Player Matchup

Chaac
Chaac
Double007Snake
Chaac
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 80L
1,438 Elo+
Party 1
Merlin
Merlin
Gnir3ffUs
Merlin
Level 137
God Stats
4W - 4L
1,412 SR
Queue Stats
115W - 113L
1,439 Elo+
Party 1
Awilix
Awilix
IXI CEIL IXI
Awilix
Level 87
God Stats
3W - 4L
1,725 SR
Queue Stats
38W - 51L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
RBettch11_22
Cthulhu
Level 40
God Stats
1W - 4L
1,322 SR
Queue Stats
52W - 77L
1,315 Elo+
Solo
Hou Yi
Hou Yi
SilverKingRa
Hou Yi
Level 26
God Stats
8W - 7L
1,354 SR
Queue Stats
93W - 83L
1,503 Elo+
Party 1
Team Averages
Level 77
1,463 SR
1,423 Elo+

VS

Team Averages
Level 80
1,477 SR
1,378 Elo+
Danzaburou
Danzaburou
BLUE_10_01
Danzaburou
Level 49
God Stats
25W - 27L
1,484 SR
Queue Stats
92W - 111L
1,313 Elo+
Party 2
Tiamat
Tiamat
Grimm_Snowolf
Tiamat
Level 144
God Stats
43W - 32L
1,559 SR
Queue Stats
347W - 385L
1,362 Elo+
Party 2
Ymir
Ymir
RemovingMean054
Ymir
Level 88
God Stats
16W - 23L
1,505 SR
Queue Stats
356W - 407L
1,471 Elo+
Solo
Hun Batz
Hun Batz
WraP_DuTravaille
Hun Batz
Level 48
God Stats
17W - 13L
1,491 SR
Queue Stats
513W - 495L
1,389 Elo+
Party 3
Bellona
Bellona
xoBlossom
Bellona
Level 73
God Stats
4W - 9L
1,344 SR
Queue Stats
233W - 221L
1,356 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,834
530
3,786
6,810
7,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
Gnir3ffUs
Merlin
10
3 / 5 / 0
6,166
561
2,516
5,322
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
9
0 / 3 / 4
5,417
492
3,464
7,729
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
RBettch11_22
Cthulhu
9
0 / 3 / 9
5,974
543
4,224
6,734
3,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
10
9 / 0 / 0
6,423
584
6,788
2,889
816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLUE_10_01
Danzaburou
8
3 / 3 / 0
5,498
500
2,083
6,096
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
8 / 2 / 0
7,660
696
6,365
5,947
5,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 2
5,458
496
2,785
9,026
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 1
5,553
505
1,470
6,006
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
xoBlossom
Bellona
12
1 / 0 / 0
6,548
595
5,196
5,750
4,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
12
12
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BLUE_10_01
Danzaburou
3
3
0
1
L
1
1
0
1
L
Merlin
Gnir3ffUs
Merlin
3
5
0
0.6
W
8
2
0
4
L
Awilix
0
3
4
0.67
L
Cthulhu
RBettch11_22
Cthulhu
0
3
9
1.5
W
0
6
2
0.17
L
Hou Yi
9
0
0
9
W
0
2
1
0.25
W
Bellona
xoBlossom
Bellona
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,778
Damage
17,899
29,484
Taken
32,825
15,292
Mitigated
16,623
8,230
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BLUE_10_01
Danzaburou
2,083
1,174
0
1,123
6,096
1,626
780
1,361
4,735
0
18,984
L
3,786
556
0
2,310
6,810
7,367
0
329
6,136
0
29,728
L
Merlin
Gnir3ffUs
Merlin
2,516
210
0
913
5,322
1,797
92
3,805
1,205
21,800
0
W
6,365
898
0
2,197
5,947
5,054
1,227
1,494
4,293
34,258
0
L
Awilix
3,464
1,899
0
2,230
7,729
2,202
0
1,749
5,780
0
21,860
L
Cthulhu
RBettch11_22
Cthulhu
4,224
746
0
942
6,734
3,110
0
2,653
4,081
18,046
0
W
2,785
962
56
1,070
9,026
3,504
0
2,863
6,163
18,009
0
L
Hou Yi
6,788
4,943
0
1,835
2,889
816
428
132
2,757
0
27,667
W
1,470
231
0
1,917
6,006
1,753
0
798
5,094
0
27,551
W
Bellona
xoBlossom
Bellona
5,196
2,477
0
1,684
5,750
4,686
0
0
5,400
0
35,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
30,717
249
Minions Killed
282
0
Camps Cleared
0
989,601
Distance Traveled
972,653
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,498
500
33
3
0
180,153
0
L
Chaac
5,834
530
67
6
0
207,431
1
L
Merlin
6,166
561
63
6
0
177,081
2
W
Tiamat
7,660
696
71
6
0
204,653
2
L
Awilix
5,417
492
48
4
0
214,287
4
L
Cthulhu
5,974
543
25
2
0
195,469
0
W
Ymir
5,458
496
32
3
0
162,241
0
L
Hou Yi
6,423
584
46
4
0
195,333
2
W
Hun Batz
5,553
505
64
6
0
232,780
4
W
Bellona
6,548
595
82
7
0
192,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role