Player Matchup

Apollo
Apollo
BGavazzi
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 71L
1,254 Elo+
Party 1
Cthulhu
Cthulhu
Don_Slay
Cthulhu
Level 12
God Stats
16W - 7L
1,596 SR
Queue Stats
26W - 22L
1,264 Elo+
Party 1
Olorun
Olorun
Erkvanmoe
Olorun
Level 6
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 9L
1,235 Elo+
Party 4
Ra
Ra
baeily
Ra
Level 5
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 9L
1,143 Elo+
Party 4
Bellona
Bellona
ll_Dark_Slayer_l
Bellona
Level 7
God Stats
7W - 3L
1,712 SR
Queue Stats
27W - 22L
1,269 Elo+
Party 1
Team Averages
Level 11
1,649 SR
1,233 Elo+

VS

Team Averages
Level 21
1,562 SR
1,339 Elo+
Khepri
Khepri
BoneBeauty84
Khepri
Level 27
God Stats
3W - 0L
1,693 SR
Queue Stats
24W - 26L
1,396 Elo+
Solo
Izanami
Izanami
MrSnowMxn
Izanami
Level 15
God Stats
10W - 4L
1,861 SR
Queue Stats
38W - 34L
1,296 Elo+
Party 3
Danzaburou
Danzaburou
OasisLynx
Danzaburou
Level 14
God Stats
6W - 9L
1,352 SR
Queue Stats
21W - 22L
1,327 Elo+
Party 2
Fenrir
Fenrir
Spitfire6341
Fenrir
Level 18
God Stats
7W - 5L
1,430 SR
Queue Stats
17W - 17L
1,296 Elo+
Party 2
Neith
Neith
ltz-_-Rico
Neith
Level 33
God Stats
4W - 2L
1,471 SR
Queue Stats
115W - 108L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BGavazzi
Apollo
17
2 / 8 / 3
11,623
894
11,139
21,656
9,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Don_Slay
Cthulhu
17
1 / 4 / 6
11,352
873
14,235
25,955
27,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Erkvanmoe
Olorun
17
1 / 8 / 3
11,176
860
8,230
16,631
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
17
0 / 9 / 4
11,012
847
6,472
16,246
6,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 2
12,064
928
16,637
23,293
20,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

87

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
19
1 / 0 / 16
12,603
969
7,584
16,422
19,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Izanami
MrSnowMxn
Izanami
19
11 / 3 / 11
13,189
1,015
26,883
15,273
7,418
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
OasisLynx
Danzaburou
20
3 / 0 / 18
12,673
975
17,657
7,925
4,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
19
9 / 3 / 11
13,567
1,044
18,915
12,402
7,765
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
18
7 / 2 / 8
12,248
942
23,621
12,382
6,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
8
Kills
31
31
Deaths
8
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Apollo
BGavazzi
Apollo
2
8
3
0.44
W
Khepri
1
0
16
9
L
Cthulhu
Don_Slay
Cthulhu
1
4
6
1
L
Olorun
Erkvanmoe
Olorun
1
8
3
0.31
W
Izanami
MrSnowMxn
Izanami
11
3
11
5.5
W
Danzaburou
OasisLynx
Danzaburou
3
0
18
12
W
Fenrir
9
3
11
4.83
L
Ra
0
9
4
0.22
L
4
2
2
2.5
W
Neith
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,713
Damage
94,660
103,781
Taken
64,404
71,936
Mitigated
45,981
10,281
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BGavazzi
Apollo
11,139
5,796
0
2,894
21,656
9,884
0
1,825
19,831
0
24,311
W
Khepri
7,584
350
0
1,481
16,422
19,827
0
7,807
8,115
25,014
0
L
Cthulhu
Don_Slay
Cthulhu
14,235
1,310
0
750
25,955
27,843
0
1,761
22,952
32,522
0
L
Olorun
Erkvanmoe
Olorun
8,230
4,669
620
3,818
16,631
6,847
0
1,223
15,408
26,600
0
W
Izanami
MrSnowMxn
Izanami
26,883
20,341
0
1,300
15,273
7,418
0
5,571
9,040
0
44,651
W
Danzaburou
OasisLynx
Danzaburou
17,657
9,624
0
1,001
7,925
4,495
0
3,307
4,418
0
34,968
W
Fenrir
18,915
4,914
0
852
12,402
7,765
0
5,665
5,447
0
31,576
L
Ra
6,472
1,482
1,202
108
16,246
6,485
0
1,538
14,708
25,154
0
L
16,637
2,867
0
889
23,293
20,877
0
1,237
22,056
647
35,986
W
Neith
23,621
17,187
0
1,711
12,382
6,476
0
6,151
5,911
0
42,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,227
Gold Earned
64,280
211
Minions Killed
218
5
Camps Cleared
4
1,148,374
Distance Traveled
1,143,432
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,623
894
29
2
1
250,196
0
W
Khepri
12,603
969
30
2
0
228,462
0
L
Cthulhu
11,352
873
38
3
0
237,376
0
L
Olorun
11,176
860
41
3
1
185,824
0
W
Izanami
13,189
1,015
52
4
2
209,508
0
W
Danzaburou
12,673
975
53
4
1
228,635
1
W
Fenrir
13,567
1,044
32
2
0
291,951
1
L
Ra
11,012
847
62
5
1
186,103
0
L
Bellona
12,064
928
41
3
2
288,875
1
W
Neith
12,248
942
51
4
1
184,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role