Player Matchup

Neith
Neith
Jp8586
Neith
Level 7
God Stats
6W - 3L
1,623 SR
Queue Stats
54W - 36L
1,699 Elo+
Solo
Arachne
Arachne
VlaamsBelang4eve
Arachne
Level 18
God Stats
11W - 6L
1,448 SR
Queue Stats
506W - 554L
1,651 Elo+
Solo
Cu Chulainn
Cu Chulainn
asaltyorange212
Cu Chulainn
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
73W - 54L
1,773 Elo+
Solo
Amaterasu
Amaterasu
marskie103
Amaterasu
Level 7
God Stats
15W - 11L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Solo
Sol
Sol
ryerizzle
Sol
Level 27
God Stats
31W - 33L
1,494 SR
Queue Stats
302W - 320L
1,517 Elo+
Solo
Team Averages
Level 15
1,513 SR
1,628 Elo+

VS

Team Averages
Level 28
1,754 SR
1,636 Elo+
Tiamat
Tiamat
A_Trillagy
Tiamat
Level 29
God Stats
1W - 4L
1,835 SR
Queue Stats
11W - 26L
1,476 Elo+
Solo
Medusa
Medusa
Captain-Raijin
Medusa
Level 29
God Stats
2W - 3L
1,882 SR
Queue Stats
264W - 255L
1,585 Elo+
Solo
Cthulhu
Cthulhu
KuzenBrobi
Cthulhu
Level 35
God Stats
10W - 6L
1,784 SR
Queue Stats
19W - 12L
1,728 Elo+
Party 1
Serqet
Serqet
MLG Chungas
Serqet
Level 20
God Stats
2W - 2L
1,770 SR
Queue Stats
93W - 70L
1,650 Elo+
Solo
Tyr
Tyr
whanbat
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jp8586
Neith
9
3 / 0 / 0
5,911
591
3,231
2,937
727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 0 / 2
6,149
615
5,146
6,943
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
asaltyorange212
Cu Chulainn
13
4 / 0 / 1
7,163
716
7,502
5,152
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
marskie103
Amaterasu
6
0 / 1 / 1
4,668
467
635
3,950
1,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,641
564
2,851
3,936
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A_Trillagy
Tiamat
8
1 / 0 / 1
5,077
508
3,323
4,019
2,151
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 0
4,985
499
462
5,179
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
KuzenBrobi
Cthulhu
8
1 / 2 / 0
5,043
504
2,589
8,479
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
9
0 / 1 / 0
5,111
511
1,913
4,858
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
9
0 / 4 / 0
5,096
510
2,475
10,931
4,757
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
A_Trillagy
Tiamat
1
0
1
1.5
L
0
1
0
0
W
Neith
Jp8586
Neith
3
0
0
3
L
Cthulhu
KuzenBrobi
Cthulhu
1
2
0
0.5
L
Serqet
0
1
0
0
W
1
0
2
2
W
Cu Chulainn
asaltyorange212
Cu Chulainn
4
0
1
4.5
W
Amaterasu
marskie103
Amaterasu
0
1
1
0.5
W
0
1
1
0.5
L
Tyr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,365
Damage
10,762
22,918
Taken
33,466
7,549
Mitigated
13,213
10,422
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
A_Trillagy
Tiamat
3,323
696
378
1,416
4,019
2,151
0
1,227
2,573
18,202
0
L
462
228
0
2,695
5,179
1,424
0
0
5,179
0
28,062
W
Neith
Jp8586
Neith
3,231
485
0
784
2,937
727
726
1,146
1,617
0
27,046
L
Cthulhu
KuzenBrobi
Cthulhu
2,589
118
0
1,951
8,479
3,419
0
769
7,604
14,911
0
L
Serqet
1,913
574
0
2,079
4,858
1,462
0
470
4,328
0
25,916
W
5,146
2,918
0
4,766
6,943
2,089
0
1,114
5,829
0
33,627
W
Cu Chulainn
asaltyorange212
Cu Chulainn
7,502
1,825
0
1,782
5,152
2,079
0
0
5,152
0
46,610
W
Amaterasu
marskie103
Amaterasu
635
421
0
914
3,950
1,561
466
2,235
1,715
0
6,833
W
2,851
54
123
2,053
3,936
1,093
0
1,417
2,519
25,601
0
L
Tyr
2,475
378
0
2,216
10,931
4,757
0
0
10,931
0
27,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,532
Gold Earned
25,312
302
Minions Killed
243
0
Camps Cleared
0
1,062,782
Distance Traveled
970,487
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,077
508
38
4
0
191,192
3
L
Medusa
4,985
499
60
6
0
142,947
1
W
Neith
5,911
591
49
5
0
194,130
3
L
Cthulhu
5,043
504
22
2
0
200,143
0
L
Serqet
5,111
511
68
7
0
240,948
1
W
Arachne
6,149
615
78
8
0
220,614
5
W
Cu Chulainn
7,163
716
89
9
0
208,700
1
W
Amaterasu
4,668
467
20
2
0
240,808
0
W
Sol
5,641
564
66
7
0
198,530
5
L
Tyr
5,096
510
55
6
0
195,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role