Player Matchup

Mercury
Mercury
DMNTIGER
Mercury
Level 86
God Stats
3W - 6L
1,544 SR
Queue Stats
45W - 45L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
PwD Nagato
Danzaburou
Level 125
God Stats
6W - 5L
1,555 SR
Queue Stats
160W - 180L
1,510 Elo+
Party 2
Yemoja
Yemoja
PwD jhit
Yemoja
Level 36
God Stats
10W - 7L
1,734 SR
Queue Stats
14W - 10L
1,666 Elo+
Party 2
Tiamat
Tiamat
PwDAizen
Tiamat
Level 118
God Stats
15W - 16L
1,598 SR
Queue Stats
149W - 174L
1,451 Elo+
Party 2
Chang'e
Chang'e
Urameshi12
Chang'e
Level 109
God Stats
17W - 13L
1,576 SR
Queue Stats
187W - 230L
1,484 Elo+
Party 2
Team Averages
Level 95
1,601 SR
1,512 Elo+

VS

Team Averages
Level 57
1,494 SR
1,574 Elo+
Tiamat
Tiamat
GLITCH_RAPTORS
Tiamat
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 6L
1,632 Elo+
Party 1
Ymir
Ymir
HPNOTIQ-JOE
Ymir
Level 17
God Stats
6W - 8L
1,533 SR
Queue Stats
9W - 16L
1,594 Elo+
Party 3
Vamana
Vamana
KOMEDOR_DECASADA
Vamana
Level 48
God Stats
13W - 13L
1,458 SR
Queue Stats
305W - 295L
1,434 Elo+
Solo
Ne Zha
Ne Zha
MilTooGodly
Ne Zha
Level 91
God Stats
0W - 1L
1,259 SR
Queue Stats
131W - 113L
1,645 Elo+
Party 1
Medusa
Medusa
ONExJOB
Medusa
Level 111
God Stats
4W - 4L
1,721 SR
Queue Stats
32W - 31L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DMNTIGER
Mercury
16
7 / 0 / 8
9,476
592
9,115
8,593
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
PwD Nagato
Danzaburou
14
4 / 1 / 5
8,443
528
8,128
7,845
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
PwD jhit
Yemoja
11
3 / 2 / 7
7,610
476
4,176
12,509
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
PwDAizen
Tiamat
12
2 / 3 / 4
7,464
467
5,914
8,265
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Urameshi12
Chang'e
14
4 / 1 / 5
8,494
531
7,407
8,631
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,390
524
7,851
9,214
5,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 2
5,859
366
1,572
8,254
4,785
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 5 / 1
6,929
433
4,773
12,124
7,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
12
1 / 2 / 4
7,200
450
4,779
12,495
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ONExJOB
Medusa
11
0 / 5 / 3
6,519
407
6,245
10,220
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
20
Kills
7
7
Deaths
20
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
DMNTIGER
Mercury
7
0
8
11
L
4
5
1
0.9
L
0
3
2
0.33
L
2
5
1
0.5
L
Ne Zha
1
2
4
1.5
L
Medusa
ONExJOB
Medusa
0
5
3
0.3
W
Danzaburou
PwD Nagato
Danzaburou
4
1
5
6.5
W
Yemoja
PwD jhit
Yemoja
3
2
7
3.25
W
Tiamat
PwDAizen
Tiamat
2
3
4
1.33
W
Chang'e
Urameshi12
Chang'e
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,740
Damage
25,220
45,843
Taken
52,307
29,144
Mitigated
24,876
17,799
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DMNTIGER
Mercury
9,115
2,584
0
1,864
8,593
3,406
706
991
7,512
0
62,648
L
7,851
510
0
1,984
9,214
5,390
490
4,130
4,816
38,746
0
L
1,572
0
0
391
8,254
4,785
406
2,858
5,352
13,433
0
L
4,773
1,587
0
4,778
12,124
7,842
0
5,943
5,671
156
28,168
L
Ne Zha
4,779
1,264
0
5,862
12,495
3,929
0
2,278
10,100
0
44,946
L
Medusa
ONExJOB
Medusa
6,245
2,084
0
3,664
10,220
2,930
792
1,309
8,871
0
45,303
W
Danzaburou
PwD Nagato
Danzaburou
8,128
2,545
493
2,493
7,845
4,010
566
717
7,091
0
60,913
W
Yemoja
PwD jhit
Yemoja
4,176
1,121
1,222
2,603
12,509
10,292
425
1,249
11,192
20,466
0
W
Tiamat
PwDAizen
Tiamat
5,914
698
0
1,813
8,265
4,277
160
4,571
3,262
31,347
0
W
Chang'e
Urameshi12
Chang'e
7,407
641
1,649
5,662
8,631
7,159
556
1,275
7,232
45,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,487
Gold Earned
34,897
389
Minions Killed
321
0
Camps Cleared
0
1,489,300
Distance Traveled
1,420,889
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,476
592
107
7
0
399,002
1
L
Tiamat
8,390
524
82
5
0
280,015
4
L
Ymir
5,859
366
27
2
0
271,988
0
L
Vamana
6,929
433
47
3
0
268,756
0
L
Ne Zha
7,200
450
77
5
0
327,011
1
L
Medusa
6,519
407
88
6
0
273,119
2
W
Danzaburou
8,443
528
94
6
0
273,302
6
W
Yemoja
7,610
476
33
2
0
285,315
1
W
Tiamat
7,464
467
67
4
0
244,014
1
W
Chang'e
8,494
531
88
6
0
287,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role