Player Matchup

Hercules
Hercules
K1K0NAZO
Hercules
Level 24
God Stats
1W - 2L
1,734 SR
Queue Stats
9W - 13L
1,448 Elo+
Party 2
Nike
Nike
XPoilordX
Nike
Level 27
God Stats
2W - 3L
1,832 SR
Queue Stats
12W - 15L
1,433 Elo+
Party 2
Olorun
Olorun
bit37
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
fayeurfalcon
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
urosV_007
Xbalanque
Level 16
God Stats
0W - 5L
1,216 SR
Queue Stats
21W - 29L
1,418 Elo+
Solo
Team Averages
Level 15
1,557 SR
1,460 Elo+

VS

Team Averages
Level 20
1,445 SR
1,286 Elo+
Merlin
Merlin
MitakaTheBest69
Merlin
Level 20
God Stats
2W - 3L
1,241 SR
Queue Stats
16W - 19L
1,346 Elo+
Solo
Bakasura
Bakasura
OMaisCosminDeles
Bakasura
Level 28
God Stats
3W - 0L
1,701 SR
Queue Stats
221W - 213L
1,374 Elo+
Solo
Kukulkan
Kukulkan
PevaSoul
Kukulkan
Level 29
God Stats
16W - 28L
1,433 SR
Queue Stats
134W - 226L
1,320 Elo+
Solo
Yemoja
Yemoja
Thanhymany
Yemoja
Level 7
God Stats
3W - 1L
1,314 SR
Queue Stats
5W - 3L
1,196 Elo+
Party 1
Neith
Neith
kalmens
Neith
Level 18
God Stats
3W - 0L
1,538 SR
Queue Stats
8W - 6L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
K1K0NAZO
Hercules
9
4 / 0 / 1
5,168
646
2,550
4,588
2,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nike
7
1 / 1 / 1
4,661
583
2,448
5,289
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
bit37
Olorun
5
0 / 9 / 0
3,760
470
1,941
7,831
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
4
0 / 7 / 0
3,509
439
1,649
6,295
2,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
urosV_007
Xbalanque
5
0 / 3 / 0
3,689
461
1,491
3,005
503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,354
544
870
3,632
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
3 / 1 / 2
5,162
645
2,252
4,961
1,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
PevaSoul
Kukulkan
8
3 / 0 / 2
5,048
631
2,305
2,027
603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Thanhymany
Yemoja
8
6 / 0 / 8
5,927
741
3,039
3,269
1,685
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
kalmens
Neith
9
8 / 0 / 7
6,039
755
6,843
4,590
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
20
20
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
K1K0NAZO
Hercules
4
0
1
4.5
W
0
4
0
0
W
3
1
2
4
W
Kukulkan
PevaSoul
Kukulkan
3
0
2
4
W
Yemoja
Thanhymany
Yemoja
6
0
8
10
L
Nike
1
1
1
1.5
L
Olorun
bit37
Olorun
0
9
0
0
L
Yemoja
0
7
0
0
W
Neith
kalmens
Neith
8
0
7
11.5
L
Xbalanque
urosV_007
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,079
Damage
15,309
27,008
Taken
18,479
8,376
Mitigated
5,882
4,962
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
K1K0NAZO
Hercules
2,550
1,038
0
1,575
4,588
2,443
439
1,083
3,494
0
13,766
W
870
293
0
500
3,632
798
0
0
3,482
12,964
0
W
2,252
1,624
0
1,246
4,961
1,500
0
141
4,770
0
19,523
W
Kukulkan
PevaSoul
Kukulkan
2,305
665
147
593
2,027
603
734
694
1,333
19,047
0
W
Yemoja
Thanhymany
Yemoja
3,039
1,315
593
1,082
3,269
1,685
230
1,486
1,783
9,755
0
L
Nike
2,448
615
0
1,697
5,289
1,455
361
340
4,927
0
21,692
L
Olorun
bit37
Olorun
1,941
978
72
805
7,831
1,767
0
2,739
5,082
11,247
0
L
Yemoja
1,649
718
161
230
6,295
2,208
105
1,562
4,700
5,296
0
W
Neith
kalmens
Neith
6,843
3,092
0
3,042
4,590
1,296
704
1,269
3,321
0
27,034
L
Xbalanque
urosV_007
Xbalanque
1,491
688
0
422
3,005
503
161
490
2,515
0
10,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,787
Gold Earned
26,530
107
Minions Killed
180
0
Camps Cleared
0
745,304
Distance Traveled
783,223
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,168
646
26
3
0
160,529
1
W
Merlin
4,354
544
29
4
0
135,916
0
W
Bakasura
5,162
645
46
6
0
188,879
2
W
Kukulkan
5,048
631
40
5
0
151,542
0
W
Yemoja
5,927
741
27
3
0
161,047
1
L
Nike
4,661
583
50
6
0
171,915
0
L
Olorun
3,760
470
10
1
0
148,269
1
L
Yemoja
3,509
439
7
1
0
126,994
0
W
Neith
6,039
755
38
5
0
145,839
0
L
Xbalanque
3,689
461
14
2
0
137,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role