Player Matchup

Izanami
Izanami
IPOLITAN
Izanami
Level 116
God Stats
127W - 101L
1,460 SR
Queue Stats
320W - 363L
1,463 Elo+
Solo
Scylla
Scylla
Mjahromi23
Scylla
Level 68
God Stats
20W - 28L
1,426 SR
Queue Stats
145W - 171L
1,489 Elo+
Party 3
Da Ji
Da Ji
P4wNeZ
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
TCakes
Tiamat
Level 105
God Stats
15W - 12L
1,403 SR
Queue Stats
654W - 642L
1,533 Elo+
Party 3
Ymir
Ymir
Timbo360
Ymir
Level 75
God Stats
15W - 16L
1,577 SR
Queue Stats
30W - 27L
1,595 Elo+
Party 2
Team Averages
Level 102
1,473 SR
1,516 Elo+

VS

Team Averages
Level 95
1,291 SR
1,455 Elo+
Erlang Shen
Erlang Shen
DaniW00
Erlang Shen
Level 107
God Stats
11W - 12L
1,593 SR
Queue Stats
356W - 376L
1,510 Elo+
Party 1
Janus
Janus
ErJozeh
Janus
Level 103
God Stats
1W - 3L
1,149 SR
Queue Stats
22W - 23L
1,448 Elo+
Party 1
Tyr
Tyr
GodlikeYuli
Tyr
Level 123
God Stats
1W - 2L
1,210 SR
Queue Stats
36W - 31L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
Me1Wing
Danzaburou
Level 63
God Stats
1W - 1L
1,292 SR
Queue Stats
38W - 67L
1,333 Elo+
Solo
Guan Yu
Guan Yu
PanPipa
Guan Yu
Level 77
God Stats
2W - 5L
1,213 SR
Queue Stats
48W - 41L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IPOLITAN
Izanami
11
2 / 8 / 1
6,779
484
8,030
10,413
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Mjahromi23
Scylla
9
0 / 8 / 0
5,665
405
1,265
7,657
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
P4wNeZ
Da Ji
6
0 / 3 / 0
4,907
351
1,035
5,618
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
TCakes
Tiamat
12
2 / 3 / 0
7,159
511
7,642
9,556
10,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
9
1 / 1 / 1
6,110
436
2,161
7,271
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DaniW00
Erlang Shen
13
8 / 1 / 4
8,294
592
5,499
12,697
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
ErJozeh
Janus
14
8 / 1 / 5
8,735
624
8,279
3,919
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 7
8,276
591
6,463
9,155
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Me1Wing
Danzaburou
13
2 / 2 / 3
7,590
542
6,240
8,489
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
PanPipa
Guan Yu
12
0 / 1 / 3
6,561
469
2,090
8,102
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
23
23
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DaniW00
Erlang Shen
8
1
4
10
W
Janus
ErJozeh
Janus
8
1
5
10.5
W
5
0
7
8.5
L
Izanami
IPOLITAN
Izanami
2
8
1
0.31
W
Danzaburou
Me1Wing
Danzaburou
2
2
3
1.75
L
Scylla
Mjahromi23
Scylla
0
8
0
0
L
Da Ji
P4wNeZ
Da Ji
0
3
0
0
W
Guan Yu
PanPipa
Guan Yu
0
1
3
1.5
L
Tiamat
TCakes
Tiamat
2
3
0
0.67
L
Ymir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,133
Damage
28,571
40,515
Taken
42,362
21,630
Mitigated
21,641
7,242
Healing
20,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DaniW00
Erlang Shen
5,499
2,709
0
6,401
12,697
6,154
72
2,621
10,024
0
37,750
W
Janus
ErJozeh
Janus
8,279
524
0
708
3,919
1,077
850
860
2,955
52,291
0
W
6,463
995
0
5,033
9,155
5,165
270
1,374
7,612
0
44,319
L
Izanami
IPOLITAN
Izanami
8,030
6,330
0
0
10,413
3,009
660
1,548
8,762
0
41,919
W
Danzaburou
Me1Wing
Danzaburou
6,240
1,860
0
4,253
8,489
2,737
426
1,094
7,395
0
45,373
L
Scylla
Mjahromi23
Scylla
1,265
154
0
575
7,657
2,006
0
1,738
5,727
26,162
0
L
Da Ji
P4wNeZ
Da Ji
1,035
380
0
1,794
5,618
1,513
0
1,018
4,578
0
12,003
W
Guan Yu
PanPipa
Guan Yu
2,090
456
176
3,638
8,102
6,508
405
4,394
3,308
0
24,871
L
Tiamat
TCakes
Tiamat
7,642
1,236
0
3,571
9,556
10,682
0
1,856
7,396
40,868
0
L
Ymir
2,161
318
0
1,302
7,271
4,420
0
1,612
5,533
12,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,620
Gold Earned
39,456
267
Minions Killed
383
0
Camps Cleared
0
1,085,751
Distance Traveled
1,350,151
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,294
592
61
4
0
295,610
3
W
Janus
8,735
624
99
7
0
263,983
2
W
Tyr
8,276
591
92
7
0
310,852
2
L
Izanami
6,779
484
92
7
0
220,779
1
W
Danzaburou
7,590
542
74
5
0
248,809
3
L
Scylla
5,665
405
52
4
0
226,693
0
L
Da Ji
4,907
351
28
2
0
129,359
1
W
Guan Yu
6,561
469
57
4
0
230,897
1
L
Tiamat
7,159
511
76
5
0
233,460
1
L
Ymir
6,110
436
19
1
0
275,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role