Player Matchup

Sun Wukong
Sun Wukong
CruelSOLO14
Sun Wukong
Level 30
God Stats
7W - 8L
1,474 SR
Queue Stats
12W - 12L
1,409 Elo+
Solo
Chronos
Chronos
Jawless_Jehovah
Chronos
Level 85
God Stats
3W - 3L
1,816 SR
Queue Stats
164W - 221L
1,278 Elo+
Solo
Neith
Neith
xXHungtoolowXx
Neith
Level 56
God Stats
25W - 32L
1,500 SR
Queue Stats
27W - 34L
1,424 Elo+
Solo
Team Averages
Level 57
1,597 SR
1,370 Elo+

VS

Team Averages
Level 75
1,451 SR
1,292 Elo+
Tiamat
Tiamat
BigZaddyYumYum
Tiamat
Level 103
God Stats
4W - 6L
1,553 SR
Queue Stats
253W - 272L
1,508 Elo+
Solo
Nu Wa
Nu Wa
Quietly Hostile
Nu Wa
Level 63
God Stats
8W - 9L
1,452 SR
Queue Stats
154W - 314L
1,109 Elo+
Party 1
Heimdallr
Heimdallr
hathhornz
Heimdallr
Level 58
God Stats
11W - 15L
1,349 SR
Queue Stats
157W - 269L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CruelSOLO14
Sun Wukong
14
4 / 5 / 6
11,425
601
11,403
21,995
23,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 4 / 3
11,848
624
11,376
20,529
10,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 5 / 5
11,515
606
17,182
21,594
8,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
12,743
671
16,858
14,363
7,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 4 / 8
12,947
681
16,775
15,315
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
hathhornz
Heimdallr
17
5 / 4 / 6
12,828
675
18,671
16,714
6,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
12
Kills
14
14
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
4
6
1.75
L
Sun Wukong
CruelSOLO14
Sun Wukong
4
5
6
1.4
L
4
4
3
1.38
W
5
4
8
2.25
W
Heimdallr
hathhornz
Heimdallr
5
4
6
2
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,961
Damage
52,304
64,118
Taken
46,392
42,026
Mitigated
20,093
11,116
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,858
1,317
0
3,897
14,363
7,728
48
2,378
11,985
59,582
0
L
Sun Wukong
CruelSOLO14
Sun Wukong
11,403
2,034
17
2,567
21,995
23,626
118
9,175
12,398
0
37,713
L
11,376
3,622
0
4,294
20,529
10,093
559
10,265
10,003
68,682
3,794
W
16,775
4,640
1,026
4,969
15,315
5,401
563
4,990
10,325
61,742
0
W
Heimdallr
hathhornz
Heimdallr
18,671
9,238
597
3,857
16,714
6,964
2,050
3,807
12,907
0
59,713
L
17,182
5,806
0
4,238
21,594
8,307
320
13,090
8,077
0
69,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
38,518
250
Minions Killed
226
0
Camps Cleared
0
956,442
Distance Traveled
920,791
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,743
671
67
4
0
302,339
2
L
Sun Wukong
11,425
601
50
3
0
328,872
1
L
Chronos
11,848
624
96
5
0
344,223
8
W
Nu Wa
12,947
681
77
4
0
293,755
2
W
Heimdallr
12,828
675
82
4
0
324,697
3
L
Neith
11,515
606
104
5
0
283,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role