Player Matchup

Chaac
Chaac
Covert GauntLet
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,372 Elo+
Solo
Da Ji
Da Ji
Do Itt Benny
Da Ji
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 83L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
EthanBTW
Kuzenbo
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 59L
1,295 Elo+
Party 1
Chang'e
Chang'e
Marjanee
Chang'e
Level 30
God Stats
9W - 19L
1,474 SR
Queue Stats
25W - 53L
1,375 Elo+
Party 1
Nemesis
Nemesis
crazykittycats9
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,390 Elo+

VS

Team Averages
Level 26
1,600 SR
1,450 Elo+
Fenrir
Fenrir
Demogorgon-5923-
Fenrir
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 30L
1,450 Elo+
Party 3
Susano
Susano
FadedPancake592
Susano
Level 24
God Stats
2W - 0L
1,295 SR
Queue Stats
21W - 22L
1,433 Elo+
Party 3
Vulcan
Vulcan
HillBillyNinjaTN
Vulcan
Level 31
God Stats
2W - 2L
1,837 SR
Queue Stats
26W - 30L
1,427 Elo+
Party 3
Bellona
Bellona
Itsyourboi10120
Bellona
Level 23
God Stats
8W - 7L
1,686 SR
Queue Stats
66W - 50L
1,454 Elo+
Party 2
Khepri
Khepri
itsyourboi14721
Khepri
Level 26
God Stats
44W - 19L
1,680 SR
Queue Stats
81W - 64L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,494
458
4,150
10,038
5,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 4 / 3
5,534
461
4,875
6,968
1,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
EthanBTW
Kuzenbo
8
3 / 2 / 2
5,952
496
6,020
9,144
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Marjanee
Chang'e
9
0 / 4 / 0
5,248
437
2,764
8,154
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
1 / 10 / 0
4,707
392
1,986
9,095
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,348
612
5,777
6,895
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 3 / 1
6,887
574
3,940
4,938
1,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 1 / 1
7,305
609
4,817
4,242
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 1
7,955
663
6,201
7,850
6,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 1 / 4
7,209
601
4,002
9,838
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
21
23
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
5
0
6
8
L
1
4
3
0.63
L
Kuzenbo
EthanBTW
Kuzenbo
3
2
2
2
W
4
3
1
1.5
W
5
1
1
5.5
W
4
1
1
4.5
L
Chang'e
Marjanee
Chang'e
0
4
0
0
L
1
10
0
0.1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
24,737
43,399
Taken
33,763
18,398
Mitigated
17,480
8,024
Healing
13,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,150
1,131
0
2,259
10,038
5,464
0
664
9,374
0
27,349
W
5,777
1,508
0
2,760
6,895
2,901
213
1,750
4,971
0
31,563
L
4,875
1,429
0
0
6,968
1,943
0
811
6,157
0
18,012
L
Kuzenbo
EthanBTW
Kuzenbo
6,020
3,076
0
1,677
9,144
6,134
0
3,798
5,346
14,127
0
W
3,940
1,279
0
0
4,938
1,523
1,516
1,032
3,906
0
19,721
W
4,817
2,274
0
1,813
4,242
1,588
1,907
1,379
2,810
33,127
0
W
6,201
2,759
0
3,510
7,850
6,794
2,347
0
7,542
0
43,813
L
Chang'e
Marjanee
Chang'e
2,764
293
706
3,113
8,154
2,375
0
1,319
6,835
23,151
0
L
1,986
1,699
0
269
9,095
2,482
196
2,227
6,868
0
9,864
W
4,002
1,020
282
5,373
9,838
4,674
257
4,311
5,392
18,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
36,704
162
Minions Killed
262
0
Camps Cleared
0
1,203,929
Distance Traveled
1,163,338
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,494
458
50
4
0
254,565
2
W
Fenrir
7,348
612
45
4
0
237,478
0
L
Da Ji
5,534
461
33
3
0
258,521
3
L
Kuzenbo
5,952
496
19
2
0
242,430
0
W
Susano
6,887
574
37
3
0
255,181
0
W
Vulcan
7,305
609
60
5
0
202,259
2
W
Bellona
7,955
663
94
8
0
242,972
0
L
Chang'e
5,248
437
39
3
0
206,306
0
L
Nemesis
4,707
392
21
2
0
242,107
3
W
Khepri
7,209
601
26
2
0
225,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role