Player Matchup

Cerberus
Cerberus
AJthebeast11
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Fenrir
Fenrir
Ranger3759
Fenrir
Level 16
God Stats
4W - 2L
1,501 SR
Queue Stats
11W - 16L
1,470 Elo+
Solo
Cthulhu
Cthulhu
SandwichGod3857
Cthulhu
Level 18
God Stats
11W - 16L
1,315 SR
Queue Stats
69W - 78L
1,455 Elo+
Solo
Scylla
Scylla
SixWall36312612
Scylla
Level 29
God Stats
14W - 17L
1,859 SR
Queue Stats
172W - 211L
1,471 Elo+
Solo
Ymir
Ymir
liljoshtheboss11
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 18
1,535 SR
1,479 Elo+

VS

Team Averages
Level 23
1,531 SR
1,461 Elo+
Nemesis
Nemesis
Doinks by Moose
Nemesis
Level 28
God Stats
12W - 14L
1,521 SR
Queue Stats
603W - 642L
1,465 Elo+
Party 1
Fenrir
Fenrir
Fjallerus
Fenrir
Level 15
God Stats
1W - 3L
1,328 SR
Queue Stats
82W - 89L
1,369 Elo+
Solo
Bellona
Bellona
UncleRuggles
Bellona
Level 18
God Stats
38W - 30L
1,510 SR
Queue Stats
558W - 552L
1,429 Elo+
Party 1
Scylla
Scylla
endebolt
Scylla
Level 28
God Stats
20W - 17L
1,646 SR
Queue Stats
525W - 546L
1,516 Elo+
Party 1
Cupid
Cupid
lilbheggie
Cupid
Level 28
God Stats
18W - 6L
1,649 SR
Queue Stats
23W - 14L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AJthebeast11
Cerberus
8
0 / 14 / 1
6,330
333
919
12,968
4,427
Fenrir
Ranger3759
Fenrir
13
2 / 6 / 2
8,081
425
5,285
18,607
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 7 / 0
8,390
442
9,885
18,225
18,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
11 / 3 / 1
10,476
551
17,200
13,094
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 13 / 0
5,972
314
661
14,866
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 1 / 4
12,298
647
13,918
9,373
3,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
Fjallerus
Fenrir
14
1 / 8 / 2
8,409
443
4,887
11,637
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
UncleRuggles
Bellona
16
5 / 1 / 5
9,764
514
12,001
13,857
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
endebolt
Scylla
17
14 / 3 / 5
10,878
573
14,092
7,908
2,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
16
5 / 4 / 5
10,429
549
12,807
12,720
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
15
Kills
40
43
Deaths
17
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AJthebeast11
Cerberus
0
14
1
0.04
W
15
1
4
17
W
Fenrir
Fjallerus
Fenrir
1
8
2
0.25
L
Fenrir
Ranger3759
Fenrir
2
6
2
0.5
L
2
7
0
0.29
L
11
3
1
3.83
W
Bellona
UncleRuggles
Bellona
5
1
5
7.5
W
Scylla
endebolt
Scylla
14
3
5
5.5
W
Cupid
5
4
5
1.88
L
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
57,705
77,760
Taken
55,495
42,686
Mitigated
23,485
15,990
Healing
17,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AJthebeast11
Cerberus
919
130
0
231
12,968
4,427
0
5,810
7,133
11,764
0
W
13,918
9,038
243
887
9,373
3,809
505
2,548
6,654
0
94,178
W
Fenrir
Fjallerus
Fenrir
4,887
1,825
0
1,694
11,637
3,806
2,156
4,813
6,573
0
31,541
L
Fenrir
Ranger3759
Fenrir
5,285
2,490
0
9,149
18,607
7,298
91
2,693
15,864
0
43,532
L
9,885
1,350
127
4,380
18,225
18,252
402
863
16,887
44,690
0
L
17,200
2,197
0
1,836
13,094
5,550
0
1,750
11,344
54,380
0
W
Bellona
UncleRuggles
Bellona
12,001
4,151
219
6,112
13,857
9,941
1,677
6,800
6,557
4,266
42,729
W
Scylla
endebolt
Scylla
14,092
1,869
0
1,874
7,908
2,252
2,193
4,062
3,670
51,700
0
W
Cupid
12,807
8,198
260
6,270
12,720
3,677
2,038
8,822
3,376
0
52,774
L
661
253
0
267
14,866
7,159
0
4,063
10,728
5,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
51,778
305
Minions Killed
461
0
Camps Cleared
0
1,408,977
Distance Traveled
1,720,697
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,330
333
26
1
0
235,186
0
W
Nemesis
12,298
647
147
8
0
436,494
2
W
Fenrir
8,409
443
57
3
0
323,115
0
L
Fenrir
8,081
425
79
4
0
311,997
0
L
Cthulhu
8,390
442
88
5
0
304,099
3
L
Scylla
10,476
551
105
6
0
325,513
1
W
Bellona
9,764
514
72
4
0
348,867
0
W
Scylla
10,878
573
95
5
0
315,118
2
W
Cupid
10,429
549
90
5
0
297,103
0
L
Ymir
5,972
314
7
0
0
232,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role