Player Matchup

Ares
Ares
Gold V
Amun-Heru
Ares
Gold V
Level 35
God Stats
1W - 1L
1,405 SR
Queue Stats
56W - 70L
1,556 MMR
Solo
Anubis
Anubis
Silver I
Aprioxi
Anubis
Silver I
Level 67
God Stats
2W - 0L
1,596 SR
Queue Stats
7W - 6L
1,574 MMR
Solo
Rama
Rama
Bronze III
HWUINER30
Rama
Bronze III
Level 108
God Stats
6W - 6L
1,538 SR
Queue Stats
20W - 22L
1,556 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 70
1,513 SR
1,562 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,608 SR
1,554 MMR
Bacchus
Bacchus
Bronze III
MisterMudpie
Bacchus
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,572 MMR
Party 1
Vulcan
Vulcan
Bronze III
MustBeTheGanja
Vulcan
Bronze III
Level 85
God Stats
4W - 1L
1,838 SR
Queue Stats
6W - 9L
1,545 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
soakahtoa
Tsukuyomi
Bronze III
Level 117
God Stats
5W - 5L
1,484 SR
Queue Stats
6W - 9L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
6 / 7 / 8
12,673
745
11,388
18,716
15,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Aprioxi
Anubis
16
5 / 4 / 9
12,282
722
8,157
14,870
8,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
16
5 / 5 / 10
12,599
741
14,054
14,378
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeZeusSobekNoxPersephone

VS

Bans
HadesRaChaacScyllaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MisterMudpie
Bacchus
13
1 / 6 / 9
10,442
614
10,094
16,905
17,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 5 / 6
12,065
710
15,708
10,986
4,667
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
soakahtoa
Tsukuyomi
16
9 / 5 / 4
12,795
753
14,356
18,909
11,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
16
Kills
16
16
Deaths
16
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
6
7
8
1.43
W
Anubis
Aprioxi
Anubis
5
4
9
2.38
W
Rama
5
5
10
2
L
Bacchus
MisterMudpie
Bacchus
1
6
9
0.92
L
6
5
6
1.8
L
Tsukuyomi
soakahtoa
Tsukuyomi
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,599
Damage
40,158
47,964
Taken
46,800
30,322
Mitigated
33,355
14,286
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
11,388
296
0
2,357
18,716
15,624
215
9,531
9,185
32,417
0
W
Anubis
Aprioxi
Anubis
8,157
183
0
7,212
14,870
8,116
1,049
8,258
6,612
71,767
0
W
Rama
14,054
11,642
0
4,717
14,378
6,582
2,513
8,043
6,335
0
66,900
L
Bacchus
MisterMudpie
Bacchus
10,094
400
0
1,956
16,905
17,688
283
6,214
10,460
21,356
0
L
15,708
4,584
0
1,582
10,986
4,667
821
5,015
5,771
49,211
0
L
Tsukuyomi
soakahtoa
Tsukuyomi
14,356
4,425
0
3,462
18,909
11,000
1,894
8,037
10,694
0
65,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,554
Gold Earned
35,302
230
Minions Killed
157
0
Camps Cleared
0
800,769
Distance Traveled
954,178
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,673
745
30
2
0
289,531
3
W
Anubis
12,282
722
94
6
0
259,898
1
W
Rama
12,599
741
106
6
0
251,340
4
L
Bacchus
10,442
614
24
1
0
308,326
1
L
Vulcan
12,065
710
74
4
0
318,518
0
L
Tsukuyomi
12,795
753
59
3
0
327,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role