Player Matchup

Neith
Neith
DarkinRal
Neith
Level 67
God Stats
1W - 1L
1,435 SR
Queue Stats
42W - 78L
1,276 Elo+
Party 1
Tiamat
Tiamat
HeryvimD
Tiamat
Level 155
God Stats
12W - 14L
1,574 SR
Queue Stats
65W - 77L
1,561 Elo+
Solo
Terra
Terra
Overlord428
Terra
Level 18
God Stats
2W - 0L
1,867 SR
Queue Stats
14W - 14L
1,410 Elo+
Party 1
Team Averages
Level 80
1,625 SR
1,416 Elo+

VS

Team Averages
Level 45
1,313 SR
1,311 Elo+
Cthulhu
Cthulhu
LuIspM
Cthulhu
Level 9
God Stats
1W - 3L
1,300 SR
Queue Stats
7W - 16L
1,209 Elo+
Party 2
Yemoja
Yemoja
MaKH7
Yemoja
Level 7
God Stats
0W - 5L
1,139 SR
Queue Stats
1W - 11L
1,209 Elo+
Party 2
Ullr
Ullr
davidLFC
Ullr
Level 118
God Stats
7W - 4L
1,500 SR
Queue Stats
111W - 128L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DarkinRal
Neith
16
8 / 5 / 5
13,151
692
18,150
17,842
7,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
HeryvimD
Tiamat
17
6 / 2 / 8
13,121
691
22,051
19,532
19,577
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 4 / 12
12,709
669
7,321
22,830
25,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LuIspM
Cthulhu
14
4 / 8 / 6
12,794
673
20,021
21,012
17,175
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
MaKH7
Yemoja
14
0 / 2 / 8
10,749
566
5,872
16,035
17,611
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
16
7 / 4 / 3
13,106
690
19,649
21,514
9,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
14
Kills
11
11
Deaths
14
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
DarkinRal
Neith
8
5
5
2.1
W
Tiamat
HeryvimD
Tiamat
6
2
8
5
L
Cthulhu
LuIspM
Cthulhu
4
8
6
0.88
L
Yemoja
MaKH7
Yemoja
0
2
8
2
W
0
4
12
1.5
L
Ullr
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,522
Damage
45,542
60,204
Taken
58,561
52,552
Mitigated
44,669
32,843
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DarkinRal
Neith
18,150
11,235
612
4,080
17,842
7,916
1,737
5,837
12,005
0
62,088
W
Tiamat
HeryvimD
Tiamat
22,051
733
573
8,252
19,532
19,577
1,231
8,035
11,497
77,524
0
L
Cthulhu
LuIspM
Cthulhu
20,021
790
302
3,476
21,012
17,175
772
10,144
10,868
51,644
0
L
Yemoja
MaKH7
Yemoja
5,872
835
2,668
2,060
16,035
17,611
0
9,907
6,128
16,626
0
W
7,321
1,196
8,286
11,040
22,830
25,059
655
12,038
10,792
19,619
0
L
Ullr
19,649
5,954
0
1,176
21,514
9,883
213
9,351
12,163
0
87,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,981
Gold Earned
36,649
198
Minions Killed
211
0
Camps Cleared
0
1,001,680
Distance Traveled
976,138
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,151
692
74
4
0
288,303
0
W
Tiamat
13,121
691
98
5
0
356,426
6
L
Cthulhu
12,794
673
58
3
0
310,542
0
L
Yemoja
10,749
566
16
1
0
312,960
2
W
Terra
12,709
669
26
1
0
356,951
0
L
Ullr
13,106
690
137
7
0
352,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role