Player Matchup

Pele
Pele
ErobitiK
Pele
Level 23
God Stats
3W - 1L
1,687 SR
Queue Stats
15W - 12L
1,528 Elo+
Party 2
Rama
Rama
Fleksoa
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 149L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
PazhriGavna
Baron Samedi
Level 33
God Stats
21W - 23L
1,425 SR
Queue Stats
126W - 101L
1,475 Elo+
Party 1
Tiamat
Tiamat
Remove
Tiamat
Level 159
God Stats
33W - 19L
1,684 SR
Queue Stats
191W - 180L
1,515 Elo+
Party 1
Sobek
Sobek
VelesIga
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 62
1,559 SR
1,504 Elo+

VS

Team Averages
Level 78
1,567 SR
1,563 Elo+
Raijin
Raijin
L0CH1E
Raijin
Level 29
God Stats
10W - 9L
1,500 SR
Queue Stats
498W - 427L
1,607 Elo+
Party 3
Cupid
Cupid
RapidXploder
Cupid
Level 66
God Stats
13W - 5L
1,778 SR
Queue Stats
446W - 374L
1,624 Elo+
Party 3
Erlang Shen
Erlang Shen
SupaHotFyre
Erlang Shen
Level 43
God Stats
8W - 9L
1,326 SR
Queue Stats
835W - 859L
1,454 Elo+
Solo
Ymir
Ymir
THEN1NJAGUY
Ymir
Level 123
God Stats
3W - 1L
1,731 SR
Queue Stats
163W - 133L
1,580 Elo+
Party 3
Ao Kuang
Ao Kuang
The4thKetateer
Ao Kuang
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
266W - 248L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 2 / 1
6,670
417
3,550
9,383
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
Fleksoa
Rama
12
0 / 6 / 0
6,776
424
4,821
10,302
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
PazhriGavna
Baron Samedi
12
1 / 5 / 0
6,873
430
2,185
8,718
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Remove
Tiamat
11
0 / 5 / 1
7,101
444
6,950
9,793
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
VelesIga
Sobek
11
2 / 4 / 1
7,058
441
4,684
13,183
10,344
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
L0CH1E
Raijin
17
11 / 0 / 2
10,660
666
10,916
6,690
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 0 / 3
9,465
592
7,864
10,080
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
SupaHotFyre
Erlang Shen
15
2 / 2 / 2
9,383
586
5,151
9,249
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 0 / 16
9,371
586
4,916
10,302
8,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
15
2 / 1 / 3
9,015
563
3,972
9,150
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
3
Kills
22
22
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Pele
0
2
1
0.25
L
Rama
Fleksoa
Rama
0
6
0
0
W
Raijin
L0CH1E
Raijin
11
0
2
12
L
Baron Samedi
PazhriGavna
Baron Samedi
1
5
0
0.2
W
6
0
3
7.5
L
Tiamat
Remove
Tiamat
0
5
1
0.1
W
Erlang Shen
SupaHotFyre
Erlang Shen
2
2
2
1.5
W
1
0
16
9
W
Ao Kuang
2
1
3
3.5
L
Sobek
VelesIga
Sobek
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,190
Damage
32,819
51,379
Taken
45,471
28,016
Mitigated
23,382
14,885
Healing
16,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,550
1,291
0
2,705
9,383
2,505
0
2,602
6,735
0
38,381
L
Rama
Fleksoa
Rama
4,821
2,777
0
3,095
10,302
2,528
33
2,845
7,423
0
38,996
W
Raijin
L0CH1E
Raijin
10,916
289
0
2,158
6,690
2,665
198
3,236
3,454
71,036
0
L
Baron Samedi
PazhriGavna
Baron Samedi
2,185
0
233
1,506
8,718
3,256
144
6,429
1,975
32,719
0
W
7,864
4,654
247
5,149
10,080
3,560
2,491
2,795
7,235
0
64,635
L
Tiamat
Remove
Tiamat
6,950
1,030
0
2,079
9,793
9,383
260
4,844
4,845
35,197
0
W
Erlang Shen
SupaHotFyre
Erlang Shen
5,151
2,610
0
2,018
9,249
5,870
564
3,840
5,226
0
51,638
W
4,916
766
0
3,279
10,302
8,081
120
3,371
6,885
31,324
0
W
Ao Kuang
3,972
677
0
3,596
9,150
3,206
0
2,919
6,181
70,417
0
L
Sobek
VelesIga
Sobek
4,684
681
67
5,200
13,183
10,344
108
2,546
10,597
25,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,478
Gold Earned
47,894
308
Minions Killed
513
0
Camps Cleared
0
1,448,025
Distance Traveled
1,626,550
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,670
417
63
4
0
307,912
2
L
Rama
6,776
424
83
5
0
277,683
0
W
Raijin
10,660
666
135
8
0
307,536
7
L
Baron Samedi
6,873
430
68
4
0
299,128
9
W
Cupid
9,465
592
115
7
0
304,183
9
L
Tiamat
7,101
444
46
3
0
301,999
8
W
Erlang Shen
9,383
586
104
7
0
310,495
0
W
Ymir
9,371
586
55
3
0
350,770
1
W
Ao Kuang
9,015
563
104
7
0
353,566
5
L
Sobek
7,058
441
48
3
0
261,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role