Player Matchup

Cthulhu
Cthulhu
AGENT 007 mk2
Cthulhu
Level 11
God Stats
1W - 1L
1,622 SR
Queue Stats
1W - 1L
1,674 Elo+
Party 2
Tiamat
Tiamat
CrzyAssAssin155
Tiamat
Level 58
God Stats
1W - 4L
1,253 SR
Queue Stats
36W - 54L
1,432 Elo+
Party 2
Cupid
Cupid
DevoidMammaI
Cupid
Level 42
God Stats
3W - 7L
1,397 SR
Queue Stats
20W - 34L
1,391 Elo+
Party 2
Team Averages
Level 37
1,424 SR
1,499 Elo+

VS

Team Averages
Level 66
1,547 SR
1,575 Elo+
Loki
Loki
Daredae96
Loki
Level 24
God Stats
11W - 16L
1,472 SR
Queue Stats
70W - 102L
1,383 Elo+
Solo
Thoth
Thoth
DeaditeDalton
Thoth
Level 84
God Stats
27W - 22L
1,669 SR
Queue Stats
196W - 175L
1,669 Elo+
Party 1
Horus
Horus
bombs_to_da_toms
Horus
Level 89
God Stats
6W - 1L
1,500 SR
Queue Stats
91W - 79L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 6 / 3
7,924
610
4,335
14,030
7,494
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 6 / 2
8,088
622
9,641
9,856
6,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 3
8,038
618
7,561
10,331
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 1 / 11
9,466
728
6,058
10,172
4,101
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
9 / 0 / 4
10,246
788
15,528
4,659
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 10
8,876
683
5,869
12,930
12,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
16
16
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
6
3
0.42
L
2
6
2
0.5
W
Loki
4
1
11
9.5
W
9
0
4
11
L
1
4
3
0.63
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,537
Damage
27,455
34,217
Taken
27,761
16,853
Mitigated
18,445
6,398
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,335
510
487
454
14,030
7,494
0
6,077
7,562
18,532
0
L
9,641
1,342
220
1,647
9,856
6,877
74
3,157
6,403
24,803
0
W
Loki
6,058
1,459
0
3,814
10,172
4,101
872
5,278
4,894
0
26,269
W
15,528
520
15
1,157
4,659
1,787
785
2,872
1,787
50,862
0
L
7,561
4,828
1,304
2,286
10,331
2,482
0
5,662
4,369
0
37,644
W
5,869
3,485
1,333
4,941
12,930
12,557
264
5,841
7,089
0
21,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,050
Gold Earned
28,588
119
Minions Killed
142
0
Camps Cleared
0
653,260
Distance Traveled
749,205
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,924
610
35
3
0
229,270
0
L
Tiamat
8,088
622
30
2
0
214,030
0
W
Loki
9,466
728
37
3
0
261,275
0
W
Thoth
10,246
788
86
7
0
259,497
4
L
Cupid
8,038
618
54
4
0
209,960
0
W
Horus
8,876
683
19
1
0
228,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role