Player Matchup

Skadi
Skadi
Leviatã2
Skadi
Level 21
God Stats
1W - 4L
1,343 SR
Queue Stats
23W - 38L
1,366 Elo+
Party 2
Fenrir
Fenrir
Totox02
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,887 Elo+
Solo
Bellona
Bellona
b1e1242
Bellona
Level 38
God Stats
12W - 10L
1,569 SR
Queue Stats
106W - 117L
1,503 Elo+
Party 2
Hel
Hel
danielfaria371
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 94L
1,462 Elo+
Party 2
Hera
Hera
luna_nera1630
Hera
Level 27
God Stats
4W - 2L
1,588 SR
Queue Stats
83W - 76L
1,559 Elo+
Solo
Team Averages
Level 26
1,500 SR
1,555 Elo+

VS

Team Averages
Level 20
1,552 SR
1,479 Elo+
Loki
Loki
FireWolfJ
Loki
Level 27
God Stats
19W - 3L
1,298 SR
Queue Stats
79W - 61L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
RekreationSf
Sun Wukong
Level 13
God Stats
13W - 8L
1,523 SR
Queue Stats
22W - 16L
1,466 Elo+
Solo
Geb
Geb
juniorm
Geb
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,462 Elo+
Party 1
Discordia
Discordia
lOzZyl
Discordia
Level 19
God Stats
2W - 0L
1,765 SR
Queue Stats
67W - 62L
1,459 Elo+
Solo
Medusa
Medusa
lucasvitor360
Medusa
Level 21
God Stats
1W - 0L
1,676 SR
Queue Stats
98W - 84L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Leviatã2
Skadi
9
0 / 7 / 2
7,300
332
1,687
10,627
2,765
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Totox02
Fenrir
17
5 / 7 / 5
10,819
492
10,503
18,211
7,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
b1e1242
Bellona
16
6 / 6 / 3
10,721
487
14,706
17,729
16,465
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 9 / 9
8,405
382
3,060
14,750
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
8 / 3 / 6
11,436
520
17,344
10,441
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
11 / 1 / 4
13,991
636
12,914
14,615
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
RekreationSf
Sun Wukong
16
2 / 5 / 7
10,969
499
10,541
17,734
9,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
16
2 / 3 / 18
11,286
513
7,513
14,429
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
lOzZyl
Discordia
17
3 / 6 / 6
11,159
507
7,060
11,505
4,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
14 / 4 / 2
13,052
593
18,792
14,610
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
69
19
Kills
32
32
Deaths
19
25
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Loki
11
1
4
13
L
Skadi
Leviatã2
Skadi
0
7
2
0.14
W
Sun Wukong
RekreationSf
Sun Wukong
2
5
7
1.1
L
Fenrir
Totox02
Fenrir
5
7
5
1.07
L
Bellona
b1e1242
Bellona
6
6
3
1.25
L
0
9
9
0.5
W
Geb
2
3
18
3.67
W
Discordia
lOzZyl
Discordia
3
6
6
1
W
14
4
2
3.75
L
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,300
Damage
56,820
71,758
Taken
72,893
35,571
Mitigated
36,787
14,458
Healing
19,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
12,914
4,400
0
5,478
14,615
5,453
0
2,806
11,752
0
108,460
L
Skadi
Leviatã2
Skadi
1,687
472
0
1,126
10,627
2,765
0
1,875
8,694
0
16,271
W
Sun Wukong
RekreationSf
Sun Wukong
10,541
2,114
0
5,290
17,734
9,321
2,180
2,910
14,676
0
50,001
L
Fenrir
Totox02
Fenrir
10,503
2,152
0
4,803
18,211
7,821
0
1,735
16,376
0
67,762
L
Bellona
b1e1242
Bellona
14,706
5,798
0
1,819
17,729
16,465
722
2,628
15,015
231
54,915
L
3,060
603
1,792
2,892
14,750
5,193
648
3,705
10,931
26,150
0
W
Geb
7,513
1,195
0
2,707
14,429
11,552
920
5,324
8,849
15,376
0
W
Discordia
lOzZyl
Discordia
7,060
470
0
984
11,505
4,231
1,797
4,504
6,687
55,594
0
W
18,792
8,422
0
5,478
14,610
6,230
6,756
4,445
10,013
0
104,182
L
17,344
3,383
83
1,943
10,441
3,327
66
3,951
6,112
59,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
60,457
393
Minions Killed
550
0
Camps Cleared
0
1,685,581
Distance Traveled
1,979,599
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,991
636
159
7
0
455,795
5
L
Skadi
7,300
332
31
1
0
260,167
0
W
Sun Wukong
10,969
499
103
5
0
351,961
1
L
Fenrir
10,819
492
99
5
0
362,519
4
L
Bellona
10,721
487
117
5
0
320,502
2
L
Hel
8,405
382
42
2
0
348,096
1
W
Geb
11,286
513
11
1
0
456,415
4
W
Discordia
11,159
507
102
5
0
363,339
2
W
Medusa
13,052
593
175
8
0
352,089
2
L
Hera
11,436
520
104
5
0
394,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role