Player Matchup

Apollo
Apollo
BagaShe3t
Apollo
Level 29
God Stats
28W - 19L
1,757 SR
Queue Stats
343W - 302L
1,541 Elo+
Solo
Cthulhu
Cthulhu
IveGotLumbago
Cthulhu
Level 5
God Stats
2W - 2L
1,706 SR
Queue Stats
32W - 32L
1,682 Elo+
Solo
Nu Wa
Nu Wa
JakesCakes009
Nu Wa
Level 9
God Stats
20W - 13L
1,779 SR
Queue Stats
71W - 59L
1,718 Elo+
Solo
Tiamat
Tiamat
Rexx6000
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,681 Elo+
Solo
Ganesha
Ganesha
Terminustfg
Ganesha
Level 14
God Stats
0W - 1L
1,545 SR
Queue Stats
54W - 74L
1,475 Elo+
Solo
Team Averages
Level 17
1,657 SR
1,619 Elo+

VS

Team Averages
Level 34
1,603 SR
1,566 Elo+
Terra
Terra
Churpariamo
Terra
Level 11
God Stats
3W - 2L
1,654 SR
Queue Stats
67W - 38L
1,654 Elo+
Solo
Arachne
Arachne
CrystalMephiles
Arachne
Level 137
God Stats
8W - 4L
1,627 SR
Queue Stats
73W - 59L
1,648 Elo+
Party 1
Danzaburou
Danzaburou
KyrohFawkes
Danzaburou
Level 6
God Stats
16W - 3L
1,775 SR
Queue Stats
18W - 4L
1,740 Elo+
Party 1
Scylla
Scylla
Pastalinguinii02
Scylla
Level 5
God Stats
10W - 13L
1,260 SR
Queue Stats
23W - 27L
1,240 Elo+
Solo
Baron Samedi
Baron Samedi
theTVchannel
Baron Samedi
Level 10
God Stats
23W - 19L
1,701 SR
Queue Stats
116W - 101L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BagaShe3t
Apollo
15
0 / 6 / 4
8,939
894
7,138
18,920
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
15
1 / 4 / 2
9,101
910
14,352
21,122
19,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 7 / 1
9,356
936
12,054
14,047
5,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Rexx6000
Tiamat
15
1 / 7 / 2
9,289
929
7,673
12,337
7,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Terminustfg
Ganesha
15
0 / 6 / 3
8,723
872
6,264
15,273
14,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

89

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 20
11,998
1,200
16,291
14,938
13,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
8 / 1 / 13
10,779
1,078
13,861
15,265
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
KyrohFawkes
Danzaburou
17
7 / 0 / 20
11,883
1,188
20,287
9,275
3,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 21
10,028
1,003
11,982
8,056
3,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
theTVchannel
Baron Samedi
17
7 / 0 / 16
11,116
1,112
14,432
6,845
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
120
5
Kills
30
30
Deaths
5
12
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Apollo
BagaShe3t
Apollo
0
6
4
0.33
W
5
0
20
15
W
8
1
13
14.5
L
Cthulhu
1
4
2
0.5
L
3
7
1
0.5
W
Danzaburou
KyrohFawkes
Danzaburou
7
0
20
17
W
3
4
21
3.38
L
Tiamat
Rexx6000
Tiamat
1
7
2
0.29
L
Ganesha
Terminustfg
Ganesha
0
6
3
0.25
W
Baron Samedi
theTVchannel
Baron Samedi
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,481
Damage
76,853
81,699
Taken
54,379
54,311
Mitigated
29,569
7,087
Healing
24,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BagaShe3t
Apollo
7,138
2,955
0
1,998
18,920
8,258
0
9,651
9,269
0
29,672
W
16,291
2,531
3,442
3,702
14,938
13,657
0
9,925
4,075
31,912
0
W
13,861
11,258
0
5,215
15,265
5,477
0
10,916
4,123
0
23,027
L
Cthulhu
14,352
455
585
426
21,122
19,201
0
10,926
10,196
33,820
0
L
12,054
2,344
447
208
14,047
5,495
0
7,875
6,172
20,300
0
W
Danzaburou
KyrohFawkes
Danzaburou
20,287
10,563
0
1,936
9,275
3,908
0
7,925
1,200
0
35,852
W
11,982
2,311
609
1,294
8,056
3,002
0
4,993
2,963
22,021
0
L
Tiamat
Rexx6000
Tiamat
7,673
1,312
1,106
1,739
12,337
7,068
0
7,332
5,005
21,686
0
L
Ganesha
Terminustfg
Ganesha
6,264
508
0
578
15,273
14,289
0
6,921
8,352
12,617
0
W
Baron Samedi
theTVchannel
Baron Samedi
14,432
1,020
5,561
2,969
6,845
3,525
0
5,582
1,138
50,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,408
Gold Earned
55,804
153
Minions Killed
200
4
Camps Cleared
8
847,111
Distance Traveled
991,982
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,939
894
50
5
3
198,529
1
W
Terra
11,998
1,200
31
3
1
231,684
0
W
Arachne
10,779
1,078
18
2
3
212,913
2
L
Cthulhu
9,101
910
45
5
0
189,066
4
L
Nu Wa
9,356
936
20
2
0
124,597
0
W
Danzaburou
11,883
1,188
41
4
2
201,393
0
W
Scylla
10,028
1,003
26
3
1
165,812
0
L
Tiamat
9,289
929
38
4
1
184,589
0
L
Ganesha
8,723
872
0
0
0
150,330
3
W
Baron Samedi
11,116
1,112
84
8
1
180,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role