Player Matchup

Cthulhu
Cthulhu
Indra132
Cthulhu
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 158L
1,370 Elo+
Party 1
Tiamat
Tiamat
Markitos956
Tiamat
Level 146
God Stats
8W - 3L
1,500 SR
Queue Stats
381W - 208L
1,351 Elo+
Party 1
Medusa
Medusa
Neddyboi83
Medusa
Level 149
God Stats
30W - 20L
1,685 SR
Queue Stats
392W - 394L
1,537 Elo+
Solo
Team Averages
Level 138
1,562 SR
1,419 Elo+

VS

Team Averages
Level 88
1,544 SR
1,468 Elo+
Cu Chulainn
Cu Chulainn
A_Rajamuffin
Cu Chulainn
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,477 Elo+
Solo
Chang'e
Chang'e
DrPunschrolle
Chang'e
Level 123
God Stats
7W - 5L
1,543 SR
Queue Stats
419W - 417L
1,497 Elo+
Solo
Bastet
Bastet
Mcro-GS
Bastet
Level 79
God Stats
10W - 9L
1,588 SR
Queue Stats
142W - 165L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Indra132
Cthulhu
17
4 / 0 / 12
12,147
715
10,904
13,244
17,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
17
13 / 3 / 5
13,360
786
22,108
13,783
12,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Neddyboi83
Medusa
14
1 / 2 / 8
10,736
632
5,265
9,062
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
A_Rajamuffin
Cu Chulainn
14
0 / 7 / 2
9,776
575
7,432
18,627
11,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
14
2 / 5 / 2
10,573
622
7,175
14,024
9,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bastet
Mcro-GS
Bastet
14
3 / 6 / 1
11,030
649
12,139
14,833
6,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
5
5
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
A_Rajamuffin
Cu Chulainn
0
7
2
0.14
L
Chang'e
2
5
2
0.6
W
Cthulhu
Indra132
Cthulhu
4
0
12
10
W
Tiamat
13
3
5
5.17
L
Bastet
Mcro-GS
Bastet
3
6
1
0.58
W
Medusa
Neddyboi83
Medusa
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,277
Damage
26,746
36,089
Taken
47,484
34,927
Mitigated
27,924
10,435
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
A_Rajamuffin
Cu Chulainn
7,432
1,708
0
3,305
18,627
11,074
0
11,939
6,236
0
43,878
L
Chang'e
7,175
329
2,659
3,982
14,024
9,884
0
10,500
3,183
58,768
0
W
Cthulhu
Indra132
Cthulhu
10,904
446
839
1,073
13,244
17,562
466
3,233
9,891
48,978
0
W
Tiamat
22,108
2,527
0
6,735
13,783
12,777
1,519
3,278
10,301
60,534
0
L
Bastet
Mcro-GS
Bastet
12,139
2,515
0
698
14,833
6,966
0
9,449
5,005
0
34,146
W
Medusa
Neddyboi83
Medusa
5,265
1,005
0
1,788
9,062
4,588
622
703
8,249
0
65,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,243
Gold Earned
31,379
253
Minions Killed
211
0
Camps Cleared
0
983,639
Distance Traveled
963,161
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,776
575
66
4
0
307,575
11
L
Chang'e
10,573
622
101
6
0
315,391
2
W
Cthulhu
12,147
715
66
4
0
319,007
1
W
Tiamat
13,360
786
102
6
0
331,059
3
L
Bastet
11,030
649
44
3
0
340,195
2
W
Medusa
10,736
632
85
5
0
333,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role