Player Matchup

Hercules
Hercules
dialogovec
Hercules
Level 87
God Stats
6W - 7L
1,464 SR
Queue Stats
149W - 215L
1,362 Elo+
Party 2
Pele
Pele
Бесик167
Pele
Level 28
God Stats
10W - 10L
1,296 SR
Queue Stats
71W - 111L
1,316 Elo+
Party 2
Hera
Hera
Зенон
Hera
Level 82
God Stats
11W - 16L
1,450 SR
Queue Stats
114W - 174L
1,384 Elo+
Party 2
Team Averages
Level 66
1,403 SR
1,354 Elo+

VS

Team Averages
Level 35
1,247 SR
1,199 Elo+
Thoth
Thoth
AlmightyAllah
Thoth
Level 89
God Stats
36W - 65L
1,206 SR
Queue Stats
103W - 184L
1,266 Elo+
Solo
Cthulhu
Cthulhu
LuIspM
Cthulhu
Level 9
God Stats
1W - 3L
1,274 SR
Queue Stats
7W - 16L
1,166 Elo+
Party 1
Jing Wei
Jing Wei
MaKH7
Jing Wei
Level 7
God Stats
0W - 2L
1,261 SR
Queue Stats
1W - 11L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
dialogovec
Hercules
12
6 / 5 / 8
9,329
777
7,891
9,679
4,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
9 / 4 / 5
9,658
805
7,619
8,571
3,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 11
8,751
729
7,405
5,123
1,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 4
7,617
635
2,276
5,055
1,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
LuIspM
Cthulhu
12
5 / 6 / 3
9,321
777
6,987
13,658
11,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
MaKH7
Jing Wei
10
2 / 10 / 5
7,864
655
2,868
11,786
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
17
Kills
8
10
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Cthulhu
LuIspM
Cthulhu
5
6
3
1.08
L
Jing Wei
MaKH7
Jing Wei
2
10
5
0.45
W
Hercules
dialogovec
Hercules
6
5
8
2
W
9
4
5
2.88
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
12,131
23,373
Taken
30,499
9,230
Mitigated
16,689
4,975
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,276
41
0
187
5,055
1,095
0
126
4,929
6,799
0
L
Cthulhu
LuIspM
Cthulhu
6,987
554
62
1,764
13,658
11,955
0
4,372
9,286
35,430
0
L
Jing Wei
MaKH7
Jing Wei
2,868
2,196
0
135
11,786
3,639
0
3,011
8,775
0
9,083
W
Hercules
dialogovec
Hercules
7,891
2,226
0
1,528
9,679
4,278
1,077
3,100
6,407
0
21,457
W
7,619
2,666
0
2,309
8,571
3,182
173
3,760
4,767
0
23,078
W
7,405
1,916
0
1,138
5,123
1,770
1,193
2,127
2,908
42,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,738
Gold Earned
24,802
121
Minions Killed
64
0
Camps Cleared
0
618,920
Distance Traveled
443,856
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,617
635
4
0
0
99,377
3
L
Cthulhu
9,321
777
46
4
0
188,681
0
L
Jing Wei
7,864
655
14
1
0
155,798
1
W
Hercules
9,329
777
33
3
0
207,393
0
W
Pele
9,658
805
33
3
0
194,208
0
W
Hera
8,751
729
55
5
0
217,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role