Player Matchup

Fenrir
Fenrir
HopperofBorders
Fenrir
Level 29
God Stats
6W - 2L
1,873 SR
Queue Stats
98W - 125L
1,412 Elo+
Solo
Hachiman
Hachiman
RoyalJester258
Hachiman
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
Wraithwarrior856
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
YoYoYoInTheHouse
Fafnir
Level 15
God Stats
16W - 11L
1,675 SR
Queue Stats
62W - 55L
1,415 Elo+
Solo
Merlin
Merlin
bbcommando32
Merlin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 19
1,610 SR
1,466 Elo+

VS

Team Averages
Level 18
1,390 SR
1,326 Elo+
Athena
Athena
DeathXByXCriter
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Ra
Ra
Dreyxy
Ra
Level 3
God Stats
1W - 2L
1,268 SR
Queue Stats
1W - 3L
1,182 Elo+
Party 2
Tiamat
Tiamat
LeventisNinja45
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,224 Elo+
Party 2
Artemis
Artemis
MeltyMelt
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Thor
Thor
RedBlastaar
Thor
Level 6
God Stats
0W - 3L
1,182 SR
Queue Stats
2W - 5L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 3
6,464
588
5,463
5,563
1,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
9
2 / 3 / 4
5,675
516
4,426
6,581
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
6 / 1 / 2
6,847
622
5,509
5,301
4,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 2 / 3
6,050
550
2,053
7,301
4,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
10
3 / 0 / 1
6,380
580
1,577
3,031
798
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,505
410
2,981
8,014
3,004
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ra
9
1 / 3 / 0
5,428
493
2,223
4,182
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 4 / 0
4,393
399
1,104
4,682
1,745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
MeltyMelt
Artemis
8
1 / 3 / 1
4,986
453
4,435
4,787
1,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 5 / 0
5,745
522
3,521
7,119
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
5
7
Deaths
18
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Ra
1
3
0
0.33
W
5
1
3
6.5
L
0
4
0
0
L
Artemis
MeltyMelt
Artemis
1
3
1
0.5
L
3
5
0
0.6
W
Hachiman
2
3
4
1.33
W
6
1
2
7
W
2
2
3
1.75
W
Merlin
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,028
Damage
14,264
27,777
Taken
28,784
12,932
Mitigated
9,417
7,500
Healing
4,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,981
1,665
0
1,103
8,014
3,004
0
1,484
6,505
10,708
0
L
Ra
2,223
316
279
657
4,182
1,218
0
534
3,598
24,971
0
W
5,463
1,523
0
1,535
5,563
1,891
339
1,285
4,278
0
28,953
L
1,104
414
0
662
4,682
1,745
248
116
4,341
10,759
0
L
Artemis
MeltyMelt
Artemis
4,435
2,202
0
530
4,787
1,393
0
1,017
3,770
0
17,412
L
3,521
1,917
0
1,578
7,119
2,057
0
1,157
5,937
0
22,782
W
Hachiman
4,426
3,097
0
2,967
6,581
1,648
452
1,277
5,304
0
21,331
W
5,509
1,227
0
545
5,301
4,314
728
1,917
3,384
3,478
22,947
W
2,053
579
0
2,071
7,301
4,281
267
1,204
6,097
11,426
0
W
Merlin
1,577
419
0
382
3,031
798
772
625
2,406
22,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
25,057
201
Minions Killed
160
0
Camps Cleared
0
984,208
Distance Traveled
930,446
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,505
410
16
1
0
204,776
5
L
Ra
5,428
493
51
5
0
197,793
0
W
Fenrir
6,464
588
51
5
0
228,116
3
L
Tiamat
4,393
399
12
1
0
164,858
0
L
Artemis
4,986
453
30
3
0
188,339
2
L
Thor
5,745
522
51
5
0
174,680
1
W
Hachiman
5,675
516
36
3
0
174,495
1
W
Bellona
6,847
622
55
5
0
224,995
0
W
Fafnir
6,050
550
12
1
0
179,190
0
W
Merlin
6,380
580
47
4
0
177,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role