Player Matchup

Cthulhu
Cthulhu
CacoTabacco
Cthulhu
Level 13
God Stats
13W - 14L
1,685 SR
Queue Stats
61W - 56L
1,650 Elo+
Solo
Fenrir
Fenrir
Druss2021
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 97L
1,893 Elo+
Solo
Tiamat
Tiamat
PommernSturm
Tiamat
Level 29
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 2L
1,686 Elo+
Solo
Neith
Neith
Rоse
Neith
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 5L
1,799 Elo+
Solo
King Arthur
King Arthur
SamaZoo
King Arthur
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
96W - 85L
1,648 Elo+
Solo
Team Averages
Level 17
1,498 SR
1,735 Elo+

VS

Team Averages
Level 21
1,570 SR
1,589 Elo+
Neith
Neith
DrJohn77
Neith
Level 7
God Stats
9W - 3L
1,742 SR
Queue Stats
12W - 5L
1,669 Elo+
Party 1
Olorun
Olorun
Muxor
Olorun
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,473 Elo+
Party 1
Scylla
Scylla
PaRanormaL7
Scylla
Level 24
God Stats
3W - 5L
1,491 SR
Queue Stats
21W - 22L
1,567 Elo+
Party 1
Discordia
Discordia
Stefk7
Discordia
Level 24
God Stats
3W - 1L
1,619 SR
Queue Stats
15W - 15L
1,633 Elo+
Party 1
Ymir
Ymir
bilmap
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CacoTabacco
Cthulhu
20
1 / 1 / 19
14,699
919
13,582
19,106
24,817
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Druss2021
Fenrir
20
3 / 23 / 12
14,573
911
14,699
49,343
29,504
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
20
4 / 3 / 16
15,609
976
33,515
17,234
10,666
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Rоse
Neith
20
11 / 3 / 15
16,880
1,055
33,611
18,377
6,504
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
SamaZoo
King Arthur
20
8 / 3 / 15
16,312
1,020
25,423
33,448
36,368
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DrJohn77
Neith
20
4 / 3 / 18
14,571
911
22,110
18,851
8,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Muxor
Olorun
20
10 / 7 / 21
16,375
1,023
41,021
35,907
16,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
20
9 / 2 / 17
16,055
1,003
25,335
18,808
7,056
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
Stefk7
Discordia
20
6 / 2 / 23
15,678
980
28,385
12,985
5,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
bilmap
Ymir
20
4 / 13 / 23
16,689
1,043
12,511
38,249
51,123
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
135
27
Kills
33
33
Deaths
27
77
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CacoTabacco
Cthulhu
1
1
19
10.5
W
Neith
DrJohn77
Neith
4
3
18
4.33
L
Fenrir
Druss2021
Fenrir
3
23
12
0.39
W
Olorun
Muxor
Olorun
10
7
21
2.93
W
Scylla
9
2
17
8.75
L
Tiamat
4
3
16
4
L
Neith
Rоse
Neith
11
3
15
6.17
L
King Arthur
SamaZoo
King Arthur
8
3
15
5.17
W
Discordia
Stefk7
Discordia
6
2
23
8.75
W
Ymir
bilmap
Ymir
4
13
23
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,830
Damage
129,362
137,508
Taken
124,800
107,859
Mitigated
88,974
18,660
Healing
29,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CacoTabacco
Cthulhu
13,582
368
3,192
1,470
19,106
24,817
0
16,291
2,815
41,113
0
W
Neith
DrJohn77
Neith
22,110
16,384
0
4,318
18,851
8,921
0
8,415
10,132
0
46,739
L
Fenrir
Druss2021
Fenrir
14,699
6,430
0
3,087
49,343
29,504
0
40,133
9,210
0
34,988
W
Olorun
Muxor
Olorun
41,021
27,504
3,378
17,753
35,907
16,736
0
14,487
20,736
79,388
0
W
Scylla
25,335
2,775
0
231
18,808
7,056
0
8,207
10,484
48,660
0
L
Tiamat
33,515
591
0
3,547
17,234
10,666
0
13,983
3,251
61,501
0
L
Neith
Rоse
Neith
33,611
16,522
0
5,595
18,377
6,504
0
15,333
3,044
0
81,977
L
King Arthur
SamaZoo
King Arthur
25,423
3,022
0
1,769
33,448
36,368
0
21,512
11,936
4,025
38,374
W
Discordia
Stefk7
Discordia
28,385
1,374
0
0
12,985
5,138
0
6,423
6,512
50,224
0
W
Ymir
bilmap
Ymir
12,511
3,975
0
4,064
38,249
51,123
0
11,853
25,752
33,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,073
Gold Earned
79,368
318
Minions Killed
321
11
Camps Cleared
7
1,443,292
Distance Traveled
1,410,699
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,699
919
55
3
0
267,442
0
W
Neith
14,571
911
52
3
2
292,526
0
L
Fenrir
14,573
911
49
3
3
260,803
3
W
Olorun
16,375
1,023
105
7
1
268,775
1
W
Scylla
16,055
1,003
63
4
2
305,268
0
L
Tiamat
15,609
976
49
3
5
316,374
0
L
Neith
16,880
1,055
118
7
3
269,109
3
L
King Arthur
16,312
1,020
47
3
0
329,564
0
W
Discordia
15,678
980
56
4
1
304,573
0
W
Ymir
16,689
1,043
45
3
1
239,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role