733
0
3,056
2,598
0
20,033
L
2,225
776
0
1,198
4,866
1,211
0
1,901
2,965
0
23,775
W
Anhur
froggyrun
Anhur
3,648
2,544
0
1,745
5,294
1,103
0
1,620
3,674
0
27,575
W
Ne Zha
1,398
584
282
4,298
7,566
2,193
0
3,564
3,744
0
15,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
24,720
267
Minions Killed
239
0
Camps Cleared
0
880,542
Distance Traveled
857,773
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,882
588
69
7
0
174,528
1
L
Thor
5,110
511
66
7
0
180,594
6
L
Cthulhu
5,160
516
41
4
0
195,233
2
L
Sylvanus
5,219
522
34
3
0
152,970
3
W
Tiamat
4,713
471
36
4
0
174,328
0
L
Kukulkan
5,502
550
64
6
0
180,035
3
W
Bellona
4,658
466
39
4
0
192,680
0
L
Hou Yi
5,008
501
62
6
0
171,710
1
W
Anhur
5,119
512
61
6
0
153,806
1
W
Ne Zha
4,348
435
34
3
0
162,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role