Player Matchup

Horus
Horus
BinaryBundit
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 67L
1,633 Elo+
Party 2
Hercules
Hercules
MotherOfLag
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
PewiRockz
Tsukuyomi
Level 123
God Stats
50W - 22L
1,786 SR
Queue Stats
325W - 326L
1,610 Elo+
Solo
Tiamat
Tiamat
Rynkang
Tiamat
Level 132
God Stats
4W - 1L
1,906 SR
Queue Stats
5W - 2L
1,917 Elo+
Party 2
Janus
Janus
TenTwo
Janus
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 58L
1,726 Elo+
Party 2
Team Averages
Level 116
1,638 SR
1,677 Elo+

VS

Team Averages
Level 132
1,804 SR
1,607 Elo+
Tiamat
Tiamat
Bladejay
Tiamat
Level 127
God Stats
11W - 5L
1,738 SR
Queue Stats
335W - 343L
1,559 Elo+
Solo
Hel
Hel
CptDuckJR
Hel
Level 88
God Stats
30W - 16L
1,658 SR
Queue Stats
828W - 649L
1,615 Elo+
Party 1
Ares
Ares
Okuri
Ares
Level 144
God Stats
4W - 3L
1,877 SR
Queue Stats
469W - 307L
1,593 Elo+
Party 1
Horus
Horus
SnekBurrito
Horus
Level 160
God Stats
7W - 5L
2,004 SR
Queue Stats
573W - 496L
1,667 Elo+
Solo
Artemis
Artemis
kawaiiiidesune
Artemis
Level 143
God Stats
24W - 11L
1,745 SR
Queue Stats
1,350W - 1,373L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 10
9,869
897
4,741
14,852
16,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
MotherOfLag
Hercules
16
1 / 5 / 8
10,132
921
9,135
18,841
15,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
PewiRockz
Tsukuyomi
16
4 / 5 / 8
10,739
976
18,719
14,610
6,776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Rynkang
Tiamat
16
5 / 5 / 8
11,037
1,003
21,987
13,516
11,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
TenTwo
Janus
17
5 / 5 / 4
11,346
1,031
24,250
12,212
4,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

174

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bladejay
Tiamat
18
5 / 2 / 16
11,685
1,062
16,063
17,872
43,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 2 / 16
10,675
970
9,536
12,960
8,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
Okuri
Ares
17
4 / 5 / 16
11,095
1,009
10,601
19,481
22,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 1 / 14
11,306
1,028
8,473
16,431
17,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 5 / 11
11,240
1,022
23,328
18,244
9,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
95
15
Kills
22
22
Deaths
15
38
Assists
73
Player
Kills
Deaths
Assists
KDA
L
0
2
10
2.5
W
Tiamat
Bladejay
Tiamat
5
2
16
6.5
W
3
2
16
5.5
L
Hercules
MotherOfLag
Hercules
1
5
8
1
W
Ares
Okuri
Ares
4
5
16
2.4
L
Tsukuyomi
PewiRockz
Tsukuyomi
4
5
8
1.6
L
Tiamat
Rynkang
Tiamat
5
5
8
1.8
W
4
1
14
11
L
Janus
TenTwo
Janus
5
5
4
1.4
W
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,832
Damage
68,001
74,031
Taken
84,988
55,680
Mitigated
101,337
14,699
Healing
33,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,741
2,581
2,778
3,475
14,852
16,367
0
7,250
7,477
0
9,191
W
Tiamat
Bladejay
Tiamat
16,063
1,210
0
2,749
17,872
43,757
0
8,241
9,183
31,053
0
W
9,536
602
9,433
7,138
12,960
8,329
0
7,084
5,462
24,320
0
L
Hercules
MotherOfLag
Hercules
9,135
2,878
0
4,891
18,841
15,993
0
10,764
7,902
0
15,192
W
Ares
Okuri
Ares
10,601
93
0
0
19,481
22,385
0
10,563
8,418
14,429
0
L
Tsukuyomi
PewiRockz
Tsukuyomi
18,719
5,067
0
765
14,610
6,776
0
5,408
9,084
0
38,554
L
Tiamat
Rynkang
Tiamat
21,987
1,154
0
1,454
13,516
11,950
0
5,993
7,483
40,500
0
W
8,473
3,797
5,628
5,914
16,431
17,673
0
8,328
7,533
0
22,004
L
Janus
TenTwo
Janus
24,250
565
0
1,336
12,212
4,594
0
6,785
5,302
46,686
0
W
23,328
12,753
0
3,033
18,244
9,193
0
9,497
8,155
0
45,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,123
Gold Earned
56,001
160
Minions Killed
163
7
Camps Cleared
6
1,112,626
Distance Traveled
1,109,952
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,869
897
7
1
2
206,047
0
W
Tiamat
11,685
1,062
26
2
1
216,722
1
W
Hel
10,675
970
30
3
0
252,662
1
L
Hercules
10,132
921
15
1
0
219,279
1
W
Ares
11,095
1,009
11
1
1
234,544
0
L
Tsukuyomi
10,739
976
32
3
4
238,340
1
L
Tiamat
11,037
1,003
40
4
0
227,008
0
W
Horus
11,306
1,028
45
4
0
224,793
1
L
Janus
11,346
1,031
66
6
1
221,952
1
W
Artemis
11,240
1,022
51
5
4
181,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role