Player Matchup

Cerberus
Cerberus
FussiestInk5365
Cerberus
Level 29
God Stats
16W - 12L
1,429 SR
Queue Stats
176W - 203L
1,451 Elo+
Party 1
Olorun
Olorun
LemonParty69420
Olorun
Level 25
God Stats
7W - 5L
1,308 SR
Queue Stats
149W - 141L
1,449 Elo+
Party 1
Fenrir
Fenrir
RazorBlade74012
Fenrir
Level 25
God Stats
19W - 19L
1,398 SR
Queue Stats
147W - 165L
1,435 Elo+
Party 1
Skadi
Skadi
Vegimite man
Skadi
Level 27
God Stats
17W - 13L
1,394 SR
Queue Stats
163W - 183L
1,425 Elo+
Party 1
Guan Yu
Guan Yu
i1iRiDeSCeNT1i
Guan Yu
Level 29
God Stats
2W - 1L
1,752 SR
Queue Stats
99W - 90L
1,466 Elo+
Solo
Team Averages
Level 27
1,456 SR
1,445 Elo+

VS

Team Averages
Level 13
1,487 SR
1,373 Elo+
Neith
Neith
BigDaddyXD9581
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 2
Set
Set
IBimsLauchi1337
Set
Level 27
God Stats
1W - 8L
1,342 SR
Queue Stats
108W - 114L
1,564 Elo+
Party 3
Kukulkan
Kukulkan
IShadowI-_-
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,127 Elo+
Party 2
Cerberus
Cerberus
Immortaldead720
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
JustBibo
Tiamat
Level 29
God Stats
4W - 6L
1,591 SR
Queue Stats
93W - 102L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
8 / 3 / 17
11,134
586
10,595
19,234
16,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
15 / 1 / 3
12,324
649
20,841
20,008
8,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
5 / 4 / 5
10,594
558
7,574
17,156
10,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
16 / 2 / 8
11,189
589
17,329
12,490
4,091
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 3 / 4
9,634
507
5,857
15,925
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 1
7,604
400
8,043
13,432
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 5 / 1
10,231
538
8,472
14,916
8,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
IShadowI-_-
Kukulkan
13
2 / 11 / 1
7,989
420
11,211
13,111
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
12
2 / 13 / 2
8,133
428
8,949
20,272
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
JustBibo
Tiamat
15
3 / 4 / 2
9,341
492
13,188
14,419
9,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
45
Kills
12
13
Deaths
45
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
12
1
0.13
W
Cerberus
8
3
17
5.5
L
4
5
1
0.9
L
Kukulkan
IShadowI-_-
Kukulkan
2
11
1
0.23
L
Cerberus
2
13
2
0.23
L
Tiamat
JustBibo
Tiamat
3
4
2
1
W
15
1
3
16.5
W
5
4
5
1.88
W
16
2
8
10
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,196
Damage
49,863
84,813
Taken
76,150
52,634
Mitigated
40,491
43,490
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,043
4,028
0
561
13,432
4,400
247
5,801
7,631
0
39,747
W
Cerberus
10,595
1,997
890
7,953
19,234
16,491
1,209
7,776
11,458
50,281
0
L
8,472
4,601
0
298
14,916
8,531
0
5,465
9,363
0
55,632
L
Kukulkan
IShadowI-_-
Kukulkan
11,211
1,483
0
0
13,111
4,627
583
8,314
4,747
44,240
0
L
Cerberus
8,949
1,500
0
2,734
20,272
13,532
277
6,606
13,666
21,015
0
L
Tiamat
JustBibo
Tiamat
13,188
1,815
519
2,830
14,419
9,401
469
5,250
8,963
49,575
0
W
20,841
11,320
437
14,572
20,008
8,569
4,900
8,669
11,185
76,712
0
W
7,574
2,256
683
8,186
17,156
10,664
3,707
3,780
13,166
0
73,459
W
17,329
11,462
0
3,341
12,490
4,091
1,840
6,591
5,883
0
50,540
W
5,857
790
439
6,989
15,925
12,819
977
5,608
9,773
0
52,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,875
Gold Earned
43,298
551
Minions Killed
362
0
Camps Cleared
0
1,757,839
Distance Traveled
1,575,080
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,604
400
62
3
0
276,567
0
W
Cerberus
11,134
586
122
6
0
358,434
0
L
Set
10,231
538
98
5
0
368,191
0
L
Kukulkan
7,989
420
79
4
0
312,072
0
L
Cerberus
8,133
428
35
2
0
324,369
0
L
Tiamat
9,341
492
88
5
0
293,881
2
W
Olorun
12,324
649
132
7
0
357,763
0
W
Fenrir
10,594
558
115
6
0
362,015
0
W
Skadi
11,189
589
69
4
0
327,491
0
W
Guan Yu
9,634
507
113
6
0
352,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role