Player Matchup

Fenrir
Fenrir
Athyol
Fenrir
Level 148
God Stats
12W - 8L
1,811 SR
Queue Stats
349W - 248L
1,797 Elo+
Party 2
Jing Wei
Jing Wei
Dr-Diablos_LOTF
Jing Wei
Level 147
God Stats
5W - 10L
1,500 SR
Queue Stats
248W - 194L
1,691 Elo+
Party 1
Cernunnos
Cernunnos
Etiros
Cernunnos
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
367W - 290L
1,843 Elo+
Party 2
Merlin
Merlin
HeathWonGoofy
Merlin
Level 145
God Stats
12W - 12L
1,665 SR
Queue Stats
467W - 393L
1,657 Elo+
Party 1
Bellona
Bellona
Kambonie
Bellona
Level 159
God Stats
27W - 16L
1,984 SR
Queue Stats
340W - 249L
1,745 Elo+
Party 2
Team Averages
Level 149
1,692 SR
1,746 Elo+

VS

Team Averages
Level 149
1,634 SR
1,727 Elo+
Loki
Loki
Entrench3d
Loki
Level 149
God Stats
288W - 223L
1,671 SR
Queue Stats
351W - 286L
1,758 Elo+
Solo
Sylvanus
Sylvanus
RewhX
Sylvanus
Level 148
God Stats
5W - 3L
1,194 SR
Queue Stats
63W - 65L
1,619 Elo+
Solo
Danzaburou
Danzaburou
Stokes
Danzaburou
Level 159
God Stats
1W - 0L
1,562 SR
Queue Stats
149W - 112L
1,787 Elo+
Party 3
Tiamat
Tiamat
cozyhime
Tiamat
Level 159
God Stats
14W - 11L
1,860 SR
Queue Stats
134W - 105L
1,787 Elo+
Party 3
Apollo
Apollo
xVespert
Apollo
Level 128
God Stats
2W - 1L
1,884 SR
Queue Stats
31W - 26L
1,684 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Athyol
Fenrir
12
4 / 3 / 3
8,175
511
8,351
12,300
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
15
4 / 1 / 1
8,916
557
5,754
8,304
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
Etiros
Cernunnos
15
0 / 1 / 4
8,493
531
7,362
8,756
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 2
7,108
444
4,807
5,738
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Kambonie
Bellona
14
1 / 4 / 1
8,266
517
7,522
15,964
10,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
8,440
528
8,093
11,508
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
RewhX
Sylvanus
12
2 / 1 / 6
8,237
515
4,927
9,070
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Stokes
Danzaburou
15
2 / 2 / 2
9,627
602
9,512
12,572
8,757
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
cozyhime
Tiamat
15
2 / 2 / 5
8,961
560
7,406
6,552
5,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
xVespert
Apollo
15
0 / 2 / 3
9,205
575
5,200
11,779
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
9
Kills
12
12
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Athyol
Fenrir
4
3
3
1.83
L
Jing Wei
4
1
1
4.5
W
6
2
1
3.25
L
Cernunnos
Etiros
Cernunnos
0
1
4
2
L
0
3
2
0.33
L
Bellona
Kambonie
Bellona
1
4
1
0.38
W
Sylvanus
RewhX
Sylvanus
2
1
6
5
W
Danzaburou
Stokes
Danzaburou
2
2
2
1.5
W
Tiamat
cozyhime
Tiamat
2
2
5
2.25
W
Apollo
xVespert
Apollo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,796
Damage
35,138
51,062
Taken
51,481
27,001
Mitigated
31,391
20,928
Healing
22,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Athyol
Fenrir
8,351
2,791
0
4,466
12,300
8,289
0
4,501
7,649
0
28,036
L
Jing Wei
5,754
4,387
0
2,148
8,304
2,907
0
1,400
6,818
0
64,613
W
8,093
2,211
0
3,768
11,508
5,116
318
1,607
9,720
0
46,359
L
Cernunnos
Etiros
Cernunnos
7,362
2,835
0
5,980
8,756
3,280
0
1,626
7,086
0
61,572
L
4,807
106
0
1,260
5,738
1,738
0
1,335
4,289
36,657
0
L
Bellona
Kambonie
Bellona
7,522
3,262
0
7,074
15,964
10,787
0
2,983
12,887
26
58,444
W
Sylvanus
RewhX
Sylvanus
4,927
1,323
2,073
3,787
9,070
7,602
0
772
8,254
15,399
0
W
Danzaburou
Stokes
Danzaburou
9,512
4,279
0
4,917
12,572
8,757
832
429
11,886
0
57,882
W
Tiamat
cozyhime
Tiamat
7,406
1,286
0
1,890
6,552
5,936
53
1,258
5,052
68,017
0
W
Apollo
xVespert
Apollo
5,200
3,210
0
6,278
11,779
3,980
222
230
11,509
0
67,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,958
Gold Earned
44,470
499
Minions Killed
498
0
Camps Cleared
0
1,484,691
Distance Traveled
1,519,745
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,175
511
52
3
0
313,130
5
L
Jing Wei
8,916
557
122
8
0
342,183
6
W
Loki
8,440
528
76
5
0
338,330
3
L
Cernunnos
8,493
531
117
7
0
297,035
3
L
Merlin
7,108
444
91
6
0
224,049
4
L
Bellona
8,266
517
117
7
0
308,294
4
W
Sylvanus
8,237
515
16
1
0
316,918
5
W
Danzaburou
9,627
602
119
7
0
270,514
2
W
Tiamat
8,961
560
146
9
0
317,197
3
W
Apollo
9,205
575
141
9
0
276,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role