Player Matchup

Artemis
Artemis
DOOMDOG980
Artemis
Level 87
God Stats
13W - 12L
1,566 SR
Queue Stats
170W - 190L
1,482 Elo+
Party 2
Tiamat
Tiamat
Doctor Voxhe
Tiamat
Level 154
God Stats
23W - 25L
1,575 SR
Queue Stats
422W - 378L
1,571 Elo+
Party 2
Jormungandr
Jormungandr
MVP Stxtic
Jormungandr
Level 48
God Stats
13W - 7L
1,558 SR
Queue Stats
299W - 320L
1,482 Elo+
Party 2
Kali
Kali
MVP The Dip
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 282L
1,472 Elo+
Party 2
Ra
Ra
Patcc10
Ra
Level 37
God Stats
5W - 6L
1,308 SR
Queue Stats
18W - 31L
1,274 Elo+
Party 2
Team Averages
Level 79
1,501 SR
1,456 Elo+

VS

Team Averages
Level 75
1,418 SR
1,502 Elo+
King Arthur
King Arthur
BlipBlopGage
King Arthur
Level 38
God Stats
10W - 14L
1,378 SR
Queue Stats
137W - 146L
1,504 Elo+
Solo
Pele
Pele
DJVENUESUCKS
Pele
Level 34
God Stats
5W - 11L
1,343 SR
Queue Stats
23W - 29L
1,422 Elo+
Solo
Bacchus
Bacchus
DillThrills
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Tiamat
Tiamat
VileAngel
Tiamat
Level 149
God Stats
4W - 2L
1,578 SR
Queue Stats
79W - 73L
1,601 Elo+
Party 1
Neith
Neith
northwolf091186
Neith
Level 47
God Stats
2W - 1L
1,288 SR
Queue Stats
2W - 2L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DOOMDOG980
Artemis
14
9 / 7 / 5
9,257
514
13,570
12,781
6,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
18
3 / 4 / 0
10,300
572
11,953
14,640
10,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
MVP Stxtic
Jormungandr
14
4 / 7 / 10
8,755
486
10,977
15,785
11,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
2 / 5 / 3
8,190
455
4,562
13,579
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 0
8,292
461
3,926
9,771
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlipBlopGage
King Arthur
14
2 / 2 / 9
8,720
484
5,531
14,610
10,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
8 / 4 / 11
9,798
544
11,673
12,780
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
DillThrills
Bacchus
13
3 / 6 / 9
8,267
459
6,485
16,319
13,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
VileAngel
Tiamat
18
11 / 0 / 6
10,898
605
15,652
9,187
8,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 8
7,907
439
9,240
11,849
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
18
Kills
27
28
Deaths
18
18
Assists
43
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlipBlopGage
King Arthur
2
2
9
3.25
W
8
4
11
3.38
L
Artemis
DOOMDOG980
Artemis
9
7
5
1.64
W
Bacchus
DillThrills
Bacchus
3
6
9
1.25
L
Tiamat
3
4
0
0.75
L
Jormungandr
MVP Stxtic
Jormungandr
4
7
10
1.29
L
2
5
3
0.7
L
0
5
0
0
W
Tiamat
VileAngel
Tiamat
11
0
6
14
W
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,988
Damage
48,581
66,556
Taken
64,745
36,692
Mitigated
41,534
20,652
Healing
17,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlipBlopGage
King Arthur
5,531
823
0
4,842
14,610
10,766
318
8,135
5,786
0
40,851
W
11,673
2,681
0
3,685
12,780
4,607
596
3,397
9,291
0
52,026
L
Artemis
DOOMDOG980
Artemis
13,570
6,311
0
1,760
12,781
6,029
650
3,977
8,696
0
43,986
W
Bacchus
DillThrills
Bacchus
6,485
565
0
1,719
16,319
13,477
283
7,899
8,358
20,876
0
L
Tiamat
11,953
933
0
6,154
14,640
10,986
320
3,113
11,040
82,678
0
L
Jormungandr
MVP Stxtic
Jormungandr
10,977
2,339
834
1,919
15,785
11,186
108
4,934
10,644
35,442
0
L
4,562
1,630
0
5,592
13,579
5,022
0
2,245
11,260
0
46,907
L
3,926
332
905
3,488
9,771
3,469
0
7,089
2,299
51,177
0
W
Tiamat
VileAngel
Tiamat
15,652
1,999
0
5,009
9,187
8,124
186
3,689
5,305
67,684
0
W
9,240
6,399
0
2,109
11,849
4,560
364
2,662
9,149
0
29,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,794
Gold Earned
45,590
502
Minions Killed
381
0
Camps Cleared
0
1,578,317
Distance Traveled
1,661,165
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,720
484
91
5
0
363,387
4
W
Pele
9,798
544
74
4
0
395,885
2
L
Artemis
9,257
514
72
4
0
302,125
7
W
Bacchus
8,267
459
30
2
0
284,439
5
L
Tiamat
10,300
572
182
10
0
306,380
0
L
Jormungandr
8,755
486
58
3
0
299,479
4
L
Kali
8,190
455
83
5
0
369,990
2
L
Ra
8,292
461
107
6
0
300,343
5
W
Tiamat
10,898
605
137
8
0
348,524
1
W
Neith
7,907
439
49
3
0
268,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role