Player Matchup

Pele
Pele
JBeaar
Pele
Level 17
God Stats
14W - 19L
1,491 SR
Queue Stats
122W - 119L
1,429 Elo+
Solo
Rama
Rama
JEFFMASTER1998
Rama
Level 17
God Stats
51W - 58L
1,451 SR
Queue Stats
60W - 62L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
LiquidAnkles
Baron Samedi
Level 6
God Stats
3W - 5L
1,437 SR
Queue Stats
5W - 8L
1,413 Elo+
Party 2
King Arthur
King Arthur
ZetsuMaxwell
King Arthur
Level 22
God Stats
28W - 34L
1,527 SR
Queue Stats
139W - 162L
1,488 Elo+
Solo
Cthulhu
Cthulhu
nuggler
Cthulhu
Level 5
God Stats
3W - 5L
1,397 SR
Queue Stats
3W - 8L
1,243 Elo+
Party 2
Team Averages
Level 13
1,461 SR
1,393 Elo+

VS

Team Averages
Level 16
1,469 SR
1,486 Elo+
Arachne
Arachne
Dagerl
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,552 Elo+
Party 1
Discordia
Discordia
Nerubo
Discordia
Level 20
God Stats
2W - 2L
1,529 SR
Queue Stats
7W - 6L
1,562 Elo+
Solo
Heimdallr
Heimdallr
TheWildSpirit23
Heimdallr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
lucasp2p
Anubis
Level 7
God Stats
7W - 13L
1,317 SR
Queue Stats
30W - 43L
1,316 Elo+
Solo
Neith
Neith
plusleft
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
JBeaar
Pele
15
4 / 7 / 3
9,985
1,109
7,185
16,340
5,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 0 / 1
7,827
870
773
1,959
522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
LiquidAnkles
Baron Samedi
16
3 / 8 / 5
9,999
1,111
11,351
17,887
7,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ZetsuMaxwell
King Arthur
16
1 / 11 / 7
9,515
1,057
11,862
22,503
19,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
nuggler
Cthulhu
16
6 / 11 / 5
10,874
1,208
17,028
27,746
30,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

130

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dagerl
Arachne
17
8 / 2 / 20
10,855
1,206
17,090
17,394
7,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
Nerubo
Discordia
17
5 / 1 / 24
10,828
1,203
16,578
5,416
1,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheWildSpirit23
Heimdallr
17
3 / 6 / 19
10,161
1,129
9,526
10,125
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
lucasp2p
Anubis
17
4 / 2 / 24
10,457
1,162
9,142
5,529
2,446
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
plusleft
Neith
18
17 / 3 / 13
13,135
1,459
26,161
16,186
6,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
137
14
Kills
37
37
Deaths
14
21
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Arachne
Dagerl
Arachne
8
2
20
9
L
Pele
JBeaar
Pele
4
7
3
0.79
L
0
0
1
0.5
L
Baron Samedi
LiquidAnkles
Baron Samedi
3
8
5
0.69
W
Discordia
Nerubo
Discordia
5
1
24
17
W
Heimdallr
TheWildSpirit23
Heimdallr
3
6
19
2.08
L
King Arthur
ZetsuMaxwell
King Arthur
1
11
7
0.41
W
Anubis
lucasp2p
Anubis
4
2
24
8
L
Cthulhu
nuggler
Cthulhu
6
11
5
0.77
W
Neith
plusleft
Neith
17
3
13
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,199
Damage
78,497
86,435
Taken
54,650
65,002
Mitigated
22,203
6,776
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Dagerl
Arachne
17,090
13,308
0
4,490
17,394
7,131
0
6,945
10,049
0
23,689
L
Pele
JBeaar
Pele
7,185
1,345
0
1,241
16,340
5,952
0
4,749
11,591
0
34,266
L
773
757
0
341
1,959
522
0
591
1,368
0
2,757
L
Baron Samedi
LiquidAnkles
Baron Samedi
11,351
1,869
2,079
1,770
17,887
7,895
0
4,352
13,535
20,663
0
W
Discordia
Nerubo
Discordia
16,578
2,241
0
773
5,416
1,957
0
2,722
2,644
29,541
0
W
Heimdallr
TheWildSpirit23
Heimdallr
9,526
4,588
0
1,010
10,125
4,062
0
5,865
4,110
0
20,416
L
King Arthur
ZetsuMaxwell
King Arthur
11,862
1,988
0
664
22,503
19,915
0
6,319
16,184
0
21,260
W
Anubis
lucasp2p
Anubis
9,142
781
0
880
5,529
2,446
0
2,850
2,579
19,642
0
L
Cthulhu
nuggler
Cthulhu
17,028
1,650
131
550
27,746
30,718
0
9,709
18,037
32,165
0
W
Neith
plusleft
Neith
26,161
19,187
0
9,987
16,186
6,607
0
9,422
6,389
0
43,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,200
Gold Earned
55,436
160
Minions Killed
125
3
Camps Cleared
5
848,761
Distance Traveled
791,243
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,855
1,206
8
1
2
189,656
0
L
Pele
9,985
1,109
58
6
1
204,635
0
L
Rama
7,827
870
6
1
0
54,028
1
L
Baron Samedi
9,999
1,111
34
4
0
189,401
0
W
Discordia
10,828
1,203
31
3
1
168,815
0
W
Heimdallr
10,161
1,129
20
2
1
125,149
0
L
King Arthur
9,515
1,057
28
3
1
192,618
1
W
Anubis
10,457
1,162
26
3
0
170,266
0
L
Cthulhu
10,874
1,208
34
4
1
208,079
0
W
Neith
13,135
1,459
40
4
1
137,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role